# No friction speedrun?

**URL:** <https://forums.sourceruns.org/t/no-friction-speedrun/2192>\
**Category:** λ Half-Life\
**Created:** [April 1, 2013, 1:22am UTC](https://forums.sourceruns.org/t/no-friction-speedrun/2192 "2013-04-01T01:22:10Z")\
**Posts on this page:** 13\
**Page:** 1

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**Author:** ![Freezepond](https://b-cdn.sourceruns.org/user_avatar/forums.sourceruns.org/freezepond/32/32_2.png) [@Freezepond](https://forums.sourceruns.org/u/Freezepond)\
**Post date:** [April 1, 2013, 1:22am UTC](https://forums.sourceruns.org/t/no-friction-speedrun/2192/1 "2013-04-01T01:22:10Z")

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So, I have taken interest in the whole concept of speedrunning, and I have found it quite amusing. I have seen some runs that focus on completing a game in a certain way, instead of just plain completing it quickly, such as the No Suit Run, or the Crowbar Run, and I thought of the idea of completing Half-Life with the command “sv\_friction 0”.

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**Author:** ![execut4ble](https://b-cdn.sourceruns.org/user_avatar/forums.sourceruns.org/execut4ble/32/14_2.png) [@execut4ble](https://forums.sourceruns.org/u/execut4ble)\
**Post date:** [April 1, 2013, 8:18am UTC](https://forums.sourceruns.org/t/no-friction-speedrun/2192/2 "2013-04-01T08:18:59Z")

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Good idea, but in my opinion, a negative air accelerate run would be more entertaining to watch (sv\_airaccelerate -10).

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**Author:** ![Jeralulz](https://b-cdn.sourceruns.org/letter_avatar_proxy/v4/letter/j/58f4c7/32.png) [@Jeralulz](https://forums.sourceruns.org/u/Jeralulz)\
**Post date:** [April 1, 2013, 10:11am UTC](https://forums.sourceruns.org/t/no-friction-speedrun/2192/3 "2013-04-01T10:11:31Z")

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> [@˙exe](#):
>
> Good idea, but in my opinion, a negative air accelerate run would be more entertaining to watch (sv\_airaccelerate -10).

I guess with negative air accelerate it might end up in a no jump fashion or in an ADing fest. No friction sounds really interesting tbh.

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**Author:** ![quadrazid](https://b-cdn.sourceruns.org/letter_avatar_proxy/v4/letter/q/f6c823/32.png) [@quadrazid](https://forums.sourceruns.org/u/quadrazid)\
**Post date:** [April 1, 2013, 11:15am UTC](https://forums.sourceruns.org/t/no-friction-speedrun/2192/4 "2013-04-01T11:15:24Z")

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9mmhandgun run  
no gravity run  
trigger\_changelevel-delay run, using every possible shortcut (using impulse 101 where the weapons are lost)

YaLTeR made a testrun of hazard course with -10 airaccelerate. Would be cool to have of the full game.

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**Author:** ![YaLTeR](https://b-cdn.sourceruns.org/user_avatar/forums.sourceruns.org/yalter/32/553_2.png) [@YaLTeR](https://forums.sourceruns.org/u/YaLTeR)\
**Post date:** [April 1, 2013, 11:26am UTC](https://forums.sourceruns.org/t/no-friction-speedrun/2192/5 "2013-04-01T11:26:33Z")

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> [@quadrazid](#):
>
> YaLTeR made a testrun of hazard course with -10 airaccelerate. Would be cool to have of the full game.

There it is if someone is interested; it is more like a PoC really.  
[http://www.youtube.com/watch?v=DonCa0KYbPI](http://www.youtube.com/watch?v=DonCa0KYbPI)

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**Author:** ![execut4ble](https://b-cdn.sourceruns.org/user_avatar/forums.sourceruns.org/execut4ble/32/14_2.png) [@execut4ble](https://forums.sourceruns.org/u/execut4ble)\
**Post date:** [April 1, 2013, 4:43pm UTC](https://forums.sourceruns.org/t/no-friction-speedrun/2192/6 "2013-04-01T16:43:12Z")

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I wanted to do a 9mmhandgun only run earlier, since you can [get it before crowbar](http://wiki.sourceruns.org/wiki/C1a0c). Anyway, I stopped after c1a0c because I realised that you have to get the crowbar in Residue Processing ☹

No friction run would be the same bunnyhopping, except sliding on the places where you must walk, but because of the limited airaccelerate you’ll have to slow down at turns anyway.

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**Author:** ![quadrazid](https://b-cdn.sourceruns.org/letter_avatar_proxy/v4/letter/q/f6c823/32.png) [@quadrazid](https://forums.sourceruns.org/u/quadrazid)\
**Post date:** [April 1, 2013, 5:09pm UTC](https://forums.sourceruns.org/t/no-friction-speedrun/2192/7 "2013-04-01T17:09:03Z")

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The reason to bunnyhop is because there is no friction in the air. Without friction on the ground it’s faster to slide than bunnyhop. I think that was OPs main intention about it.

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**Author:** ![Freezepond](https://b-cdn.sourceruns.org/user_avatar/forums.sourceruns.org/freezepond/32/32_2.png) [@Freezepond](https://forums.sourceruns.org/u/Freezepond)\
**Post date:** [April 1, 2013, 5:14pm UTC](https://forums.sourceruns.org/t/no-friction-speedrun/2192/8 "2013-04-01T17:14:04Z")

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I have expeirimented a little bit with zero friction in HL:S. It is quite fun when you are in an open area, but HL1 doesn’t have too much of that. I was thinking I would do my own speedrun of the game, but I am not very fond of health sacrafices, which speedruns are all about.

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**Author:** ![execut4ble](https://b-cdn.sourceruns.org/user_avatar/forums.sourceruns.org/execut4ble/32/14_2.png) [@execut4ble](https://forums.sourceruns.org/u/execut4ble)\
**Post date:** [April 1, 2013, 7:09pm UTC](https://forums.sourceruns.org/t/no-friction-speedrun/2192/9 "2013-04-01T19:09:12Z")

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> [@quadrazid](#):
>
> The reason to bunnyhop is because there is no friction in the air. Without friction on the ground it’s faster to slide than bunnyhop. I think that was OPs main intention about it.

Yeah I get it. You’d still have to Bunnyhop in order to gain speed 😛

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**Author:** ![quadrazid](https://b-cdn.sourceruns.org/letter_avatar_proxy/v4/letter/q/f6c823/32.png) [@quadrazid](https://forums.sourceruns.org/u/quadrazid)\
**Post date:** [April 1, 2013, 8:30pm UTC](https://forums.sourceruns.org/t/no-friction-speedrun/2192/10 "2013-04-01T20:30:33Z")

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I insist. Without friction on the ground it’s faster to slide than bunnyhop. Try it.

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**Author:** ![Freezepond](https://b-cdn.sourceruns.org/user_avatar/forums.sourceruns.org/freezepond/32/32_2.png) [@Freezepond](https://forums.sourceruns.org/u/Freezepond)\
**Post date:** [April 2, 2013, 12:09am UTC](https://forums.sourceruns.org/t/no-friction-speedrun/2192/11 "2013-04-02T00:09:27Z")

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No, you wouldn’t have to bunnyhop. Strafing can make you gain an insane boost. You can try this in long hallways. You will have to get used to looking not-forward, though. I tried doing this, and I slid right over the catwalk that the bullsquid falls on in “Unforseen Consequences”.

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**Author:** ![Burgmond](https://b-cdn.sourceruns.org/letter_avatar_proxy/v4/letter/b/a9adbd/32.png) [@Burgmond](https://forums.sourceruns.org/u/Burgmond)\
**Post date:** [January 23, 2014, 9:52pm UTC](https://forums.sourceruns.org/t/no-friction-speedrun/2192/12 "2014-01-23T21:52:21Z")

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Frictionless Bump  
PS: Just went frictionless all the way to the the cliff in surface tension. Rage Quit at that point.

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**Author:** ![WindedCone859](https://b-cdn.sourceruns.org/letter_avatar_proxy/v4/letter/w/f6c823/32.png) [@WindedCone859](https://forums.sourceruns.org/u/WindedCone859)\
**Post date:** [January 25, 2014, 7:41pm UTC](https://forums.sourceruns.org/t/no-friction-speedrun/2192/13 "2014-01-25T19:41:30Z")

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I think this should be made into a run, its got a lot of potential
