# Soloing Co-op Maps

**URL:** <https://forums.sourceruns.org/t/soloing-co-op-maps/1896>\
**Category:** Co-op\
**Created:** [May 12, 2011, 4:09pm UTC](https://forums.sourceruns.org/t/soloing-co-op-maps/1896 "2011-05-12T16:09:07Z")\
**Posts on this page:** 20\
**Page:** 1

<div class="post-metadata">

**Author:** ![Scepheo](https://b-cdn.sourceruns.org/letter_avatar_proxy/v4/letter/s/ad7895/32.png) [@Scepheo](https://forums.sourceruns.org/u/Scepheo)\
**Post date:** [May 12, 2011, 4:09pm UTC](https://forums.sourceruns.org/t/soloing-co-op-maps/1896/1 "2011-05-12T16:09:07Z")

</div>

This thread is about soloing the maps from the co-op campaign. In this thread: discussion. In this post: progress. Below is a table of all maps, which should explain itself. As the main focus of the thread right now is finding ways to solve the co-op maps alone, the maps which aren’t possible yet have a big fat bold **no** behind them.

If you want to play just one map, download the map file below.

You can download the complete map pack [here](http://www.host-a.net/u/Scepheo/solo_co-op.zip). In order to play, extract the archive to your [tt]portal 2[/tt] folder in [tt]Program Files/Steam/steamapps/common[/tt] (_not_ the [tt]portal2[/tt] folder). When it asks if you want to overwrite, click yes. Now you should be able to start the map pack from the extras menu.  
Note: currently there is still an issue with the transition from sp\_coop\_catapult\_2 to sp\_coop\_catapult\_wall\_intro, this should be fixed sometime soon.

[table]  
[tr]  
[td] **Map name** [/td]  
[td] **Solo-able** [/td]  
[td] **Video** [/td]  
[td] **Download** [/td]  
[/tr]  
[tr]  
[td]mp\_coop\_catapult\_1[/td]  
[td]yes[/td]  
[td]-[/td]  
[td][Download](http://dl.sourceruns.org/portal2/maps/sp_coop_catapult_1.zip)[/td]  
[/tr]  
[tr]  
[td]mp\_coop\_catapult\_2[/td]  
[td]yes[/td]  
[td]-[/td]  
[td][Download](http://dl.sourceruns.org/portal2/maps/sp_coop_catapult_2.zip)[/td]  
[/tr]  
[tr]  
[td]mp\_coop\_catapult\_wall\_intro[/td]  
[td]yes[/td]  
[td]-[/td]  
[td][Download](http://dl.sourceruns.org/portal2/maps/sp_coop_catapult_wall_intro.zip)[/td]  
[/tr]  
[tr]  
[td]mp\_coop\_come\_along[/td]  
[td]yes[/td]  
[td]-[/td]  
[td]-[/td]  
[/tr]  
[tr]  
[td]mp\_coop\_doors[/td]  
[td]yes[/td]  
[td]-[/td]  
[td]-[/td]  
[/tr]  
[tr]  
[td]mp\_coop\_fan[/td]  
[td]yes[/td]  
[td]-[/td]  
[td]-[/td]  
[/tr]  
[tr]  
[td]mp\_coop\_fling\_1[/td]  
[td]yes[/td]  
[td]-[/td]  
[td]-[/td]  
[/tr]  
[tr]  
[td]mp\_coop\_fling\_3[/td]  
[td]yes[/td]  
[td]-[/td]  
[td]-[/td]  
[/tr]  
[tr]  
[td]mp\_coop\_fling\_crushers[/td]  
[td]yes[/td]  
[td]-[/td]  
[td]-[/td]  
[/tr]  
[tr]  
[td]mp\_coop\_infinifling\_train[/td]  
[td] **no** [/td]  
[td]-[/td]  
[td]-[/td]  
[/tr]  
[tr]  
[td]mp\_coop\_laser\_2[/td]  
[td] **no** [/td]  
[td]-[/td]  
[td]-[/td]  
[/tr]  
[tr]  
[td]mp\_coop\_laser\_crusher[/td]  
[td]yes[/td]  
[td]-[/td]  
[td]-[/td]  
[/tr]  
[tr]  
[td]mp\_coop\_multifling\_1[/td]  
[td] **no** [/td]  
[td]-[/td]  
[td]-[/td]  
[/tr]  
[tr]  
[td]mp\_coop\_paint\_bridge[/td]  
[td]yes[/td]  
[td]-[/td]  
[td]-[/td]  
[/tr]  
[tr]  
[td]mp\_coop\_paint\_come\_along[/td]  
[td]yes[/td]  
[td][YouTube](http://www.youtube.com/watch?v=Ve0ctWJxVgY)[/td]  
[td]-[/td]  
[/tr]  
[tr]  
[td]mp\_coop\_paint\_longjump\_intro[/td]  
[td]yes[/td]  
[td]-[/td]  
[td]-[/td]  
[/tr]  
[tr]  
[td]mp\_coop\_paint\_red\_racer[/td]  
[td]yes[/td]  
[td]-[/td]  
[td]-[/td]  
[/tr]  
[tr]  
[td]mp\_coop\_paint\_redirect[/td]  
[td]yes[/td]  
[td]-[/td]  
[td]-[/td]  
[/tr]  
[tr]  
[td]mp\_coop\_paint\_speed\_catch[/td]  
[td] **no** [/td]  
[td]-[/td]  
[td]-[/td]  
[/tr]  
[tr]  
[td]mp\_coop\_paint\_speed\_fling[/td]  
[td]yes[/td]  
[td]-[/td]  
[td]-[/td]  
[/tr]  
[tr]  
[td]mp\_coop\_paint\_walljumps[/td]  
[td]yes[/td]  
[td]-[/td]  
[td]-[/td]  
[/tr]  
[tr]  
[td]mp\_coop\_race\_2[/td]  
[td]yes[/td]  
[td]-[/td]  
[td]-[/td]  
[/tr]  
[tr]  
[td]mp\_coop\_rat\_maze[/td]  
[td] **no** [/td]  
[td]-[/td]  
[td]-[/td]  
[/tr]  
[tr]  
[td]mp\_coop\_start[/td]  
[td] **no** [/td]  
[td]-[/td]  
[td]-[/td]  
[/tr]  
[tr]  
[td]mp\_coop\_tbeam\_catch\_grind\_1[/td]  
[td]yes[/td]  
[td]-[/td]  
[td]-[/td]  
[/tr]  
[tr]  
[td]mp\_coop\_tbeam\_drill[/td]  
[td]yes[/td]  
[td]-[/td]  
[td]-[/td]  
[/tr]  
[tr]  
[td]mp\_coop\_tbeam\_end[/td]  
[td]yes[/td]  
[td]-[/td]  
[td]-[/td]  
[/tr]  
[tr]  
[td]mp\_coop\_tbeam\_laser\_1[/td]  
[td]yes[/td]  
[td]-[/td]  
[td]-[/td]  
[/tr]  
[tr]  
[td]mp\_coop\_tbeam\_maze[/td]  
[td]yes[/td]  
[td][YouTube](http://www.youtube.com/watch?v=9sb99bNo5Ns)[/td]  
[td]-[/td]  
[/tr]  
[tr]  
[td]mp\_coop\_tbeam\_polarity[/td]  
[td]yes[/td]  
[td]-[/td]  
[td]-[/td]  
[/tr]  
[tr]  
[td]mp\_coop\_tbeam\_polarity2[/td]  
[td]yes[/td]  
[td]-[/td]  
[td]-[/td]  
[/tr]  
[tr]  
[td]mp\_coop\_tbeam\_polarity3[/td]  
[td]yes[/td]  
[td][YouTube](http://www.youtube.com/watch?v=H7j5mQgZzF0)[/td]  
[td]-[/td]  
[/tr]  
[tr]  
[td]mp\_coop\_tbeam\_redirect[/td]  
[td]yes[/td]  
[td]-[/td]  
[td]-[/td]  
[/tr]  
[tr]  
[td]mp\_coop\_teambts[/td]  
[td]yes[/td]  
[td]-[/td]  
[td]-[/td]  
[/tr]  
[tr]  
[td]mp\_coop\_turret\_ball[/td]  
[td]yes[/td]  
[td]-[/td]  
[td]-[/td]  
[/tr]  
[tr]  
[td]mp\_coop\_turret\_walls[/td]  
[td]yes[/td]  
[td]-[/td]  
[td]-[/td]  
[/tr]  
[tr]  
[td]mp\_coop\_wall\_2[/td]  
[td]yes[/td]  
[td][YouTube](http://www.youtube.com/watch?v=EhuT3G24D7Q)[/td]  
[td]-[/td]  
[/tr]  
[tr]  
[td]mp\_coop\_wall\_5[/td]  
[td]yes[/td]  
[td][YouTube](http://www.youtube.com/watch?v=ajDuwgl0CqY)[/td]  
[td]-[/td]  
[/tr]  
[tr]  
[td]mp\_coop\_wall\_block[/td]  
[td]yes[/td]  
[td]-[/td]  
[td]-[/td]  
[/tr]  
[tr]  
[td]mp\_coop\_wall\_intro[/td]  
[td]yes[/td]  
[td]-[/td]  
[td]-[/td]  
[/tr]  
[/table]

Note that both mp\_coop\_credits and mp\_coop\_lobby\_2 aren’t in the list. Credits not because, well, it seems pointless (and it’s quite obvious you can solo it) and mp\_coop\_lobby\_2 isn’t a real map, and it doesn’t seem to work properly in single player. Although, hopefully, it will be edited eventually to be the main hub for the single player co-op campaign.

---

<div class="post-metadata">

**Author:** ![MikeMatrix](https://b-cdn.sourceruns.org/user_avatar/forums.sourceruns.org/mikematrix/32/20_2.png) [@MikeMatrix](https://forums.sourceruns.org/u/MikeMatrix)\
**Post date:** [May 12, 2011, 4:32pm UTC](https://forums.sourceruns.org/t/soloing-co-op-maps/1896/2 "2011-05-12T16:32:46Z")

</div>

Something like a Glitch Training Course? 😃

---

<div class="post-metadata">

**Author:** ![TYPICAL](https://b-cdn.sourceruns.org/letter_avatar_proxy/v4/letter/t/dfb087/32.png) [@TYPICAL](https://forums.sourceruns.org/u/TYPICAL)\
**Post date:** [May 12, 2011, 4:55pm UTC](https://forums.sourceruns.org/t/soloing-co-op-maps/1896/3 "2011-05-12T16:55:20Z")

</div>

I haven’t looked at the tools yet but if you can input commentary nodes then that would be great.

Especially the one’s which take control of your in game perspective.

But maybe I’m just wishfully thinking.

---

<div class="post-metadata">

**Author:** ![MikeMatrix](https://b-cdn.sourceruns.org/user_avatar/forums.sourceruns.org/mikematrix/32/20_2.png) [@MikeMatrix](https://forums.sourceruns.org/u/MikeMatrix)\
**Post date:** [May 12, 2011, 5:22pm UTC](https://forums.sourceruns.org/t/soloing-co-op-maps/1896/4 "2011-05-12T17:22:03Z")

</div>

I guess that shouldn’t be that hard.  
I could work myself into the editor again.

Maybe I’ll look into it 🙂

EDIT:  
So Commentary Nodes are Possible through the commentary System, which there is no editor for (at least none i know of).  
So we could manually write the Comment Files.

I would just add some Buttons and then use view manipulation and sound effects and stuff like that to make it happen.

I think that way its a lot easier since we sure don’t need the instructions to disappear. (commentary 0/1)

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<div class="post-metadata">

**Author:** ![Cameron\_D](https://b-cdn.sourceruns.org/user_avatar/forums.sourceruns.org/cameron_d/32/251_2.png) [@Cameron\_D](https://forums.sourceruns.org/u/Cameron_D)\
**Post date:** [May 13, 2011, 12:00am UTC](https://forums.sourceruns.org/t/soloing-co-op-maps/1896/5 "2011-05-13T00:00:56Z")

</div>

Commentary nodes are easy to set up (There is an in-game editor for them)

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<div class="post-metadata">

**Author:** ![MikeMatrix](https://b-cdn.sourceruns.org/user_avatar/forums.sourceruns.org/mikematrix/32/20_2.png) [@MikeMatrix](https://forums.sourceruns.org/u/MikeMatrix)\
**Post date:** [May 13, 2011, 2:33am UTC](https://forums.sourceruns.org/t/soloing-co-op-maps/1896/6 "2011-05-13T02:33:56Z")

</div>

Oh… Didn’t know that.  
Well then it’s quite easy as well 😛

---

<div class="post-metadata">

**Author:** ![Scepheo](https://b-cdn.sourceruns.org/letter_avatar_proxy/v4/letter/s/ad7895/32.png) [@Scepheo](https://forums.sourceruns.org/u/Scepheo)\
**Post date:** [May 13, 2011, 11:16pm UTC](https://forums.sourceruns.org/t/soloing-co-op-maps/1896/7 "2011-05-13T23:16:49Z")

</div>

By my finds (and some tricks of others that I merely _know_ are possible but can’t pull off, not a lot though) these are all the maps that can be solo’d, under the assumption that the doors that require both players to stand in front of them are removed/open with just 1 player in front of them. Please let me know if you find any others.

mp\_coop\_catapult\_1  
mp\_coop\_catapult\_wall\_intro  
mp\_coop\_fling\_1  
mp\_coop\_laser\_crusher  
mp\_coop\_paint\_bridge  
mp\_coop\_paint\_longjump\_intro  
mp\_coop\_paint\_redirect  
mp\_coop\_paint\_red\_racer  
mp\_coop\_paint\_speed\_fling  
mp\_coop\_paint\_walljumps  
mp\_coop\_race\_2  
mp\_coop\_tbeam\_catch\_grind\_1  
mp\_coop\_tbeam\_drill  
mp\_coop\_tbeam\_end  
mp\_coop\_tbeam\_laser\_1  
mp\_coop\_tbeam\_maze  
mp\_coop\_tbeam\_polarity  
mp\_coop\_tbeam\_polarity2  
mp\_coop\_tbeam\_redirect  
mp\_coop\_wall\_block  
mp\_coop\_wall\_intro

Of these, I think mp\_coop\_race\_2 is hardest and mp\_coop\_paint\_longjump\_intro is most fun. Also, mp\_coop\_wall\_block is a great demonstration of bad level design.

Also, it turns out I quite suck at making levels. So unless anyone else wants to make a mappack out of this, I guess this thread is now just about soloing levels.

EDIT: Added mp\_coop\_tbeam\_end

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<div class="post-metadata">

**Author:** ![Cameron\_D](https://b-cdn.sourceruns.org/user_avatar/forums.sourceruns.org/cameron_d/32/251_2.png) [@Cameron\_D](https://forums.sourceruns.org/u/Cameron_D)\
**Post date:** [May 14, 2011, 3:04am UTC](https://forums.sourceruns.org/t/soloing-co-op-maps/1896/8 "2011-05-14T03:04:56Z")

</div>

I’ll fix the first 10 (up to mp\_coop\_paint\_walljumps). If I finish them I’ll move on to the others, unless someone else does them first.

---

<div class="post-metadata">

**Author:** ![Scepheo](https://b-cdn.sourceruns.org/letter_avatar_proxy/v4/letter/s/ad7895/32.png) [@Scepheo](https://forums.sourceruns.org/u/Scepheo)\
**Post date:** [May 14, 2011, 12:12pm UTC](https://forums.sourceruns.org/t/soloing-co-op-maps/1896/9 "2011-05-14T12:12:12Z")

</div>

Please note that only 9 of these 21 maps (added mp\_coop\_tbeam\_end) can be done without glitches. They are also not sorted on difficulty or anything, just alphabetically. I suggest that when you’re done converting all the maps - which I think is just setting the spawn point properly (sometimes you spawn above or halfway the level in SP), giving the map and end trigger and making the co-op doors open - you sort them on some sort of difficulty scale.

I hope you’re not making any other adjustments to the maps than noted said above, because that would mean they’re not the co-op maps anymore. Anyway, good luck and I hope I get to playtest this stuff soon =D

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<div class="post-metadata">

**Author:** ![Cameron\_D](https://b-cdn.sourceruns.org/user_avatar/forums.sourceruns.org/cameron_d/32/251_2.png) [@Cameron\_D](https://forums.sourceruns.org/u/Cameron_D)\
**Post date:** [May 14, 2011, 12:35pm UTC](https://forums.sourceruns.org/t/soloing-co-op-maps/1896/10 "2011-05-14T12:35:32Z")

</div>

I’m removing the co-op doors between areas and moving the spawn to the bottom of the tube things that you normally start in. Haven’t thought about how the end should work though.

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<div class="post-metadata">

**Author:** ![Scepheo](https://b-cdn.sourceruns.org/letter_avatar_proxy/v4/letter/s/ad7895/32.png) [@Scepheo](https://forums.sourceruns.org/u/Scepheo)\
**Post date:** [May 14, 2011, 12:43pm UTC](https://forums.sourceruns.org/t/soloing-co-op-maps/1896/11 "2011-05-14T12:43:37Z")

</div>

Just a thought, but the single player maps seem to have save triggers that function as automatic checkpoints. Perhaps it’s an idea to make those where normally the co-op checkpoints are?

About the end: You could either place end level triggers in both disassembly tubes, or you could replace the final room with the lift found in the normal testing chambers.

---

<div class="post-metadata">

**Author:** ![Cameron\_D](https://b-cdn.sourceruns.org/user_avatar/forums.sourceruns.org/cameron_d/32/251_2.png) [@Cameron\_D](https://forums.sourceruns.org/u/Cameron_D)\
**Post date:** [May 14, 2011, 1:19pm UTC](https://forums.sourceruns.org/t/soloing-co-op-maps/1896/12 "2011-05-14T13:19:45Z")

</div>

Ah yes, good ideas 🙂

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<div class="post-metadata">

**Author:** ![Scepheo](https://b-cdn.sourceruns.org/letter_avatar_proxy/v4/letter/s/ad7895/32.png) [@Scepheo](https://forums.sourceruns.org/u/Scepheo)\
**Post date:** [May 14, 2011, 4:11pm UTC](https://forums.sourceruns.org/t/soloing-co-op-maps/1896/13 "2011-05-14T16:11:34Z")

</div>

Bad news: turns out I forgot to test three maps. Good news: they’re all possible. So I’ve added these to the list up there:

mp\_coop\_teambts  
mp\_coop\_turret\_ball  
mp\_coop\_turret\_walls

None of these need glitches. I’ve also spend a great deal of time on mp\_coop\_fan, but I _just_ can’t hit the laser catcher… You can grab a cube through the seems, then place portals roughly like you would to fling against the button and aim the laser through those. I’ve managed to get the laser aimed into the cubicle, but not against the laser catcher. Perhaps someone else might want to give this a try.

Also, quick calculation: 40 co-op maps, excluding credits and lobby, of which 24 are solo-able. That makes for 60% non-co-op in co-op mode! Yay!

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<div class="post-metadata">

**Author:** ![Inexistence](https://b-cdn.sourceruns.org/letter_avatar_proxy/v4/letter/i/d26b3c/32.png) [@Inexistence](https://forums.sourceruns.org/u/Inexistence)\
**Post date:** [May 16, 2011, 5:45pm UTC](https://forums.sourceruns.org/t/soloing-co-op-maps/1896/14 "2011-05-16T17:45:16Z")

</div>

mp\_coop\_wall\_2 is solo-able with some epic strafejumping. EDIT: [Video](http://www.youtube.com/watch?v=EhuT3G24D7Q)

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<div class="post-metadata">

**Author:** ![Inexistence](https://b-cdn.sourceruns.org/letter_avatar_proxy/v4/letter/i/d26b3c/32.png) [@Inexistence](https://forums.sourceruns.org/u/Inexistence)\
**Post date:** [May 16, 2011, 6:04pm UTC](https://forums.sourceruns.org/t/soloing-co-op-maps/1896/15 "2011-05-16T18:04:33Z")

</div>

mp\_coop\_wall\_5 also possible. This one’s [pretty amazing.](http://www.youtube.com/watch?v=ajDuwgl0CqY)

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<div class="post-metadata">

**Author:** ![Scepheo](https://b-cdn.sourceruns.org/letter_avatar_proxy/v4/letter/s/ad7895/32.png) [@Scepheo](https://forums.sourceruns.org/u/Scepheo)\
**Post date:** [May 16, 2011, 7:17pm UTC](https://forums.sourceruns.org/t/soloing-co-op-maps/1896/16 "2011-05-16T19:17:23Z")

</div>

Holy fuck people. Amazing work! I’ve been trying to grab that second ball in wall\_5 for ages, but never thought of that. Also, Cameron:D, how’s progress on the maps? If you decided to quit, I’ve started to work with hammer and I think I might know enough to do this map pack. Also, 26 out of 40 are now doable. 65%. We’re almost there people!

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<div class="post-metadata">

**Author:** ![Scepheo](https://b-cdn.sourceruns.org/letter_avatar_proxy/v4/letter/s/ad7895/32.png) [@Scepheo](https://forums.sourceruns.org/u/Scepheo)\
**Post date:** [May 18, 2011, 9:26pm UTC](https://forums.sourceruns.org/t/soloing-co-op-maps/1896/17 "2011-05-18T21:26:10Z")

</div>

Alright, this button save glitch, although I’ve only gotten it to work once so far, is going to enable us to solo a lot more maps. Working on the assumption that it works with every floor button, two maps that can already be added to the list are mp\_coop\_come\_along and mp\_coop\_doors. We’re getting even closer to a 100% solo-able percentage! Despite me sucking at it with the floor buttons already, I’m gonna give this a go with laser relays and catchers as well, let’s see what happens.

Edit: oh, I double posted. Ah well, happens to the best of us. Anyway, turns out mp\_coop\_come\_along and mp\_coop\_doors are indeed possible. Also, mp\_coop\_fling\_3. And I think it might be possible to solo mp\_coop\_tbeam\_polarity3, but I suck at bunnyhopping so it’s incredibly hard to say for sure, as the jumps that are necessary are quite tough. The route I came up with is:

1. Use the faith plate to get to the other side.
2. Bunnyhop to the button.
3. Save-glitch it.
4. Place portal on the nearest panel and the panel you’ve just opened.
5. Bunnyhop through the portal. (Is this possible? Please let it be!)
6. Should be obvious from here on.

It would be nice if this were possible, as that means the entirety of Course 4 would be solo-able. Apart from that, I’m not sure it’s possible to glitch wall buttons like that, but even if it were, the only place this would be useful is mp\_coop\_fling\_crushers, where the wall buttons are timed. And I’m pretty sure the timer resets the state of the button, no matter what.

And for the math part: If mp\_coop\_tbeam\_polarity3 is possible, we’re up to 75%.

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<div class="post-metadata">

**Author:** ![TYPICAL](https://b-cdn.sourceruns.org/letter_avatar_proxy/v4/letter/t/dfb087/32.png) [@TYPICAL](https://forums.sourceruns.org/u/TYPICAL)\
**Post date:** [May 18, 2011, 11:05pm UTC](https://forums.sourceruns.org/t/soloing-co-op-maps/1896/18 "2011-05-18T23:05:09Z")

</div>

If I think you’re talking about the glitch I think you are. Then you need to be the one NOT hosting the game. Otherwise the glitch doesn’t work. Something to do with lag I guess.

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<div class="post-metadata">

**Author:** ![Scepheo](https://b-cdn.sourceruns.org/letter_avatar_proxy/v4/letter/s/ad7895/32.png) [@Scepheo](https://forums.sourceruns.org/u/Scepheo)\
**Post date:** [May 19, 2011, 9:33am UTC](https://forums.sourceruns.org/t/soloing-co-op-maps/1896/19 "2011-05-19T09:33:51Z")

</div>

Nope. I’m talking about soloing maps, which pretty much means you’re always host. The glitch I’m talking about involves saving while you’re walking off a floor button. With some luck, the button will be stored as “on” and you’ll be stored as “not on the button”. Et voila, a button that’s on while you’re not on it.

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<div class="post-metadata">

**Author:** ![TYPICAL](https://b-cdn.sourceruns.org/letter_avatar_proxy/v4/letter/t/dfb087/32.png) [@TYPICAL](https://forums.sourceruns.org/u/TYPICAL)\
**Post date:** [May 19, 2011, 12:28pm UTC](https://forums.sourceruns.org/t/soloing-co-op-maps/1896/20 "2011-05-19T12:28:51Z")

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Don’t you mean jumping off it? If Inex showed you it then it HAS to be done by the one who’s not hosting. Otherwise it doesn’t work. Otherwise it will work in single player too. If I’m wrong then that’s going to change EVERYTHING! 😃

[Next page](https://forums.sourceruns.org/t/soloing-co-op-maps/1896.md?page=2)
