# Lost Coast in 0:35 - TSA

**URL:** <https://forums.sourceruns.org/t/lost-coast-in-0-35-tsa/2567>\
**Category:** Other Source Games and Mods\
**Created:** [March 6, 2015, 1:47am UTC](https://forums.sourceruns.org/t/lost-coast-in-0-35-tsa/2567 "2015-03-06T01:47:23Z")\
**Posts on this page:** 15\
**Page:** 1

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**Author:** ![BitRain](https://b-cdn.sourceruns.org/user_avatar/forums.sourceruns.org/bitrain/32/208_2.png) [@BitRain](https://forums.sourceruns.org/u/BitRain)\
**Post date:** [March 6, 2015, 1:47am UTC](https://forums.sourceruns.org/t/lost-coast-in-0-35-tsa/2567/1 "2015-03-06T01:47:23Z")

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Done in host\_timescale 0.3. Far off from .exe’s 16 second launch strat run, but I wanted to make run that shows off some ABH on the cliffs for fun.  
At 0:23 I could have done a stucklaunch of a piece of fence to clear the door but I couldn’t get the jump spacing right in order to get a proper launch to the same height of the arch above the door. I forgot to turn off HDR and stop the hud from flashing but I think my renders are getting better 😃

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**Author:** ![mike](https://b-cdn.sourceruns.org/letter_avatar_proxy/v4/letter/m/58f4c7/32.png) [@mike](https://forums.sourceruns.org/u/mike)\
**Post date:** [March 6, 2015, 8:09pm UTC](https://forums.sourceruns.org/t/lost-coast-in-0-35-tsa/2567/2 "2015-03-06T20:09:39Z")

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Cool run. I kind of wish the game wasn’t so broken so this could be the normal route; it’s so much cooler. You could call this no major skips I guess, but it still looks like it has some pretty major skips lol.

> [@BitRain](#):
>
> stop the hud from flashing

Mentioning that made me curious: how does one actually do that? I wondered a few times but never really thought about it that much.

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**Author:** ![WindedCone859](https://b-cdn.sourceruns.org/letter_avatar_proxy/v4/letter/w/f6c823/32.png) [@WindedCone859](https://forums.sourceruns.org/u/WindedCone859)\
**Post date:** [March 6, 2015, 8:56pm UTC](https://forums.sourceruns.org/t/lost-coast-in-0-35-tsa/2567/3 "2015-03-06T20:56:19Z")

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resampling[/move]

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**Author:** ![Paperboat](https://b-cdn.sourceruns.org/letter_avatar_proxy/v4/letter/p/59ef9b/32.png) [@Paperboat](https://forums.sourceruns.org/u/Paperboat)\
**Post date:** [March 6, 2015, 10:32pm UTC](https://forums.sourceruns.org/t/lost-coast-in-0-35-tsa/2567/4 "2015-03-06T22:32:34Z")

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I don’t think you want to turn off HDR. You just need to add brightness and contrast. It takes some work but you can usually make the transitions pretty seamless.

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**Author:** ![BitRain](https://b-cdn.sourceruns.org/user_avatar/forums.sourceruns.org/bitrain/32/208_2.png) [@BitRain](https://forums.sourceruns.org/u/BitRain)\
**Post date:** [March 7, 2015, 6:12am UTC](https://forums.sourceruns.org/t/lost-coast-in-0-35-tsa/2567/5 "2015-03-07T06:12:48Z")

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Rama had to turn off HDR in the penetration run we did because when I rendered it I didn’t turn it off and each segment transition had a mild light fade in effect that made it obvious where each segment ended and began, so next one I do HDR will be off, and colour correction too I think.

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**Author:** ![YaLTeR](https://b-cdn.sourceruns.org/user_avatar/forums.sourceruns.org/yalter/32/553_2.png) [@YaLTeR](https://forums.sourceruns.org/u/YaLTeR)\
**Post date:** [March 7, 2015, 6:24am UTC](https://forums.sourceruns.org/t/lost-coast-in-0-35-tsa/2567/6 "2015-03-07T06:24:51Z")

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No HDR absolutely sucks.

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**Author:** ![Jukspa](https://b-cdn.sourceruns.org/letter_avatar_proxy/v4/letter/j/51bf81/32.png) [@Jukspa](https://forums.sourceruns.org/u/Jukspa)\
**Post date:** [March 7, 2015, 8:55am UTC](https://forums.sourceruns.org/t/lost-coast-in-0-35-tsa/2567/7 "2015-03-07T08:55:33Z")

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HDR looks better but if you don’t wanna put in the effort to fix the transitions then don’t use it.

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**Author:** ![execut4ble](https://b-cdn.sourceruns.org/user_avatar/forums.sourceruns.org/execut4ble/32/14_2.png) [@execut4ble](https://forums.sourceruns.org/u/execut4ble)\
**Post date:** [March 7, 2015, 10:36am UTC](https://forums.sourceruns.org/t/lost-coast-in-0-35-tsa/2567/8 "2015-03-07T10:36:04Z")

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DWaHMoV didn’t use HDR in most places and I think it turned out pretty well.

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**Author:** ![YaLTeR](https://b-cdn.sourceruns.org/user_avatar/forums.sourceruns.org/yalter/32/553_2.png) [@YaLTeR](https://forums.sourceruns.org/u/YaLTeR)\
**Post date:** [March 7, 2015, 10:37am UTC](https://forums.sourceruns.org/t/lost-coast-in-0-35-tsa/2567/9 "2015-03-07T10:37:29Z")

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That’s because you haven’t seen DWaHMoV with HDR 😉

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**Author:** ![BitRain](https://b-cdn.sourceruns.org/user_avatar/forums.sourceruns.org/bitrain/32/208_2.png) [@BitRain](https://forums.sourceruns.org/u/BitRain)\
**Post date:** [March 7, 2015, 7:05pm UTC](https://forums.sourceruns.org/t/lost-coast-in-0-35-tsa/2567/10 "2015-03-07T19:05:29Z")

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Alright, I’ve re rendered it the whole run in 1080p using all you guy’s run rendering wisdom.

[https://www.youtube.com/watch?v=NcVAwAwihks](https://www.youtube.com/watch?v=NcVAwAwihks)

I hope this is up to the Sourceruns standard.

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**Author:** ![doxliy](https://b-cdn.sourceruns.org/letter_avatar_proxy/v4/letter/d/8dc957/32.png) [@doxliy](https://forums.sourceruns.org/u/doxliy)\
**Post date:** [March 13, 2015, 6:00am UTC](https://forums.sourceruns.org/t/lost-coast-in-0-35-tsa/2567/11 "2015-03-13T06:00:35Z")

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No HUD in 1080p version :’( . And not really good video quality (bad youtube encode ?)

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**Author:** ![BitRain](https://b-cdn.sourceruns.org/user_avatar/forums.sourceruns.org/bitrain/32/208_2.png) [@BitRain](https://forums.sourceruns.org/u/BitRain)\
**Post date:** [March 13, 2015, 5:01pm UTC](https://forums.sourceruns.org/t/lost-coast-in-0-35-tsa/2567/12 "2015-03-13T17:01:45Z")

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Disabled hud because it flashes each segment, and using wait binds didn’t fix it, quality seems fine to me, Youtube tends to butcher videos anyway.

Also, here’s the new WR [https://www.youtube.com/watch?v=Xw9J8V1hCmQ](https://www.youtube.com/watch?v=Xw9J8V1hCmQ)

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**Author:** ![OMalley](https://b-cdn.sourceruns.org/letter_avatar_proxy/v4/letter/o/b5a626/32.png) [@OMalley](https://forums.sourceruns.org/u/OMalley)\
**Post date:** [March 13, 2015, 10:27pm UTC](https://forums.sourceruns.org/t/lost-coast-in-0-35-tsa/2567/13 "2015-03-13T22:27:34Z")

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That is awesome.

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**Author:** ![execut4ble](https://b-cdn.sourceruns.org/user_avatar/forums.sourceruns.org/execut4ble/32/14_2.png) [@execut4ble](https://forums.sourceruns.org/u/execut4ble)\
**Post date:** [March 14, 2015, 8:32am UTC](https://forums.sourceruns.org/t/lost-coast-in-0-35-tsa/2567/14 "2015-03-14T08:32:04Z")

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Awesome, good job! 😃

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**Author:** ![BitRain](https://b-cdn.sourceruns.org/user_avatar/forums.sourceruns.org/bitrain/32/208_2.png) [@BitRain](https://forums.sourceruns.org/u/BitRain)\
**Post date:** [March 14, 2015, 11:36am UTC](https://forums.sourceruns.org/t/lost-coast-in-0-35-tsa/2567/15 "2015-03-14T11:36:58Z")

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Thanks 😃
