# Phase 1

**URL:** <https://forums.sourceruns.org/t/phase-1/1933>\
**Category:** DWaHMoV\
**Created:** [October 29, 2011, 7:20am UTC](https://forums.sourceruns.org/t/phase-1/1933 "2011-10-29T07:20:24Z")\
**Posts on this page:** 9\
**Page:** 2

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**Author:** ![execut4ble](https://b-cdn.sourceruns.org/user_avatar/forums.sourceruns.org/execut4ble/32/14_2.png) [@execut4ble](https://forums.sourceruns.org/u/execut4ble)\
**Post date:** [January 19, 2012, 4:27pm UTC](https://forums.sourceruns.org/t/phase-1/1933/21 "2012-01-19T16:27:50Z")

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> [@UnrealCanine](#):
>
> so no privite, unlisted videos?

Well, I’m not sure if others would agree, but I would like to share the demos, not videos. Also, we need someone else’s opinion about this subject.

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**Author:** ![S11](https://b-cdn.sourceruns.org/letter_avatar_proxy/v4/letter/s/d9b06d/32.png) [@S11](https://forums.sourceruns.org/u/S11)\
**Post date:** [January 19, 2012, 6:10pm UTC](https://forums.sourceruns.org/t/phase-1/1933/22 "2012-01-19T18:10:54Z")

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> [@igge](#):
>
> We need to go over a few things first.
> 
> […]  
> 3. Should we share our Phase 2 videos on youtube and demos in a public forum, or should we keep them a bit more secret? Maybe just share them privately on youtube, or just upload demos in a non-public sub forum?  
> 4. Everyone needs to know how to segment, record and save properly (someone make a guide please?)
> 
> There are probably more things to discuss before starting that I can’t think of right now. If you have any questions or so regarding the run, this would be the time to ask them.

3: Guess it’s best to keep it private. I imagine the impact of this run would be far greater if noone knows what to expect. I say we put some good use to that dropbox folder and this forum. The forum is accesible to public, but not a lot of people come here anyway, so that’s ok. Don’t see any need for individual segments to upload on youtube, but if you do, put it as unlisted oslt. I think if people get to see this overtime and with lots of time inbetween certain segments, some people might lose interest and be ‘less’ satisfied with the final result (since they have already seen it)  
4: Definitely!

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**Author:** ![igge](https://b-cdn.sourceruns.org/letter_avatar_proxy/v4/letter/i/3d9bf3/32.png) [@igge](https://forums.sourceruns.org/u/igge)\
**Post date:** [January 19, 2012, 7:12pm UTC](https://forums.sourceruns.org/t/phase-1/1933/23 "2012-01-19T19:12:47Z")

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> [@eXeC](#):
>
> Alright, renaming this topic to phase 2.

Create a new one instead. There’s no point in having to go through 2 pages of Phase 1 posts just to get to the Phase 2 ones if you’re new here.

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**Author:** ![D4rw1N](https://b-cdn.sourceruns.org/user_avatar/forums.sourceruns.org/d4rw1n/32/15_2.png) [@D4rw1N](https://forums.sourceruns.org/u/D4rw1N)\
**Post date:** [January 19, 2012, 8:32pm UTC](https://forums.sourceruns.org/t/phase-1/1933/24 "2012-01-19T20:32:16Z")

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1. I agree with almost all previous posts, the impact on the final result will be so much greater if we just keep all routes, tricks, skips and whatnot as secret as possible.
2. Tru dat

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**Author:** ![Gocnak](https://b-cdn.sourceruns.org/user_avatar/forums.sourceruns.org/gocnak/32/23_2.png) [@Gocnak](https://forums.sourceruns.org/u/Gocnak)\
**Post date:** [January 19, 2012, 8:43pm UTC](https://forums.sourceruns.org/t/phase-1/1933/25 "2012-01-19T20:43:35Z")

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1. Hard. It’s what HL2DQ did.
2. [Here’s a mini-guide that Josh (Inex) wrote in coast\_04.](http://sourceruns.org/index.php/topic,882.msg8931.html#msg8931) But it’s just for loading screens, somebody should make a full guide if they want to.

Also, another question to add: What are we going to call it?

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**Author:** ![UnrealCanine](https://b-cdn.sourceruns.org/letter_avatar_proxy/v4/letter/u/cc9497/32.png) [@UnrealCanine](https://forums.sourceruns.org/u/UnrealCanine)\
**Post date:** [January 19, 2012, 9:27pm UTC](https://forums.sourceruns.org/t/phase-1/1933/26 "2012-01-19T21:27:57Z")

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Under Quake’s rules, Half life 2 Done Quicker (HL2DQr)

Should someone beat us (unlikely) HL2 Done with a Vengence

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**Author:** ![S11](https://b-cdn.sourceruns.org/letter_avatar_proxy/v4/letter/s/d9b06d/32.png) [@S11](https://forums.sourceruns.org/u/S11)\
**Post date:** [January 20, 2012, 7:55pm UTC](https://forums.sourceruns.org/t/phase-1/1933/27 "2012-01-20T19:55:53Z")

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So we have routes and all that. But shouldn’t we also note how much grenades/hp/smgnades we need for a map and how much we will have?

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**Author:** ![Inexistence](https://b-cdn.sourceruns.org/letter_avatar_proxy/v4/letter/i/d26b3c/32.png) [@Inexistence](https://forums.sourceruns.org/u/Inexistence)\
**Post date:** [January 21, 2012, 12:10pm UTC](https://forums.sourceruns.org/t/phase-1/1933/28 "2012-01-21T12:10:44Z")

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HL2DB - Half-Life 2 Done Backwards. Sounds good, but people wouldn’t think it were a speedrun, guess it’s only clever when you know about ABH :P.

Well done, still guys, it’s incredible how quickly this has been achieved. I wish I could contribute more, but while I’m at uni I have little time, and I don’t even have my desktop this term :P. GO GO GO Phase 2 :D.

I’m usually all for it being public, but I do like the idea of keeping the phase 2 totally private until we’re done with it, and then blasting it out :D. I could look into making certain privileges on the forum, and a private Phase 2 forum to be updated, all youtube videos private/unlisted, it will be a wait, but will be incredible when we’re done ^\_^.

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**Author:** ![TYPICAL](https://b-cdn.sourceruns.org/letter_avatar_proxy/v4/letter/t/dfb087/32.png) [@TYPICAL](https://forums.sourceruns.org/u/TYPICAL)\
**Post date:** [January 21, 2012, 3:48pm UTC](https://forums.sourceruns.org/t/phase-1/1933/29 "2012-01-21T15:48:34Z")

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Title it so that it has something to do with this old glitch.

[Previous page](https://forums.sourceruns.org/t/phase-1/1933.md?page=1)
