# randomengy

**URL:** <https://forums.sourceruns.org/t/randomengy/1519>\
**Category:** Archives\
**Created:** [April 4, 2006, 12:08pm UTC](https://forums.sourceruns.org/t/randomengy/1519 "2006-04-04T12:08:00Z")\
**Posts on this page:** 7\
**Page:** 1

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**Author:** ![system](https://forum-content.sourceruns.org/original/1X/fba7d899f85b067a16647b39a5fa8913d95f2b05.png) [@system](https://forums.sourceruns.org/u/system)\
**Post date:** [April 4, 2006, 12:08pm UTC](https://forums.sourceruns.org/t/randomengy/1519/1 "2006-04-04T12:08:00Z")

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just looked on [speeddemosarchive](http://speeddemosarchive.com/HalfLife.html) and saw that randomengy has the best speed for half-life (without using the bunny hopping tool thingy & on hard mode) so id just like to give him an applause 😃😃😃😃😃

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**Author:** ![system](https://forum-content.sourceruns.org/original/1X/fba7d899f85b067a16647b39a5fa8913d95f2b05.png) [@system](https://forums.sourceruns.org/u/system)\
**Post date:** [April 4, 2006, 1:17pm UTC](https://forums.sourceruns.org/t/randomengy/1519/2 "2006-04-04T13:17:00Z")

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Thanks. Though I did use a little in-game script that hit jump three times real fast when I hit the spacebar. All of the HL runners used either an ingame script or mousewheel jumping to help with bunnyhop timing. You can speedrun without it but it’s an excercise in frustration to start over a segment for the 100th time because you missed one jump out of so many.

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**Author:** ![doxliy](https://b-cdn.sourceruns.org/letter_avatar_proxy/v4/letter/d/8dc957/32.png) [@doxliy](https://forums.sourceruns.org/u/doxliy)\
**Post date:** [April 4, 2006, 4:34pm UTC](https://forums.sourceruns.org/t/randomengy/1519/3 "2006-04-04T16:34:00Z")

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Don’t hl1 runners use this script ?:alias +bhop "alias \_special @bhop;@bhop"alias -bhop "alias \_special"alias @bhop “special;wait;+jump;wait;-jump” bind “SPACE” "+bhop"It works same as with AHK

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**Author:** ![system](https://forum-content.sourceruns.org/original/1X/fba7d899f85b067a16647b39a5fa8913d95f2b05.png) [@system](https://forums.sourceruns.org/u/system)\
**Post date:** [April 4, 2006, 4:49pm UTC](https://forums.sourceruns.org/t/randomengy/1519/4 "2006-04-04T16:49:00Z")

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AHK loops the bind, that script must be repeatedly pressed. It does allow you to be more inexact in your timing though.Also helpful is that in HL1, strafejumps were large enough to jump across half a room. In HL2 they are much smaller.

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**Author:** ![system](https://forum-content.sourceruns.org/original/1X/fba7d899f85b067a16647b39a5fa8913d95f2b05.png) [@system](https://forums.sourceruns.org/u/system)\
**Post date:** [April 4, 2006, 5:41pm UTC](https://forums.sourceruns.org/t/randomengy/1519/5 "2006-04-04T17:41:00Z")

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I used the 3hop script. The special script might have worked but I never looked into it. \_special was disabled in the HL mods I played so I had never used it.

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**Author:** ![system](https://forum-content.sourceruns.org/original/1X/fba7d899f85b067a16647b39a5fa8913d95f2b05.png) [@system](https://forums.sourceruns.org/u/system)\
**Post date:** [April 4, 2006, 6:57pm UTC](https://forums.sourceruns.org/t/randomengy/1519/6 "2006-04-04T18:57:00Z")

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with the special alias you just need to hold down the jump key all the time, vry easy :DI use it for AG and i made my BS run with it

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**Author:** ![Cameron\_D](https://b-cdn.sourceruns.org/user_avatar/forums.sourceruns.org/cameron_d/32/251_2.png) [@Cameron\_D](https://forums.sourceruns.org/u/Cameron_D)\
**Post date:** [May 19, 2018, 4:08am UTC](https://forums.sourceruns.org/t/randomengy/1519/7 "2018-05-19T04:08:21Z")

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Archived on May 19, 2018, 4:08am UTC


