# Mission Improbable

**URL:** <https://forums.sourceruns.org/t/mission-improbable/1766>\
**Category:** Other Source Games and Mods\
**Created:** [December 4, 2010, 5:23pm UTC](https://forums.sourceruns.org/t/mission-improbable/1766 "2010-12-04T17:23:40Z")\
**Posts on this page:** 20\
**Page:** 3

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**Author:** ![igge](https://b-cdn.sourceruns.org/letter_avatar_proxy/v4/letter/i/3d9bf3/32.png) [@igge](https://forums.sourceruns.org/u/igge)\
**Post date:** [December 19, 2010, 5:24pm UTC](https://forums.sourceruns.org/t/mission-improbable/1766/41 "2010-12-19T17:24:27Z")

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First of all, you worry too much. Your English is perfect.

About the segments I think they’re pretty much perfect too.

Segmet 1 is perfect

Segment 2 I like segmenting at the door.

Segment 3 sounds a bit hard (maybe), but we’ll see. If abhing the vent is possible but really really hard maybe we’ll segment like down at the poison zombie or so? So you wont have to do the hard abh and then 30 seconds later die at the combine. \>.\>

Segment 4 Yeah. From the fence to the box. I haven’t found a faster way than wallclimbing -\> abhign the forest.

Segment 5 I guess we do the fall now, and when mimp3 comes out we do the other route inside the elevator?

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**Author:** ![execut4ble](https://b-cdn.sourceruns.org/user_avatar/forums.sourceruns.org/execut4ble/32/14_2.png) [@execut4ble](https://forums.sourceruns.org/u/execut4ble)\
**Post date:** [December 19, 2010, 6:32pm UTC](https://forums.sourceruns.org/t/mission-improbable/1766/42 "2010-12-19T18:32:11Z")

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Chapter 1 - Mission Improbable is done!

Time: ~00:14,94 - Thanks to igge! 8)

[Download HD Video (18MB)](http://execservers.hq.lt/mimp1_14s_igge.wmv)  
[Watch on YouTube](http://www.youtube.com/watch?v=7PiC1FEw7rs)

Chapter 2 run comming soon.

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**Author:** ![igge](https://b-cdn.sourceruns.org/letter_avatar_proxy/v4/letter/i/3d9bf3/32.png) [@igge](https://forums.sourceruns.org/u/igge)\
**Post date:** [January 17, 2011, 7:38pm UTC](https://forums.sourceruns.org/t/mission-improbable/1766/43 "2011-01-17T19:38:07Z")

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mimp2\_seg1 12.6

.dem, .sav  
[http://data.fuskbugg.se/dipdip/mimp2\_seg1\_igge.rar](http://data.fuskbugg.se/dipdip/mimp2_seg1_igge.rar)

.mp4 for lazy people who cba watching demos.  
[http://data.fuskbugg.se/dipdip/mimp2\_seg1.mp4](http://data.fuskbugg.se/dipdip/mimp2_seg1.mp4)

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**Author:** ![quadrazid](https://b-cdn.sourceruns.org/letter_avatar_proxy/v4/letter/q/f6c823/32.png) [@quadrazid](https://forums.sourceruns.org/u/quadrazid)\
**Post date:** [January 17, 2011, 8:30pm UTC](https://forums.sourceruns.org/t/mission-improbable/1766/44 "2011-01-17T20:30:00Z")

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DAMN, That was awesome dude!

I want 3500 maxvelocity in HL1 too ;D

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**Author:** ![Inexistence](https://b-cdn.sourceruns.org/letter_avatar_proxy/v4/letter/i/d26b3c/32.png) [@Inexistence](https://forums.sourceruns.org/u/Inexistence)\
**Post date:** [January 18, 2011, 3:44pm UTC](https://forums.sourceruns.org/t/mission-improbable/1766/45 "2011-01-18T15:44:43Z")

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Absolutely insane. I can’t wait to see this whole thing 😑

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**Author:** ![execut4ble](https://b-cdn.sourceruns.org/user_avatar/forums.sourceruns.org/execut4ble/32/14_2.png) [@execut4ble](https://forums.sourceruns.org/u/execut4ble)\
**Post date:** [January 18, 2011, 4:36pm UTC](https://forums.sourceruns.org/t/mission-improbable/1766/46 "2011-01-18T16:36:38Z")

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I’ve found out that it is possible to teleport the rebel who is going to open a door for you. You have to pick up a paint can near the door (not the closed one), and after he comes in into that little room, you throw it to his head (that teleported him to the door). Maybe theres a way to do this easier, so we can teleport him to the door instead, without waiting?

EDIT: You can also teleport that white rebel with a box, It worked for me ^^  
EDIT2: Got 76s Instead 79s by using the teleport. Hope theres possible to get 74-75s

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**Author:** ![igge](https://b-cdn.sourceruns.org/letter_avatar_proxy/v4/letter/i/3d9bf3/32.png) [@igge](https://forums.sourceruns.org/u/igge)\
**Post date:** [January 18, 2011, 5:24pm UTC](https://forums.sourceruns.org/t/mission-improbable/1766/47 "2011-01-18T17:24:15Z")

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> [@eXeC](#):
>
> I’ve found out that it is possible to teleport the rebel who is going to open a door for you. You have to pick up a paint can near the door (not the closed one), and after he comes in into that little room, you throw it to his head (that teleported him to the door). Maybe theres a way to do this easier, so we can teleport him to the door instead, without waiting?
> 
> EDIT: You can also teleport that white rebel with a box, It worked for me ^^  
> EDIT2: Got 76s Instead 79s by using the teleport. Hope theres possible to get 74-75s

Nice find! I’ll definitely look into that.

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**Author:** ![execut4ble](https://b-cdn.sourceruns.org/user_avatar/forums.sourceruns.org/execut4ble/32/14_2.png) [@execut4ble](https://forums.sourceruns.org/u/execut4ble)\
**Post date:** [January 19, 2011, 2:53pm UTC](https://forums.sourceruns.org/t/mission-improbable/1766/48 "2011-01-19T14:53:20Z")

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There is possible to kill a rebel when hes in a box (if you dont move it while he’s trying to make a way over it.), So be carefull and don’t hit him with a crowbar.

[hr]

Got [76,5s](http://data.fuskbugg.se/dipdip/_mimp2_seg2_exec.zip) for now… But I can smell the 75s, it is really possible, only needs luck for abh and teleport.

EDIT: I’ve found a way how to contact the mod developer, so we can send him this speedrun after we are done 😃

You can find his portfolio [here](http://www.magnarj.net/)

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**Author:** ![igge](https://b-cdn.sourceruns.org/letter_avatar_proxy/v4/letter/i/3d9bf3/32.png) [@igge](https://forums.sourceruns.org/u/igge)\
**Post date:** [January 20, 2011, 1:22am UTC](https://forums.sourceruns.org/t/mission-improbable/1766/49 "2011-01-20T01:22:41Z")

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> [@eXeC](#):
>
> Got [76,5s](http://data.fuskbugg.se/dipdip/_mimp2_seg2_exec.zip) for now.. But I can smell the 75s, it is really possible, only needs luck for abh and teleport.

Beautiful demo. Seriously, you do all parts of that segment faster than me.

Btw, we might want to get the hp in the crate in the beginning of the segment? Otherwise we might not be able to do the end of the last segment with the very long drop.

But still, if you make a segment just like that 76 one, but get the hp in the start, I’m happy to move on. I could never beat that.

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**Author:** ![igge](https://b-cdn.sourceruns.org/letter_avatar_proxy/v4/letter/i/3d9bf3/32.png) [@igge](https://forums.sourceruns.org/u/igge)\
**Post date:** [January 20, 2011, 1:23am UTC](https://forums.sourceruns.org/t/mission-improbable/1766/50 "2011-01-20T01:23:14Z")

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double xd

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**Author:** ![execut4ble](https://b-cdn.sourceruns.org/user_avatar/forums.sourceruns.org/execut4ble/32/14_2.png) [@execut4ble](https://forums.sourceruns.org/u/execut4ble)\
**Post date:** [January 20, 2011, 11:50am UTC](https://forums.sourceruns.org/t/mission-improbable/1766/51 "2011-01-20T11:50:07Z")

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We shouldn’t pick the health in start, that would waste some time. Theres health in seg3 near the vent, you can pick it up and you’ll have 100hp.

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**Author:** ![igge](https://b-cdn.sourceruns.org/letter_avatar_proxy/v4/letter/i/3d9bf3/32.png) [@igge](https://forums.sourceruns.org/u/igge)\
**Post date:** [January 20, 2011, 1:59pm UTC](https://forums.sourceruns.org/t/mission-improbable/1766/52 "2011-01-20T13:59:13Z")

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> [@eXeC](#):
>
> We shouldn’t pick the health in start, that would waste some time. Theres health in seg3 near the vent, you can pick it up and you’ll have 100hp.

O\_O You’re completely right. That actually saves several seconds on this run.

From now on you plan the entire thing, as the only thing I’m good for is abhing xd

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**Author:** ![execut4ble](https://b-cdn.sourceruns.org/user_avatar/forums.sourceruns.org/execut4ble/32/14_2.png) [@execut4ble](https://forums.sourceruns.org/u/execut4ble)\
**Post date:** [January 20, 2011, 2:29pm UTC](https://forums.sourceruns.org/t/mission-improbable/1766/53 "2011-01-20T14:29:31Z")

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[Seg2 in 75,6s](http://data.fuskbugg.se/dipdip/mimp2_seg2_exec_75,6.zip)  
I’ve included the TARGA file for save - its a modified picture (with the time on it), so its easier to know which one to choose for the next segment.

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**Author:** ![execut4ble](https://b-cdn.sourceruns.org/user_avatar/forums.sourceruns.org/execut4ble/32/14_2.png) [@execut4ble](https://forums.sourceruns.org/u/execut4ble)\
**Post date:** [January 20, 2011, 6:00pm UTC](https://forums.sourceruns.org/t/mission-improbable/1766/54 "2011-01-20T18:00:38Z")

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MIMP2 Segment 2 in 74,7s (.dem + .sav)  
[http://data.fuskbugg.se/dipdip/mimp2\_seg2\_exec\_74,7.zip](http://data.fuskbugg.se/dipdip/mimp2_seg2_exec_74,7.zip)

This day is going very well for speedrunning 🙂

From now on, the hardest segment of the game has began :o

Oh, sorry for Double Post -.-

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<div class="post-metadata">

**Author:** ![igge](https://b-cdn.sourceruns.org/letter_avatar_proxy/v4/letter/i/3d9bf3/32.png) [@igge](https://forums.sourceruns.org/u/igge)\
**Post date:** [January 20, 2011, 6:10pm UTC](https://forums.sourceruns.org/t/mission-improbable/1766/55 "2011-01-20T18:10:35Z")

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Yepyep. Like I said, fucking awesome dem. And yeah, mimp2\_seg3 will probably be the hardest seg by far.

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**Author:** ![Centaurium](https://b-cdn.sourceruns.org/user_avatar/forums.sourceruns.org/centaurium/32/206_2.png) [@Centaurium](https://forums.sourceruns.org/u/Centaurium)\
**Post date:** [January 20, 2011, 9:34pm UTC](https://forums.sourceruns.org/t/mission-improbable/1766/56 "2011-01-20T21:34:46Z")

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Double posting is fine.

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**Author:** ![igge](https://b-cdn.sourceruns.org/letter_avatar_proxy/v4/letter/i/3d9bf3/32.png) [@igge](https://forums.sourceruns.org/u/igge)\
**Post date:** [January 20, 2011, 11:07pm UTC](https://forums.sourceruns.org/t/mission-improbable/1766/57 "2011-01-20T23:07:24Z")

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[http://data.fuskbugg.se/dipdip/mimp2\_seg2\_exec.mp4](http://data.fuskbugg.se/dipdip/mimp2_seg2_exec.mp4)

For nabs like Josh

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<div class="post-metadata">

**Author:** ![igge](https://b-cdn.sourceruns.org/letter_avatar_proxy/v4/letter/i/3d9bf3/32.png) [@igge](https://forums.sourceruns.org/u/igge)\
**Post date:** [January 21, 2011, 12:37am UTC](https://forums.sourceruns.org/t/mission-improbable/1766/58 "2011-01-21T00:37:25Z")

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> [@eXeC](#):
>
> [ul][li] **Segment 3** [/li][/ul]
> 
> IF Segmented from door, go as fast as possible to the ladder place and try picking up health on the crate.  
> if ABHing is possible in the vent - we shall do it here.
> 
> After we will get down from the vent, try breaking the entrance as fast as possible. After you climb down, you come in to the barnacle place. Theres a prop which you can move, so it will help later. Try ABHing in Goo. Grab the jack and go back as fast as possible. Do the stuff as usuall and try to get trought the Combine Soldiers without any health loss. Segment it as soon as you get to the “Fence Doors”.
> 
> Ideal time: **20-30s**

I think we should segment where the jack is. Or possibly even earlier depending on how hard it is?

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**Author:** ![Inexistence](https://b-cdn.sourceruns.org/letter_avatar_proxy/v4/letter/i/d26b3c/32.png) [@Inexistence](https://forums.sourceruns.org/u/Inexistence)\
**Post date:** [January 21, 2011, 10:25am UTC](https://forums.sourceruns.org/t/mission-improbable/1766/59 "2011-01-21T10:25:31Z")

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I’m no nab. I just don’t have this mod, and I’m a lazy boy ^\_^.

Great job, guys. I really look forward to seeing the entire run!

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**Author:** ![execut4ble](https://b-cdn.sourceruns.org/user_avatar/forums.sourceruns.org/execut4ble/32/14_2.png) [@execut4ble](https://forums.sourceruns.org/u/execut4ble)\
**Post date:** [January 21, 2011, 10:53am UTC](https://forums.sourceruns.org/t/mission-improbable/1766/60 "2011-01-21T10:53:06Z")

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Yeah, you are right. We should segment where the jack is, I dont think that segment will be hard then, only those fast headcrabs down the vent are annoying \>:(

We will only need to do ABH in vent and ABH in Goo which is going to be hard here.

EDIT: Tried to play the 3rd segment. I say we should wallstrafe down the stairs, since ABH would make us lose some HP. ABH in vent is freaking hard because of the pipes above you. I think it could be possible if we do a jump while in the middle of crouch. I have no idea how are we going to avoid headcrabs here :(. For the seg4, I think we can use the SMG nade to kill barnacles and then use abh in goo. You can find it near the jack, but theres another problem then - We will have to drop the jack.

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