# Mp\_coop\_wall\_block - Chamber 4

**URL:** <https://forums.sourceruns.org/t/mp-coop-wall-block-chamber-4/1874>\
**Category:** Co-op\
**Created:** [May 10, 2011, 7:16pm UTC](https://forums.sourceruns.org/t/mp-coop-wall-block-chamber-4/1874 "2011-05-10T19:16:44Z")\
**Posts on this page:** 3\
**Page:** 1

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**Author:** ![DJell](https://b-cdn.sourceruns.org/letter_avatar_proxy/v4/letter/d/da6949/32.png) [@DJell](https://forums.sourceruns.org/u/DJell)\
**Post date:** [May 10, 2011, 7:16pm UTC](https://forums.sourceruns.org/t/mp-coop-wall-block-chamber-4/1874/1 "2011-05-10T19:16:44Z")

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Route: [http://www.youtube.com/watch?v=guwBS4nxJZU&feature=player\_embedded](http://www.youtube.com/watch?v=guwBS4nxJZU&feature=player_embedded)

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**Author:** ![Scepheo](https://b-cdn.sourceruns.org/letter_avatar_proxy/v4/letter/s/ad7895/32.png) [@Scepheo](https://forums.sourceruns.org/u/Scepheo)\
**Post date:** [May 11, 2011, 1:00am UTC](https://forums.sourceruns.org/t/mp-coop-wall-block-chamber-4/1874/2 "2011-05-11T01:00:13Z")

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I see improvements to this. First; I don’t see any reason to portal the second player through rather than have him do the exact same jump right behind you (this save turning around to shoot the portal) and you can shoot the bridge from where you jump in one shot, you don’t need to shoot below you first. If I wasn’t gonna go to bed I’d add a .dem demonstrating what I mean.

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**Author:** ![toten](https://b-cdn.sourceruns.org/letter_avatar_proxy/v4/letter/t/ea5d25/32.png) [@toten](https://forums.sourceruns.org/u/toten)\
**Post date:** [October 9, 2011, 11:55am UTC](https://forums.sourceruns.org/t/mp-coop-wall-block-chamber-4/1874/3 "2011-10-09T11:55:36Z")

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Solo route:  
[http://www.youtube.com/watch?v=-m\_vwjlwkZI](http://www.youtube.com/watch?v=-m_vwjlwkZI)
