# SCREENSHOTS vs DEMOS

**URL:** <https://forums.sourceruns.org/t/screenshots-vs-demos/2495>\
**Category:** Half-Life 2 Done Quicker\
**Created:** [October 13, 2014, 4:07pm UTC](https://forums.sourceruns.org/t/screenshots-vs-demos/2495 "2014-10-13T16:07:38Z")\
**Posts on this page:** 5\
**Page:** 1

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**Author:** ![WindedCone859](https://b-cdn.sourceruns.org/letter_avatar_proxy/v4/letter/w/f6c823/32.png) [@WindedCone859](https://forums.sourceruns.org/u/WindedCone859)\
**Post date:** [October 13, 2014, 4:07pm UTC](https://forums.sourceruns.org/t/screenshots-vs-demos/2495/1 "2014-10-13T16:07:38Z")

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SCREENSHOTS vs DEMOS VOTE NOW  
right board this time  
if you have NO idea what im talking about I mean,  
should we use demos for saveload segments  
or screenshots

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**Author:** ![D4rw1N](https://b-cdn.sourceruns.org/user_avatar/forums.sourceruns.org/d4rw1n/32/15_2.png) [@D4rw1N](https://forums.sourceruns.org/u/D4rw1N)\
**Post date:** [October 13, 2014, 4:20pm UTC](https://forums.sourceruns.org/t/screenshots-vs-demos/2495/2 "2014-10-13T16:20:39Z")

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You might want to explain a bit more about the poll. Screenshots vs demos in what regard…?

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**Author:** ![execut4ble](https://b-cdn.sourceruns.org/user_avatar/forums.sourceruns.org/execut4ble/32/14_2.png) [@execut4ble](https://forums.sourceruns.org/u/execut4ble)\
**Post date:** [October 13, 2014, 4:26pm UTC](https://forums.sourceruns.org/t/screenshots-vs-demos/2495/3 "2014-10-13T16:26:48Z")

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Related to Half-Life 2 DQer discussion in the chat.

Using screenshots vs demos for saveload buffer segments in the final render.

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**Author:** ![BitRain](https://b-cdn.sourceruns.org/user_avatar/forums.sourceruns.org/bitrain/32/208_2.png) [@BitRain](https://forums.sourceruns.org/u/BitRain)\
**Post date:** [October 13, 2014, 4:29pm UTC](https://forums.sourceruns.org/t/screenshots-vs-demos/2495/4 "2014-10-13T16:29:00Z")

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We’re trying to figure out what the best method of rendering save-load clip segments should be, we jpegs would be easier, but they might look different and the demos are harder to use because they can often contain blank/broken frames, but will be more convenient for the public to use when/if we’ll release them.

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**Author:** ![Jukspa](https://b-cdn.sourceruns.org/letter_avatar_proxy/v4/letter/j/51bf81/32.png) [@Jukspa](https://forums.sourceruns.org/u/Jukspa)\
**Post date:** [October 13, 2014, 5:36pm UTC](https://forums.sourceruns.org/t/screenshots-vs-demos/2495/5 "2014-10-13T17:36:18Z")

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Seems pretty pointless to vote on the method if there’s no comparison video or anything between the two. The place where it really makes a difference is OoB because you fall freely there in OE. And since there’s a bunch of glitch frames at the start of every demo, the usable frames do not accurately represent where you were in the segment. There’s a similar situation in the ep2 run and using screenshots made the render look a lot better.
