# New potential skip in trainstation1 during first barney cutscene

**URL:** <https://forums.sourceruns.org/t/new-potential-skip-in-trainstation1-during-first-barney-cutscene/3232>\
**Category:** Half-Life 2\
**Created:** [September 9, 2018, 10:01am UTC](https://forums.sourceruns.org/t/new-potential-skip-in-trainstation1-during-first-barney-cutscene/3232 "2018-09-09T10:01:33Z")\
**Posts on this page:** 3\
**Page:** 1

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**Author:** ![joelastley555](https://b-cdn.sourceruns.org/letter_avatar_proxy/v4/letter/j/fbc32d/32.png) [@joelastley555](https://forums.sourceruns.org/u/joelastley555)\
**Post date:** [September 9, 2018, 10:01am UTC](https://forums.sourceruns.org/t/new-potential-skip-in-trainstation1-during-first-barney-cutscene/3232/1 "2018-09-09T10:01:33Z")

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I have recently found that I can JClip my way on top of the map in the room where Barney removes his mask by using a bucket thats on the floor in the room and it is 100% consistent and infact very easy to do. Heres a clip:

Please note I have not been able to save buffer back inbounds yet. Then again, I am quite sure it is possible because I am very new to JClipping and Save Buffering.

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**Author:** ![maddavid123](https://b-cdn.sourceruns.org/letter_avatar_proxy/v4/letter/m/59ef9b/32.png) [@maddavid123](https://forums.sourceruns.org/u/maddavid123)\
**Post date:** [September 9, 2018, 10:38am UTC](https://forums.sourceruns.org/t/new-potential-skip-in-trainstation1-during-first-barney-cutscene/3232/2 "2018-09-09T10:38:43Z")

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I couldn’t click your link as it’s 404’d.  
Yeah, You can do that. There’s a faster Jclip out of bounds however. Found here:

Good job finding this though. I hope you’ll be able to find more stuff for the run ^.^

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**Author:** ![joelastley555](https://b-cdn.sourceruns.org/letter_avatar_proxy/v4/letter/j/fbc32d/32.png) [@joelastley555](https://forums.sourceruns.org/u/joelastley555)\
**Post date:** [September 9, 2018, 1:55pm UTC](https://forums.sourceruns.org/t/new-potential-skip-in-trainstation1-during-first-barney-cutscene/3232/3 "2018-09-09T13:55:23Z")

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Well thanks anyway, hopefully I do find something. I just managed to recompile client.dll and server.dll too so maybe I might even find a programming flaw/oversight that can be abused

Aside from that, do you know why I cant go up while save buffering whilst out of bounds.
