# Mission Improbable

**URL:** <https://forums.sourceruns.org/t/mission-improbable/1766>\
**Category:** Other Source Games and Mods\
**Created:** [December 4, 2010, 5:23pm UTC](https://forums.sourceruns.org/t/mission-improbable/1766 "2010-12-04T17:23:40Z")\
**Posts on this page:** 20\
**Page:** 5

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**Author:** ![igge](https://b-cdn.sourceruns.org/letter_avatar_proxy/v4/letter/i/3d9bf3/32.png) [@igge](https://forums.sourceruns.org/u/igge)\
**Post date:** [February 24, 2011, 4:13pm UTC](https://forums.sourceruns.org/t/mission-improbable/1766/81 "2011-02-24T16:13:30Z")

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o\_o  
Go for 23.x with better barnacle! xd  
-I swear, ige

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**Author:** ![execut4ble](https://b-cdn.sourceruns.org/user_avatar/forums.sourceruns.org/execut4ble/32/14_2.png) [@execut4ble](https://forums.sourceruns.org/u/execut4ble)\
**Post date:** [February 24, 2011, 4:27pm UTC](https://forums.sourceruns.org/t/mission-improbable/1766/82 "2011-02-24T16:27:47Z")

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[http://data.fuskbugg.se/skalman02/mimp2\_seg3\_exec\_23,7.zip](http://data.fuskbugg.se/skalman02/mimp2_seg3_exec_23,7.zip)

heres your 23 even if you already have it 😃

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**Author:** ![igge](https://b-cdn.sourceruns.org/letter_avatar_proxy/v4/letter/i/3d9bf3/32.png) [@igge](https://forums.sourceruns.org/u/igge)\
**Post date:** [February 26, 2011, 2:12am UTC](https://forums.sourceruns.org/t/mission-improbable/1766/83 "2011-02-26T02:12:06Z")

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24,9 my best time so far. I think it can be improved upon quite a lot.

[http://data.fuskbugg.se/skalman02/mimp2\_seg4\_igge\_24%2C9\_73hp.dem](http://data.fuskbugg.se/skalman02/mimp2_seg4_igge_24%2C9_73hp.dem)

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**Author:** ![igge](https://b-cdn.sourceruns.org/letter_avatar_proxy/v4/letter/i/3d9bf3/32.png) [@igge](https://forums.sourceruns.org/u/igge)\
**Post date:** [February 27, 2011, 4:31am UTC](https://forums.sourceruns.org/t/mission-improbable/1766/84 "2011-02-27T04:31:00Z")

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I know why the game crashes randomly now! It crashes when the poison headcrab zombie downstairs hits a barnacle tongue. I don’t think there’s anything we can do about this really, we’ll just have to re-play the seg until we can get a good run without the zombie wandering into the barnacles.

Speaking of rerunning the seg:  
 ![](http://data.fuskbugg.se/skalman02/_heh.PNG)

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**Author:** ![igge](https://b-cdn.sourceruns.org/letter_avatar_proxy/v4/letter/i/3d9bf3/32.png) [@igge](https://forums.sourceruns.org/u/igge)\
**Post date:** [February 27, 2011, 7:23pm UTC](https://forums.sourceruns.org/t/mission-improbable/1766/85 "2011-02-27T19:23:14Z")

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23,7! o,o  
But it felt a little slow in the start. T\_T

![](http://up.k10x.net/vxiqervheaswj/hongy.PNG)

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**Author:** ![execut4ble](https://b-cdn.sourceruns.org/user_avatar/forums.sourceruns.org/execut4ble/32/14_2.png) [@execut4ble](https://forums.sourceruns.org/u/execut4ble)\
**Post date:** [February 27, 2011, 8:22pm UTC](https://forums.sourceruns.org/t/mission-improbable/1766/86 "2011-02-27T20:22:00Z")

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haha, that’s just like the time of prev seg. I wasnt on today, so I couldnt practice in this place. Hope I will catch up on that. I think we could use the nade to kill the zombie. Ugh… Why dont we have grenades… -.-

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**Author:** ![igge](https://b-cdn.sourceruns.org/letter_avatar_proxy/v4/letter/i/3d9bf3/32.png) [@igge](https://forums.sourceruns.org/u/igge)\
**Post date:** [March 5, 2011, 1:41pm UTC](https://forums.sourceruns.org/t/mission-improbable/1766/87 "2011-03-05T13:41:33Z")

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Have you been running this seg any? xd

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**Author:** ![execut4ble](https://b-cdn.sourceruns.org/user_avatar/forums.sourceruns.org/execut4ble/32/14_2.png) [@execut4ble](https://forums.sourceruns.org/u/execut4ble)\
**Post date:** [March 5, 2011, 1:51pm UTC](https://forums.sourceruns.org/t/mission-improbable/1766/88 "2011-03-05T13:51:35Z")

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Yeah, but it’s too hard… Best time so far was 29s

I wont run it on the weekend, since my pc started acting weird 😕

I dont want to abandon the run once again, so I will try to fix stuff asap.

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**Author:** ![execut4ble](https://b-cdn.sourceruns.org/user_avatar/forums.sourceruns.org/execut4ble/32/14_2.png) [@execut4ble](https://forums.sourceruns.org/u/execut4ble)\
**Post date:** [March 10, 2011, 4:05pm UTC](https://forums.sourceruns.org/t/mission-improbable/1766/89 "2011-03-10T16:05:39Z")

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[Here’s the route improvement](http://data.fuskbugg.se/skalman02/mimp2_ending_route.dem) for the last seg I was talking about. Instead of going up all the way, and getting into the elevator and out, you just wallclimb on the elevator instead, between the window, and before jumping down to elevator you push the button to activate ending trigger. Then just simply go back and fall down by ending the game.

While playing, I discovered that you can use this slope by ABHing into it, and you will get a high jump, and while in mid-air you can start wallclimbing instantly, instead of starting wallclimbing on the ground.  
 ![](http://data.fuskbugg.se/skalman02/abhslope.jpg)

I know it’s not the time to discover things like these for the last seg yet, but I was so excited about them, so I couldnt resist to post here 😃

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**Author:** ![igge](https://b-cdn.sourceruns.org/letter_avatar_proxy/v4/letter/i/3d9bf3/32.png) [@igge](https://forums.sourceruns.org/u/igge)\
**Post date:** [March 10, 2011, 10:40pm UTC](https://forums.sourceruns.org/t/mission-improbable/1766/90 "2011-03-10T22:40:18Z")

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Yep. That should save some seconds on the last seg. There are probably more tricks to find in that very last part (what about wallclimbing so that you end up exactly where you can enter the elevator from the side, and never have to get up on top of it for instance?) Haven’t tried, but I’m sure that segment has many details that are worth looking into.

also, that abh edge bounce could be really fun to do. I’ll definitely try to do it.

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**Author:** ![igge](https://b-cdn.sourceruns.org/letter_avatar_proxy/v4/letter/i/3d9bf3/32.png) [@igge](https://forums.sourceruns.org/u/igge)\
**Post date:** [March 11, 2011, 3:08am UTC](https://forums.sourceruns.org/t/mission-improbable/1766/91 "2011-03-11T03:08:48Z")

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[23.1.](http://data.fuskbugg.se/skalman02/mimp2_seg4_igge_23%2C1_91hp.rar)  
I won’t beat that run. If you feel like you can do 23,0 or even 22.x by all means feel free to try. I’m never touching this segment ever again. Fucking zombie barnacle crash… xd

[Youtube](http://www.youtube.com/watch?v=hBqN-m2hIg0&hd=1) for nabs.

[All times \<= 25.0](http://data.fuskbugg.se/skalman02/fiisk.PNG)

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**Author:** ![execut4ble](https://b-cdn.sourceruns.org/user_avatar/forums.sourceruns.org/execut4ble/32/14_2.png) [@execut4ble](https://forums.sourceruns.org/u/execut4ble)\
**Post date:** [March 11, 2011, 10:31am UTC](https://forums.sourceruns.org/t/mission-improbable/1766/92 "2011-03-11T10:31:33Z")

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Wow, after watching your seg, I finally managed to do this segment prefectly. Now I get \<25 instead \<35 😃

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**Author:** ![execut4ble](https://b-cdn.sourceruns.org/user_avatar/forums.sourceruns.org/execut4ble/32/14_2.png) [@execut4ble](https://forums.sourceruns.org/u/execut4ble)\
**Post date:** [March 11, 2011, 11:00am UTC](https://forums.sourceruns.org/t/mission-improbable/1766/93 "2011-03-11T11:00:28Z")

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Allright, I say we should get going to the next seg, coz I will never be able to beat your time. And when I get a good start, the game **always** crashes at the doors where you use the jack.

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**Author:** ![igge](https://b-cdn.sourceruns.org/letter_avatar_proxy/v4/letter/i/3d9bf3/32.png) [@igge](https://forums.sourceruns.org/u/igge)\
**Post date:** [April 3, 2011, 4:04am UTC](https://forums.sourceruns.org/t/mission-improbable/1766/94 "2011-04-03T04:04:39Z")

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[ಠ\_ಠ](http://www.youtube.com/watch?v=HzENzyD2G1g)

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**Author:** ![cRZYFST](https://b-cdn.sourceruns.org/letter_avatar_proxy/v4/letter/c/e47774/32.png) [@cRZYFST](https://forums.sourceruns.org/u/cRZYFST)\
**Post date:** [April 3, 2011, 9:03am UTC](https://forums.sourceruns.org/t/mission-improbable/1766/95 "2011-04-03T09:03:44Z")

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Gotta love ABH. It’s going to make the EP2 run so much more frustrating than it would have been with simple bunnyhopping.

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**Author:** ![Inexistence](https://b-cdn.sourceruns.org/letter_avatar_proxy/v4/letter/i/d26b3c/32.png) [@Inexistence](https://forums.sourceruns.org/u/Inexistence)\
**Post date:** [April 3, 2011, 9:05am UTC](https://forums.sourceruns.org/t/mission-improbable/1766/96 "2011-04-03T09:05:52Z")

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But way faster and more impressive. And skippable 🙂

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**Author:** ![igge](https://b-cdn.sourceruns.org/letter_avatar_proxy/v4/letter/i/3d9bf3/32.png) [@igge](https://forums.sourceruns.org/u/igge)\
**Post date:** [April 3, 2011, 3:09pm UTC](https://forums.sourceruns.org/t/mission-improbable/1766/97 "2011-04-03T15:09:04Z")

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But way more frustrating.

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**Author:** ![Inexistence](https://b-cdn.sourceruns.org/letter_avatar_proxy/v4/letter/i/d26b3c/32.png) [@Inexistence](https://forums.sourceruns.org/u/Inexistence)\
**Post date:** [April 3, 2011, 3:58pm UTC](https://forums.sourceruns.org/t/mission-improbable/1766/98 "2011-04-03T15:58:58Z")

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Looks way awesomer.

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**Author:** ![igge](https://b-cdn.sourceruns.org/letter_avatar_proxy/v4/letter/i/3d9bf3/32.png) [@igge](https://forums.sourceruns.org/u/igge)\
**Post date:** [April 3, 2011, 4:14pm UTC](https://forums.sourceruns.org/t/mission-improbable/1766/99 "2011-04-03T16:14:10Z")

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But is way more frustrating.

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**Author:** ![execut4ble](https://b-cdn.sourceruns.org/user_avatar/forums.sourceruns.org/execut4ble/32/14_2.png) [@execut4ble](https://forums.sourceruns.org/u/execut4ble)\
**Post date:** [July 14, 2011, 10:09am UTC](https://forums.sourceruns.org/t/mission-improbable/1766/100 "2011-07-14T10:09:17Z")

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Looks like there’s not gonna be Part 3 of this mod. In the developer’s [website](http://www.magnarj.net/) there is a new mod that is in it’s developing progress called “Whoopservatory”, and no information about upcoming Mission Improbable Part 3 ☹

On Topic:  
@igge, what’s the best time you got for the current segment? Mine is 16,2s, but I’m expecting to do 12,3 or lower.

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