# How does changelevel trigger delay script work

**URL:** <https://forums.sourceruns.org/t/how-does-changelevel-trigger-delay-script-work/3061>\
**Category:** λ Half-Life\
**Created:** [September 2, 2012, 3:25pm UTC](https://forums.sourceruns.org/t/how-does-changelevel-trigger-delay-script-work/3061 "2012-09-02T15:25:26Z")\
**Posts on this page:** 5\
**Page:** 1

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**Author:** ![Arvin](https://b-cdn.sourceruns.org/letter_avatar_proxy/v4/letter/a/a88e57/32.png) [@Arvin](https://forums.sourceruns.org/u/Arvin)\
**Post date:** [September 2, 2012, 3:25pm UTC](https://forums.sourceruns.org/t/how-does-changelevel-trigger-delay-script-work/3061/1 "2012-09-02T15:25:26Z")

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There’s this problem I have with the trigger\_changelevel delay script. In quadrazid’s Single Segment speedrun on the Power Up chapter, he did a changelevel delay trick with the script of course. And I noticed that he could do the box boost trick which of course involved the +use and -use.  
Also in another changelevel delay video of his, while he was doing the chagelevel delay, he could crouch, attack, use etc.  
My problem is the opposite. I can’t attack or use or crouch or do any sorts of movements until the script has ran out.

There is also the problem in the waits. You know, those ‘w2, w3, w4’ scripts. They’re up to 1000 I think… Anyway, the problem is the same as the changelevel delay problem.  
Is there something wrong my my Half-Life that it doesn’t work like that or what the hell can it be? ☹

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**Author:** ![S11](https://b-cdn.sourceruns.org/letter_avatar_proxy/v4/letter/s/d9b06d/32.png) [@S11](https://forums.sourceruns.org/u/S11)\
**Post date:** [September 2, 2012, 4:51pm UTC](https://forums.sourceruns.org/t/how-does-changelevel-trigger-delay-script-work/3061/2 "2012-09-02T16:51:16Z")

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The crouch, use, jump and anything else you see him do in the script is PART of said script.

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**Author:** ![Arvin](https://b-cdn.sourceruns.org/letter_avatar_proxy/v4/letter/a/a88e57/32.png) [@Arvin](https://forums.sourceruns.org/u/Arvin)\
**Post date:** [September 2, 2012, 4:58pm UTC](https://forums.sourceruns.org/t/how-does-changelevel-trigger-delay-script-work/3061/3 "2012-09-02T16:58:24Z")

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Okay, that’s really confusing…

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**Author:** ![quadrazid](https://b-cdn.sourceruns.org/letter_avatar_proxy/v4/letter/q/f6c823/32.png) [@quadrazid](https://forums.sourceruns.org/u/quadrazid)\
**Post date:** [September 2, 2012, 7:26pm UTC](https://forums.sourceruns.org/t/how-does-changelevel-trigger-delay-script-work/3061/4 "2012-09-02T19:26:26Z")

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> [@quadrazid's runs collected](https://forums.sourceruns.org/t/quadrazids-runs-collected/1695/25):
>
> [Power Up in 0.55 seconds](http://dl.dropbox.com/u/9297051/power_up2.mp4)
> 
> Pretty cool, look how the chapter title just flashes ;D
> 
> ```auto
> //power up triggerdelay
> alias powerup "developer 1;fps_max 250;+forward;zigzag;zigzag;zigzag;fps_max 100;speak /fvox/beep;-forward;w100;w10;+back;+moveleft;w2;-back;w44;-moveleft;+moveright;w26;obbo2000;-moveright"
> alias z "+moveright;w5;-moveright;+moveleft;w5;-moveleft"
> alias zigzag "z;z;z;z;z;z;z;z;z;z;z;z;z;z;z;z;z;z;z;z;z;z;z;z;z;z;z;z;z;z;z;z;z;z;z"
> alias obbo2000 "developer 1;fps_max 9999;chase_active 1;chase_back -10000;w;+use;w;w;w;w;w;w;w;w;w;w;w;w;w;w;-use;+jump;w;-jump;fps_max 250;chase_active 0"
> 
> bind mouse3 powerup
> 
> ```

As S. said, it is part of the delay script. Here is the script I used in the SS run.

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**Author:** ![Arvin](https://b-cdn.sourceruns.org/letter_avatar_proxy/v4/letter/a/a88e57/32.png) [@Arvin](https://forums.sourceruns.org/u/Arvin)\
**Post date:** [September 3, 2012, 3:47pm UTC](https://forums.sourceruns.org/t/how-does-changelevel-trigger-delay-script-work/3061/5 "2012-09-03T15:47:59Z")

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Ooooooooh  
Now I get it
