# Non-scriptless runs tool usage

**URL:** <https://forums.sourceruns.org/t/non-scriptless-runs-tool-usage/2371>\
**Category:** λ Half-Life\
**Created:** [June 30, 2014, 10:57am UTC](https://forums.sourceruns.org/t/non-scriptless-runs-tool-usage/2371 "2014-06-30T10:57:12Z")\
**Posts on this page:** 1\
**Showing post:** 20

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**Author:** ![quadrazid](https://b-cdn.sourceruns.org/letter_avatar_proxy/v4/letter/q/f6c823/32.png) [@quadrazid](https://forums.sourceruns.org/u/quadrazid)\
**Post date:** [July 8, 2014, 3:05pm UTC](https://forums.sourceruns.org/t/non-scriptless-runs-tool-usage/2371/20 "2014-07-08T15:05:58Z")

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Yes, coolkid used above 100fps on his steam run (capped bhop) Since it’s possible without moddings. So did I in my BS SS. Can’t see why the fps-rules change between script and no script runs. It’s just a matter of allowing developer mode or not.

“wait” is one of the kind command. Is there any reason to allow it for a scriptless run?

> [@Half-Life segmented in 20 minutes 41 seconds](https://forums.sourceruns.org/t/half-life-segmented-in-20-minutes-41-seconds/2077/301):
>
> (You can make triggerdelays w/o scripts as well. But it’s questionable if binding a button to “wait” would be appropriate for a scriptless run. In CS CZ DS, Secret War, I saved over a minute by lowering the fps and spamming wait with the mwheel. fps\_max 5 and 25 scrolls before hitting the trigger gave me 5 seconds to reposition the loading. This demo was not submitted for said issue.)

For OP:  
I’d allow it for TASing to get consistency and simplicity for the scripts. Not for script-assisted speedruns. As soon as a human touches the controls it’s not perfect anyway. So that makes the extra modding superfluous when you already have superb spam function within the game (I think if you have knowledge about the right fps values, its 100%?).

There is no standard for rules and the normalization for modding and tweaking the games is a thing I don’t like. It’s all just a growing swamp which is why I don’t enjoy runs as much anymore.

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