# How does changelevel trigger delay script work

**URL:** <https://forums.sourceruns.org/t/how-does-changelevel-trigger-delay-script-work/3061>\
**Category:** λ Half-Life\
**Created:** [September 2, 2012, 3:25pm UTC](https://forums.sourceruns.org/t/how-does-changelevel-trigger-delay-script-work/3061 "2012-09-02T15:25:26Z")\
**Posts on this page:** 1\
**Showing post:** 4

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**Author:** ![quadrazid](https://b-cdn.sourceruns.org/letter_avatar_proxy/v4/letter/q/f6c823/32.png) [@quadrazid](https://forums.sourceruns.org/u/quadrazid)\
**Post date:** [September 2, 2012, 7:26pm UTC](https://forums.sourceruns.org/t/how-does-changelevel-trigger-delay-script-work/3061/4 "2012-09-02T19:26:26Z")

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> [@quadrazid's runs collected](https://forums.sourceruns.org/t/quadrazids-runs-collected/1695/25):
>
> [Power Up in 0.55 seconds](http://dl.dropbox.com/u/9297051/power_up2.mp4)
> 
> Pretty cool, look how the chapter title just flashes ;D
> 
> ```auto
> //power up triggerdelay
> alias powerup "developer 1;fps_max 250;+forward;zigzag;zigzag;zigzag;fps_max 100;speak /fvox/beep;-forward;w100;w10;+back;+moveleft;w2;-back;w44;-moveleft;+moveright;w26;obbo2000;-moveright"
> alias z "+moveright;w5;-moveright;+moveleft;w5;-moveleft"
> alias zigzag "z;z;z;z;z;z;z;z;z;z;z;z;z;z;z;z;z;z;z;z;z;z;z;z;z;z;z;z;z;z;z;z;z;z;z"
> alias obbo2000 "developer 1;fps_max 9999;chase_active 1;chase_back -10000;w;+use;w;w;w;w;w;w;w;w;w;w;w;w;w;w;-use;+jump;w;-jump;fps_max 250;chase_active 0"
> 
> bind mouse3 powerup
> 
> ```

As S. said, it is part of the delay script. Here is the script I used in the SS run.

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