# New segmented run (OoB)

**URL:** <https://forums.sourceruns.org/t/new-segmented-run-oob/2435>\
**Category:** Portal\
**Created:** [August 23, 2014, 6:11pm UTC](https://forums.sourceruns.org/t/new-segmented-run-oob/2435 "2014-08-23T18:11:42Z")\
**Posts on this page:** 20\
**Page:** 2

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**Author:** ![Mikael](https://b-cdn.sourceruns.org/letter_avatar_proxy/v4/letter/m/f04885/32.png) [@Mikael](https://forums.sourceruns.org/u/Mikael)\
**Post date:** [August 31, 2014, 2:17pm UTC](https://forums.sourceruns.org/t/new-segmented-run-oob/2435/21 "2014-08-31T14:17:42Z")

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How else do you think we saved over 5 seconds on ch8 :3

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**Author:** ![Frosty](https://b-cdn.sourceruns.org/letter_avatar_proxy/v4/letter/f/f475e1/32.png) [@Frosty](https://forums.sourceruns.org/u/Frosty)\
**Post date:** [August 31, 2014, 2:45pm UTC](https://forums.sourceruns.org/t/new-segmented-run-oob/2435/22 "2014-08-31T14:45:39Z")

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Is it possible to launch off of a camera while quantum crouched? In theory you could preserve a camera from 18 into 19, gain speed with it, launch into the sloped part and go straight up while quantum crouched, and fire straight to the end.

That would probably be obnoxiously difficult and I don’t know how you’d get the camera to the end.

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**Author:** ![mike](https://b-cdn.sourceruns.org/letter_avatar_proxy/v4/letter/m/58f4c7/32.png) [@mike](https://forums.sourceruns.org/u/mike)\
**Post date:** [August 31, 2014, 5:06pm UTC](https://forums.sourceruns.org/t/new-segmented-run-oob/2435/23 "2014-08-31T17:06:56Z")

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Frosty, you are insane. That has to be the most awesome-looking-sounding thing I have ever read XD

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**Author:** ![mike](https://b-cdn.sourceruns.org/letter_avatar_proxy/v4/letter/m/58f4c7/32.png) [@mike](https://forums.sourceruns.org/u/mike)\
**Post date:** [August 31, 2014, 5:09pm UTC](https://forums.sourceruns.org/t/new-segmented-run-oob/2435/24 "2014-08-31T17:09:36Z")

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By the way, do you think there will be any sneak preview demos? I want to experience the mind-numbing-ness of this run! ;D If not, then keep escaping!

edit remind me to stop double posting :3

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**Author:** ![Mikael](https://b-cdn.sourceruns.org/letter_avatar_proxy/v4/letter/m/f04885/32.png) [@Mikael](https://forums.sourceruns.org/u/Mikael)\
**Post date:** [September 1, 2014, 7:07pm UTC](https://forums.sourceruns.org/t/new-segmented-run-oob/2435/25 "2014-09-01T19:07:01Z")

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> [@mike](#):
>
> By the way, do you think there will be any sneak preview demos?

There will be a trailer eventually

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**Author:** ![BitRain](https://b-cdn.sourceruns.org/user_avatar/forums.sourceruns.org/bitrain/32/208_2.png) [@BitRain](https://forums.sourceruns.org/u/BitRain)\
**Post date:** [September 21, 2014, 3:46am UTC](https://forums.sourceruns.org/t/new-segmented-run-oob/2435/26 "2014-09-21T03:46:25Z")

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I found an interesting Reddit post about glitching props so that they go through walls.

[http://www.reddit.com/r/GamePhysics/comments/2gxb7b/portal\_weird\_glitch\_that\_messes\_with\_every\_prop/](http://www.reddit.com/r/GamePhysics/comments/2gxb7b/portal_weird_glitch_that_messes_with_every_prop/)

I don’t know if this will help, but this means that props are now able to be taken Oob

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**Author:** ![YaLTeR](https://b-cdn.sourceruns.org/user_avatar/forums.sourceruns.org/yalter/32/553_2.png) [@YaLTeR](https://forums.sourceruns.org/u/YaLTeR)\
**Post date:** [September 21, 2014, 7:45am UTC](https://forums.sourceruns.org/t/new-segmented-run-oob/2435/27 "2014-09-21T07:45:45Z")

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> [@BitRain](#):
>
> I found an interesting Reddit post about glitching props so that they go through walls.
> 
> [Reddit - The heart of the internet](http://www.reddit.com/r/GamePhysics/comments/2gxb7b/portal_weird_glitch_that_messes_with_every_prop/)
> 
> I don’t know if this will help, but this means that props are now able to be taken Oob

Well, it was one of us who posted that thread, lol.

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**Author:** ![BitRain](https://b-cdn.sourceruns.org/user_avatar/forums.sourceruns.org/bitrain/32/208_2.png) [@BitRain](https://forums.sourceruns.org/u/BitRain)\
**Post date:** [September 21, 2014, 3:43pm UTC](https://forums.sourceruns.org/t/new-segmented-run-oob/2435/28 "2014-09-21T15:43:50Z")

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I dun goof’d

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**Author:** ![Mikael](https://b-cdn.sourceruns.org/letter_avatar_proxy/v4/letter/m/f04885/32.png) [@Mikael](https://forums.sourceruns.org/u/Mikael)\
**Post date:** [September 21, 2014, 5:48pm UTC](https://forums.sourceruns.org/t/new-segmented-run-oob/2435/29 "2014-09-21T17:48:13Z")

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Yeah a lot of people in the portal community is messing around with it.  
It’s called Item save glitch and is actually old but Margen67 just recently found a way to get it consistently.

The thing about Item save glitch is that it affects the whole game, not just the current save or map, every single prop is messed up until you restart the game. So using it in a speedrun is really sketchy, especially a segmented one.

Imo, the only way it would be allowed is if you get it at some point during the run and have it activated for the rest of the run. This would make a lot of tricks impossible and I don’t actually know where it could be useful so it’s most likely not going to be used in this run.

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**Author:** ![mike](https://b-cdn.sourceruns.org/letter_avatar_proxy/v4/letter/m/58f4c7/32.png) [@mike](https://forums.sourceruns.org/u/mike)\
**Post date:** [September 21, 2014, 7:48pm UTC](https://forums.sourceruns.org/t/new-segmented-run-oob/2435/30 "2014-09-21T19:48:36Z")

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Well, I know the Portal 2 segmented run has some restarts in the middle of it, at least according to the time sheet (IIRC).

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**Author:** ![Jukspa](https://b-cdn.sourceruns.org/letter_avatar_proxy/v4/letter/j/51bf81/32.png) [@Jukspa](https://forums.sourceruns.org/u/Jukspa)\
**Post date:** [September 22, 2014, 1:38pm UTC](https://forums.sourceruns.org/t/new-segmented-run-oob/2435/31 "2014-09-22T13:38:16Z")

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> [@mike](#):
>
> Well, I know the Portal 2 segmented run has some restarts in the middle of it, at least according to the time sheet (IIRC).

Portal Done Inbounds was spliced in multiple parts too but that isn’t the issue. The problem in using it in one segment and then immediately turning it off is something that couldn’t be done in a normal SS/RTA run(you’d need to close your game, plus you’d actually have to get the glitch). The idea of a speedrun is that everything you do should be doable with a fresh install of the game, no playing beforehand.

If you get the glitch in a segment then you should continue using it to the end, but getting it outside of a segment then using it in one and immediately not using it in the following segment seems really sketchy,

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**Author:** ![mike](https://b-cdn.sourceruns.org/letter_avatar_proxy/v4/letter/m/58f4c7/32.png) [@mike](https://forums.sourceruns.org/u/mike)\
**Post date:** [September 22, 2014, 2:09pm UTC](https://forums.sourceruns.org/t/new-segmented-run-oob/2435/32 "2014-09-22T14:09:22Z")

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What I meant was that they had to close their game between two segments in order to cancel a glitch. Of course you wouldn’t just do an arbitrary segment with a glitch enabled without getting the glitch in a previous segment.

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**Author:** ![Fnzzy](https://b-cdn.sourceruns.org/letter_avatar_proxy/v4/letter/f/d2c977/32.png) [@Fnzzy](https://forums.sourceruns.org/u/Fnzzy)\
**Post date:** [September 23, 2014, 10:05pm UTC](https://forums.sourceruns.org/t/new-segmented-run-oob/2435/33 "2014-09-23T22:05:49Z")

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Sub 7 hype.

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**Author:** ![YaLTeR](https://b-cdn.sourceruns.org/user_avatar/forums.sourceruns.org/yalter/32/553_2.png) [@YaLTeR](https://forums.sourceruns.org/u/YaLTeR)\
**Post date:** [September 24, 2014, 3:35am UTC](https://forums.sourceruns.org/t/new-segmented-run-oob/2435/34 "2014-09-24T03:35:39Z")

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#Sub7Hype

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**Author:** ![Michael94](https://b-cdn.sourceruns.org/letter_avatar_proxy/v4/letter/m/d26b3c/32.png) [@Michael94](https://forums.sourceruns.org/u/Michael94)\
**Post date:** [November 9, 2014, 11:38am UTC](https://forums.sourceruns.org/t/new-segmented-run-oob/2435/35 "2014-11-09T11:38:46Z")

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The spreadsheet looks amazing. #Sub7Hype

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**Author:** ![YaLTeR](https://b-cdn.sourceruns.org/user_avatar/forums.sourceruns.org/yalter/32/553_2.png) [@YaLTeR](https://forums.sourceruns.org/u/YaLTeR)\
**Post date:** [November 9, 2014, 11:53am UTC](https://forums.sourceruns.org/t/new-segmented-run-oob/2435/36 "2014-11-09T11:53:00Z")

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> [@Michael94](#):
>
> The spreadsheet looks amazing.

You haven’t seen the EP1DQer one. Kappa

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**Author:** ![Elgu](https://b-cdn.sourceruns.org/letter_avatar_proxy/v4/letter/e/b5a626/32.png) [@Elgu](https://forums.sourceruns.org/u/Elgu)\
**Post date:** [November 9, 2014, 2:12pm UTC](https://forums.sourceruns.org/t/new-segmented-run-oob/2435/37 "2014-11-09T14:12:21Z")

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> [@YaLTeR](#):
>
> EP1DQ

_DQ_ **er** \*

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**Author:** ![xcd](https://b-cdn.sourceruns.org/letter_avatar_proxy/v4/letter/x/958977/32.png) [@xcd](https://forums.sourceruns.org/u/xcd)\
**Post date:** [December 7, 2014, 9:32am UTC](https://forums.sourceruns.org/t/new-segmented-run-oob/2435/38 "2014-12-07T09:32:57Z")

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is the dream dead? :(. i sort of know the answer but i’d really like to know if you guys are seriously considering fixing a couple of chambers/redoing the entire thing. it would really suck to see all of the hard work you guys put in go to waste.

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**Author:** ![YaLTeR](https://b-cdn.sourceruns.org/user_avatar/forums.sourceruns.org/yalter/32/553_2.png) [@YaLTeR](https://forums.sourceruns.org/u/YaLTeR)\
**Post date:** [December 7, 2014, 9:53am UTC](https://forums.sourceruns.org/t/new-segmented-run-oob/2435/39 "2014-12-07T09:53:10Z")

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As far as I know there’s this stupid thing in the beginning that is random and no one can get it but people think that it’s possible.

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**Author:** ![Jukspa](https://b-cdn.sourceruns.org/letter_avatar_proxy/v4/letter/j/51bf81/32.png) [@Jukspa](https://forums.sourceruns.org/u/Jukspa)\
**Post date:** [December 7, 2014, 10:21am UTC](https://forums.sourceruns.org/t/new-segmented-run-oob/2435/40 "2014-12-07T10:21:07Z")

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There’s a new strat in 02/03 that saves about a second and we can’t really splice it until 09 so we’re probably gonna redo a lot.

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