# Infinite health speedrun?

**URL:** <https://forums.sourceruns.org/t/infinite-health-speedrun/2199>\
**Category:** λ Half-Life\
**Created:** [May 8, 2013, 5:13am UTC](https://forums.sourceruns.org/t/infinite-health-speedrun/2199 "2013-05-08T05:13:55Z")\
**Posts on this page:** 10\
**Page:** 1

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**Author:** ![Myaah](https://b-cdn.sourceruns.org/letter_avatar_proxy/v4/letter/m/87869e/32.png) [@Myaah](https://forums.sourceruns.org/u/Myaah)\
**Post date:** [May 8, 2013, 5:13am UTC](https://forums.sourceruns.org/t/infinite-health-speedrun/2199/1 "2013-05-08T05:13:55Z")

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I recently went into my skill.cfg and found that you could make headcrabs do -500 damage to you with ease, so, here’s where the infinite health part comes in, set the negative damage value to whatever, find the first headcrab in the game, get infinite health (practically) and then damage boost everywhere. If it came to it, I could release a shitty speedrun of it, maybe around 45 minutes, still getting used to everything. Oh yeah, and if you do make a speedrun of this, sv\_airaccelerate 9999999? For better control? 😃

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**Author:** ![execut4ble](https://b-cdn.sourceruns.org/user_avatar/forums.sourceruns.org/execut4ble/32/14_2.png) [@execut4ble](https://forums.sourceruns.org/u/execut4ble)\
**Post date:** [May 8, 2013, 9:33am UTC](https://forums.sourceruns.org/t/infinite-health-speedrun/2199/2 "2013-05-08T09:33:37Z")

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no sv\_airaccelerate changes pls.

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**Author:** ![S11](https://b-cdn.sourceruns.org/letter_avatar_proxy/v4/letter/s/d9b06d/32.png) [@S11](https://forums.sourceruns.org/u/S11)\
**Post date:** [May 8, 2013, 10:23am UTC](https://forums.sourceruns.org/t/infinite-health-speedrun/2199/3 "2013-05-08T10:23:12Z")

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Better make that infinite health, infinite grenades.

Although just seeing boosts everywhere would get kinda boring I think.

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**Author:** ![Myaah](https://b-cdn.sourceruns.org/letter_avatar_proxy/v4/letter/m/87869e/32.png) [@Myaah](https://forums.sourceruns.org/u/Myaah)\
**Post date:** [May 8, 2013, 5:16pm UTC](https://forums.sourceruns.org/t/infinite-health-speedrun/2199/4 "2013-05-08T17:16:07Z")

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Maybe change the bhop script so that it has a constant give weapon\_handgrenade? It’d be fun to just see how much you really can do with damage boosts. The infinite health door was pretty crazy, but imagine how much you could do throughout the whole game? I’ve been running through with infinite health and grenades, and it’s pretty crazy even with my limited route knowledge.

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**Author:** ![YaLTeR](https://b-cdn.sourceruns.org/user_avatar/forums.sourceruns.org/yalter/32/553_2.png) [@YaLTeR](https://forums.sourceruns.org/u/YaLTeR)\
**Post date:** [May 8, 2013, 8:47pm UTC](https://forums.sourceruns.org/t/infinite-health-speedrun/2199/5 "2013-05-08T20:47:27Z")

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> [@Myaah](#):
>
> find the first headcrab in the game, get infinite health (practically)

Pf. sv\_sethealth 13371337 :\>

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**Author:** ![S11](https://b-cdn.sourceruns.org/letter_avatar_proxy/v4/letter/s/d9b06d/32.png) [@S11](https://forums.sourceruns.org/u/S11)\
**Post date:** [May 8, 2013, 9:09pm UTC](https://forums.sourceruns.org/t/infinite-health-speedrun/2199/6 "2013-05-08T21:09:20Z")

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Should do a no-walk run; infinite boosts, but no W S A or D pressing allowed.

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**Author:** ![Myaah](https://b-cdn.sourceruns.org/letter_avatar_proxy/v4/letter/m/87869e/32.png) [@Myaah](https://forums.sourceruns.org/u/Myaah)\
**Post date:** [May 12, 2013, 5:34am UTC](https://forums.sourceruns.org/t/infinite-health-speedrun/2199/7 "2013-05-12T05:34:56Z")

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Seems better. Nice idea. Would be a little odd getting through xen.

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**Author:** ![builderkid107](https://b-cdn.sourceruns.org/letter_avatar_proxy/v4/letter/b/eada6e/32.png) [@builderkid107](https://forums.sourceruns.org/u/builderkid107)\
**Post date:** [June 23, 2013, 8:23pm UTC](https://forums.sourceruns.org/t/infinite-health-speedrun/2199/8 "2013-06-23T20:23:32Z")

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Or you could unbind all the movement keys except for jump, and bind both walking forwards and jumping to the same key. So, any other suggestions, no weapons? Pistol run? Gauss gun only, grenades?

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**Author:** ![Myaah](https://b-cdn.sourceruns.org/letter_avatar_proxy/v4/letter/m/87869e/32.png) [@Myaah](https://forums.sourceruns.org/u/Myaah)\
**Post date:** [June 23, 2013, 10:04pm UTC](https://forums.sourceruns.org/t/infinite-health-speedrun/2199/9 "2013-06-23T22:04:44Z")

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In the jump script have a constant impulse 101 running as well as +jump inputs.  
sv\_accelerate 0  
sv\_airaccelerate 0  
Change anything in skill.cfg (damage of your explosions and weapons, make suit chargers and batteries do nothing, make enemies do negative damage.)  
And then use any means possible to save time through damage or just gauss boosting.

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**Author:** ![Burgmond](https://b-cdn.sourceruns.org/letter_avatar_proxy/v4/letter/b/a9adbd/32.png) [@Burgmond](https://forums.sourceruns.org/u/Burgmond)\
**Post date:** [January 31, 2014, 2:57pm UTC](https://forums.sourceruns.org/t/infinite-health-speedrun/2199/10 "2014-01-31T14:57:23Z")

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> [@Myaah](#):
>
> I recently went into my skill.cfg and found that you could make headcrabs do -500 damage to you with ease

> [@skill.cfg](#):
>
> // DON’T MESS WITH THIS.
