# Portal SS-OoB-WIP

**URL:** <https://forums.sourceruns.org/t/portal-ss-oob-wip/2033>\
**Category:** Portal\
**Created:** [March 24, 2012, 12:01pm UTC](https://forums.sourceruns.org/t/portal-ss-oob-wip/2033 "2012-03-24T12:01:19Z")\
**Posts on this page:** 4\
**Page:** 1

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**Author:** ![Inexistence](https://b-cdn.sourceruns.org/letter_avatar_proxy/v4/letter/i/d26b3c/32.png) [@Inexistence](https://forums.sourceruns.org/u/Inexistence)\
**Post date:** [March 24, 2012, 12:01pm UTC](https://forums.sourceruns.org/t/portal-ss-oob-wip/2033/1 "2012-03-24T12:01:19Z")

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Yeah, I figured now I’m done with in-bounds, I’d go for the OoB too. So I need some help. Anyone got a reliable way to do the seam glitch in Chamber 4? I know z1m can do it, but I need a screenshot or demo on where to stand for it.

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**Author:** ![Centaurium](https://b-cdn.sourceruns.org/user_avatar/forums.sourceruns.org/centaurium/32/206_2.png) [@Centaurium](https://forums.sourceruns.org/u/Centaurium)\
**Post date:** [March 24, 2012, 12:57pm UTC](https://forums.sourceruns.org/t/portal-ss-oob-wip/2033/2 "2012-03-24T12:57:04Z")

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I’d say don’t bother with the seam glitch. I think I heard someone say you can set a bind to lower your mouse sensitivity, but I don’t know.

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**Author:** ![Inexistence](https://b-cdn.sourceruns.org/letter_avatar_proxy/v4/letter/i/d26b3c/32.png) [@Inexistence](https://forums.sourceruns.org/u/Inexistence)\
**Post date:** [March 24, 2012, 1:01pm UTC](https://forums.sourceruns.org/t/portal-ss-oob-wip/2033/3 "2012-03-24T13:01:43Z")

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The seam glitch saves loads of time, like 30-40 seconds I think, maybe more. Z1m can do it consistently, so I may as well do it.

It’s not about the mouse really, it’s about the positioning. You need to be in the exact right positioning, then it’s a shot that’s not too bad.

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**Author:** ![TYPICAL](https://b-cdn.sourceruns.org/letter_avatar_proxy/v4/letter/t/dfb087/32.png) [@TYPICAL](https://forums.sourceruns.org/u/TYPICAL)\
**Post date:** [March 26, 2012, 9:24pm UTC](https://forums.sourceruns.org/t/portal-ss-oob-wip/2033/4 "2012-03-26T21:24:48Z")

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I would suggest using a marker on the cealing rather than a marker on the ground as that parallel drawing 3d technique would make it inaccurate looking on the ground.
