# Re-Run Useful stuff

**URL:** <https://forums.sourceruns.org/t/re-run-useful-stuff/2014>\
**Category:** DWaHMoV\
**Created:** [January 22, 2012, 6:33pm UTC](https://forums.sourceruns.org/t/re-run-useful-stuff/2014 "2012-01-22T18:33:18Z")\
**Posts on this page:** 7\
**Page:** 2

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**Author:** ![S11](https://b-cdn.sourceruns.org/letter_avatar_proxy/v4/letter/s/d9b06d/32.png) [@S11](https://forums.sourceruns.org/u/S11)\
**Post date:** [May 28, 2012, 1:04pm UTC](https://forums.sourceruns.org/t/re-run-useful-stuff/2014/21 "2012-05-28T13:04:42Z")

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Steam cloud will override that file.

Either  
-disable steam cloud  
-use autoconfig (or autoexec, dont know what its called)  
-use console

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**Author:** ![Inexistence](https://b-cdn.sourceruns.org/letter_avatar_proxy/v4/letter/i/d26b3c/32.png) [@Inexistence](https://forums.sourceruns.org/u/Inexistence)\
**Post date:** [May 30, 2012, 3:23pm UTC](https://forums.sourceruns.org/t/re-run-useful-stuff/2014/22 "2012-05-30T15:23:54Z")

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Aye, put the commands in autoexec.cfg, and it’ll do that as soon as you load the game each time.

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**Author:** ![S11](https://b-cdn.sourceruns.org/letter_avatar_proxy/v4/letter/s/d9b06d/32.png) [@S11](https://forums.sourceruns.org/u/S11)\
**Post date:** [May 30, 2012, 4:27pm UTC](https://forums.sourceruns.org/t/re-run-useful-stuff/2014/23 "2012-05-30T16:27:53Z")

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Yeah and I think form then on theyll be stored in steam cloud as well, so should you somehow ommit your autoexec itll still be like that

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**Author:** ![execut4ble](https://b-cdn.sourceruns.org/user_avatar/forums.sourceruns.org/execut4ble/32/14_2.png) [@execut4ble](https://forums.sourceruns.org/u/execut4ble)\
**Post date:** [July 20, 2012, 10:52am UTC](https://forums.sourceruns.org/t/re-run-useful-stuff/2014/24 "2012-07-20T10:52:56Z")

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Guys, the demos must be now recorded with FOV 90, since fov change wasn’t available before we got the suit, and now it is - so, in order to keep the video smooth, from now on (segment 010) everyone will have to record demos using FOV 90.

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**Author:** ![S11](https://b-cdn.sourceruns.org/letter_avatar_proxy/v4/letter/s/d9b06d/32.png) [@S11](https://forums.sourceruns.org/u/S11)\
**Post date:** [August 31, 2012, 9:19pm UTC](https://forums.sourceruns.org/t/re-run-useful-stuff/2014/25 "2012-08-31T21:19:28Z")

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> [@.Executλble](#):
>
> Guys, the demos must be now recorded with FOV 90, since fov change wasn’t available before we got the suit, and now it is - so, in order to keep the video smooth, from now on (segment 010) everyone will have to record demos using FOV 90.

Because apparently people missed it.

Bump

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**Author:** ![Hl2player24](https://b-cdn.sourceruns.org/letter_avatar_proxy/v4/letter/h/4491bb/32.png) [@Hl2player24](https://forums.sourceruns.org/u/Hl2player24)\
**Post date:** [June 8, 2013, 4:03am UTC](https://forums.sourceruns.org/t/re-run-useful-stuff/2014/26 "2013-06-08T04:03:10Z")

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Hey Mind if i say something for the run? I just found this while playing hl2. When i was sprinting and moved near an edge and jumped away from it, I got a small boost in my jump. I can’t Show you it. But you guys should try it out and see what it could do for your run of hl2. (BTW, It was a flat surface i did this on) Hope this is good info for you guys! 😉

EDIT: Turns out you just need to be on an edge and sprint jump and you get a boost.

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**Author:** ![quadrazid](https://b-cdn.sourceruns.org/letter_avatar_proxy/v4/letter/q/f6c823/32.png) [@quadrazid](https://forums.sourceruns.org/u/quadrazid)\
**Post date:** [June 13, 2013, 9:17pm UTC](https://forums.sourceruns.org/t/re-run-useful-stuff/2014/27 "2013-06-13T21:17:40Z")

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I got contacted by a swede today that said he had improvements for AHK.  
Apparently 1ms isn’t really 1ms, rather 1.56ms. And he had a fix that would make the timings faster, correct and much easier to work with.

This should be saved to sleep.ahk

[code]; High Precision Sleep v1.0 by undine  
; Compatible with AHK Basic / AHK\_L ANSI / AHK\_L U32 / AHK\_L U64  
; [http://msdn.microsoft.com/en-us/library/windows/desktop/ms686298(v=vs.85).aspx](http://msdn.microsoft.com/en-us/library/windows/desktop/ms686298%28v=vs.85%29.aspx)  
; Works best with HPET enabled

Sleep(ms=1)  
{  
global timeBeginPeriodHasAlreadyBeenCalled  
if (timeBeginPeriodHasAlreadyBeenCalled != 1)  
{  
DllCall(“Winmm.dll\timeBeginPeriod”, UInt, 1)  
timeBeginPeriodHasAlreadyBeenCalled := 1  
}

```
DllCall("Sleep", UInt, ms)

```

}[/code]  
Then for the scripts, you should use parenthesis, example: “sleep(10)” and not “sleep 10”

And good stuff to have on top of scripts:

`#MaxHotkeysPerInterval 999999999999999                                                 
SetBatchLines -1
SendMode Input`

This all was used with AHK v1.1.09.01 if that would matter. Idk if you knew this but I hope it could help.

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