# sp\_a2\_bts2

**URL:** <https://forums.sourceruns.org/t/sp-a2-bts2/1816>\
**Category:** Single Player\
**Created:** [April 25, 2011, 11:57pm UTC](https://forums.sourceruns.org/t/sp-a2-bts2/1816 "2011-04-25T23:57:06Z")\
**Posts on this page:** 7\
**Page:** 1

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**Author:** ![Scepheo](https://b-cdn.sourceruns.org/letter_avatar_proxy/v4/letter/s/ad7895/32.png) [@Scepheo](https://forums.sourceruns.org/u/Scepheo)\
**Post date:** [April 25, 2011, 11:57pm UTC](https://forums.sourceruns.org/t/sp-a2-bts2/1816/1 "2011-04-25T23:57:06Z")

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[Portal 2 - timesaver - sp\_a2\_bts2 (Ond kaja)](http://www.youtube.com/watch?v=AjKHIgB5ziY)  
[Portal 2 - Phase 1 - sp\_a2\_bts2 - Route (DemonStrate)](http://www.youtube.com/watch?v=ZVhH_rjoPj0)  
[Portal 2 - sp\_a2\_bts2 (coolkid)](http://www.youtube.com/watch?v=6Ab2LOU2zWQ)

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**Author:** ![Ond\_kaja](https://b-cdn.sourceruns.org/letter_avatar_proxy/v4/letter/o/e19b73/32.png) [@Ond\_kaja](https://forums.sourceruns.org/u/Ond_kaja)\
**Post date:** [April 28, 2011, 9:47pm UTC](https://forums.sourceruns.org/t/sp-a2-bts2/1816/2 "2011-04-28T21:47:46Z")

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A minor timesaver, skips having to kill the turret.

In the middle of the video I turned on a command which shows invisible walls (clip brushes) with a purple wireframe by typing “r\_drawclipbrushes 1” in console.

You can probably do it without jumping on the pipe. It’s a bit hard though.

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**Author:** ![Centaurium](https://b-cdn.sourceruns.org/user_avatar/forums.sourceruns.org/centaurium/32/206_2.png) [@Centaurium](https://forums.sourceruns.org/u/Centaurium)\
**Post date:** [April 28, 2011, 10:18pm UTC](https://forums.sourceruns.org/t/sp-a2-bts2/1816/3 "2011-04-28T22:18:19Z")

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Since there isn’t any portalable surfaces, I guess this saves a few seconds.

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**Author:** ![TrickMasters\_MadMan](https://b-cdn.sourceruns.org/letter_avatar_proxy/v4/letter/t/9de0a6/32.png) [@TrickMasters\_MadMan](https://forums.sourceruns.org/u/TrickMasters_MadMan)\
**Post date:** [April 29, 2011, 1:26am UTC](https://forums.sourceruns.org/t/sp-a2-bts2/1816/4 "2011-04-29T01:26:34Z")

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Would it? You can just wallstrafe/bhop past the turret anyway so I’m not sure if this would actually be faster. Thanks for console command by the way, I was wondering how you did that but I couldn’t figure out how ((source n00b))

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**Author:** ![Ond\_kaja](https://b-cdn.sourceruns.org/letter_avatar_proxy/v4/letter/o/e19b73/32.png) [@Ond\_kaja](https://forums.sourceruns.org/u/Ond_kaja)\
**Post date:** [April 29, 2011, 3:50pm UTC](https://forums.sourceruns.org/t/sp-a2-bts2/1816/5 "2011-04-29T15:50:52Z")

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> [@TrickMasters|MadMan](#):
>
> Would it? You can just wallstrafe/bhop past the turret anyway so I’m not sure if this would actually be faster. Thanks for console command by the way, I was wondering how you did that but I couldn’t figure out how ((source n00b))

Yes, this is definitely faster and it’s easier to avoid getting killed by the turret.

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**Author:** ![DemonStrate](https://b-cdn.sourceruns.org/user_avatar/forums.sourceruns.org/demonstrate/32/10_2.png) [@DemonStrate](https://forums.sourceruns.org/u/DemonStrate)\
**Post date:** [April 30, 2011, 6:22pm UTC](https://forums.sourceruns.org/t/sp-a2-bts2/1816/6 "2011-04-30T18:22:03Z")

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Portal 2 - Phase 1 - sp\_a2\_bts2 - Route:

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**Author:** ![TrickMasters\_MadMan](https://b-cdn.sourceruns.org/letter_avatar_proxy/v4/letter/t/9de0a6/32.png) [@TrickMasters\_MadMan](https://forums.sourceruns.org/u/TrickMasters_MadMan)\
**Post date:** [May 8, 2011, 3:20pm UTC](https://forums.sourceruns.org/t/sp-a2-bts2/1816/7 "2011-05-08T15:20:30Z")

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This is what you can do if you get a cube from sp\_a2\_bts1 (I’m not entirely sure if this is what ExplosiveCabbage meant)

Edit: You can get on top of Wheatley’s rail in sp\_a2\_bts2 from [here](http://img543.imageshack.us/img543/6613/spa2bts20000.jpg) without a cube.
