# Replaying demos from different angles in HL2

**URL:** <https://forums.sourceruns.org/t/replaying-demos-from-different-angles-in-hl2/3701>\
**Category:** Half-Life 2\
**Created:** [August 27, 2020, 2:24pm UTC](https://forums.sourceruns.org/t/replaying-demos-from-different-angles-in-hl2/3701 "2020-08-27T14:24:54Z")\
**Posts on this page:** 4\
**Page:** 1

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**Author:** ![spezial](https://b-cdn.sourceruns.org/letter_avatar_proxy/v4/letter/s/a88e4f/32.png) [@spezial](https://forums.sourceruns.org/u/spezial)\
**Post date:** [August 27, 2020, 2:24pm UTC](https://forums.sourceruns.org/t/replaying-demos-from-different-angles-in-hl2/3701/1 "2020-08-27T14:24:54Z")

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Hi, I’m looking for a way to watch my demos in thirdperson, like with an extra camera that I control similar to CSGO demos. It seems like there’s nothing to find anywhere about this topic so I’m asking here. I wanna do like some cinematic montage type of stuff with movement tricks. Any ideas? Thanks in advance.

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**Author:** ![IkerPinneaple](https://b-cdn.sourceruns.org/user_avatar/forums.sourceruns.org/ikerpinneaple/32/646_2.png) [@IkerPinneaple](https://forums.sourceruns.org/u/IkerPinneaple)\
**Post date:** [August 27, 2020, 6:31pm UTC](https://forums.sourceruns.org/t/replaying-demos-from-different-angles-in-hl2/3701/2 "2020-08-27T18:31:01Z")

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Hi! Set “sv\_cheats” to 1 and type “cam\_command 1”.

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**Author:** ![spezial](https://b-cdn.sourceruns.org/letter_avatar_proxy/v4/letter/s/a88e4f/32.png) [@spezial](https://forums.sourceruns.org/u/spezial)\
**Post date:** [August 27, 2020, 7:31pm UTC](https://forums.sourceruns.org/t/replaying-demos-from-different-angles-in-hl2/3701/3 "2020-08-27T19:31:18Z")

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Who would’ve thought that the solution is so easy. Thank you.

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**Author:** ![spezial](https://b-cdn.sourceruns.org/letter_avatar_proxy/v4/letter/s/a88e4f/32.png) [@spezial](https://forums.sourceruns.org/u/spezial)\
**Post date:** [September 1, 2020, 7:14pm UTC](https://forums.sourceruns.org/t/replaying-demos-from-different-angles-in-hl2/3701/4 "2020-09-01T19:14:35Z")

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I can position the camera relative to the player now, but is there a way I can postition it in relation to the map?
