# Sin episodes Emergence?

**URL:** <https://forums.sourceruns.org/t/sin-episodes-emergence/1913>\
**Category:** Other Source Games and Mods\
**Created:** [August 4, 2011, 3:54pm UTC](https://forums.sourceruns.org/t/sin-episodes-emergence/1913 "2011-08-04T15:54:48Z")\
**Posts on this page:** 1\
**Showing post:** 16

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**Author:** ![BhaaL](https://b-cdn.sourceruns.org/letter_avatar_proxy/v4/letter/b/9d8465/32.png) [@BhaaL](https://forums.sourceruns.org/u/BhaaL)\
**Post date:** [August 21, 2011, 6:06am UTC](https://forums.sourceruns.org/t/sin-episodes-emergence/1913/16 "2011-08-21T06:06:46Z")

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I wonder if these would be any good:

```auto
//Binds
bind v "pause1;load seg3" // Loads your save paused
bind e "pause1;wait;stop" // Pause the game, stops demo. Make save manually

//Pause
alias pause1 "host_framerate 0.00000001;sensitivity 0;bind mouse2 pause0"
alias pause0 "demorecord;wait;host_framerate 0;sensitivity 2.5;bind mouse2 +attack" //SENS

//demo record
alias dem1 "record demo1;motd_write Recording demo1;motd;echo Recording demo1;alias demorecord dem2"
alias dem2 "record demo2;motd_write Recording demo2;motd;echo Recording demo2;alias demorecord dem3"
alias dem3 "record demo3;motd_write Recording demo3;motd;echo Recording demo3;alias demorecord dem1"
alias demorecord dem1

```

Source: Quadrazid from Gunman chronicles topic.

> [@Gunman Chronicles](https://forums.sourceruns.org/t/gunman-chronicles/1741/101):
>
> You can also put “pause1” in game.cfg (game.cfg is executed by the game every loading screen) so the game is paused automatically when you run into a transition.

And does autorecording start overwriting previous lvl demo if game is instapaused?

Might try to test these later today.

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