# Optimizing Load Times in Source Engine Speedruns

**URL:** <https://forums.sourceruns.org/t/optimizing-load-times-in-source-engine-speedruns/4395>\
**Category:** General\
**Created:** [November 19, 2024, 9:49am UTC](https://forums.sourceruns.org/t/optimizing-load-times-in-source-engine-speedruns/4395 "2024-11-19T09:49:40Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![kimon](https://b-cdn.sourceruns.org/user_avatar/forums.sourceruns.org/kimon/32/1512_2.png) [@kimon](https://forums.sourceruns.org/u/kimon)\
**Post date:** [November 19, 2024, 9:49am UTC](https://forums.sourceruns.org/t/optimizing-load-times-in-source-engine-speedruns/4395/1 "2024-11-19T09:49:40Z")

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Hello

In the Source engine; speedrunners often face challenges with load times affecting their overall run times. I would like to open a discussion on the impact of load times on Source engine speedruns & gather feedback on any tools / strategies that have been developed to minimize these delays. 😇

What methods & tricks have you found to optimize map loading / transitions? Are there any custom configurations; mods; or even hardware adjustments that have improved load times for you? 🤔 I have checked [https://forums.sourceruns.org/t/hl2-dawn-mod-in-10-minutes/2396-](https://forums.sourceruns.org/t/hl2-dawn-mod-in-10-minutes/2396-) [msbi](https://www.igmguru.com/data-science-bi/msbi-certification-training) guide for reference but still need help.

Let’s share our experiences and ideas for reducing load time overhead; as even the smallest optimization can make a significant difference in a speedrun! 🙂

Thank you !
