# Talking about the speed of ABH in HL2 4104(probably) and later

**URL:** <https://forums.sourceruns.org/t/talking-about-the-speed-of-abh-in-hl2-4104-probably-and-later/3527>\
**Category:** Half-Life 2\
**Created:** [December 28, 2019, 11:18am UTC](https://forums.sourceruns.org/t/talking-about-the-speed-of-abh-in-hl2-4104-probably-and-later/3527 "2019-12-28T11:18:02Z")\
**Posts on this page:** 1\
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**Author:** ![Ankanogradiel](https://b-cdn.sourceruns.org/user_avatar/forums.sourceruns.org/ankanogradiel/32/301_2.png) [@Ankanogradiel](https://forums.sourceruns.org/u/Ankanogradiel)\
**Post date:** [December 28, 2019, 12:36pm UTC](https://forums.sourceruns.org/t/talking-about-the-speed-of-abh-in-hl2-4104-probably-and-later/3527/2 "2019-12-28T12:36:28Z")

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As far as I know you’d need to edit the game’s gamemovement.cpp file to achieve that.  
Luckily the source files of the game are publicly available for creating mods and stuff through the source SDK. If you are having trouble about what to change in the code refer to this link: [HL2 Bunnyhop restriction](https://forums.sourceruns.org/t/hl2-bunnyhop-restriction/2845)

Haven’t tested it but it looks promising.

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