HL2:EP1 New Engine Rerun


#7

Rip all my 54 segments.


#8

But I am in and I also have no clue what’s going on. :^)


#9

Can’t wait to see this with all that wacky oob shiz :smiley:


#10

Who was the guy who got banned while doing this?


#11

wut?


#12

In the rules it said that a speedrunner that had a bad attitude or something had been banned?
I dunnnuh


#13

Oh one of the runners from HL2DQ got banned apparently. That’s a really old run of a different game which has nothing to do with this one.


#14

Max]i[mus-X, bitched and whined and moaned about the the new Half Life 2 Done Quicker run (dwahmov too) using “too many segments” and how “Done Quick was a REAL speedrun” also “anyone can make a speedrun that’s made up of 2 second segments”. He also said something along the lines of loading a save “enters a different game” or something stupid like that.

“I was playing Half Life but when I loaded my quicksave I ended up in Super Mario World, it was crazy!” -WindedCone


#15

“world’s best, left-handed, arrow speedrunner.”
Laughing my ass off right now


#16

Hi there, I would love to help. I know that you already said that there are enough runners, but I feel that even doing 1 segment will help me get established here in the SourceRuns community. I am a good speedrunner and know most of the tricks. I do have a Skype if needed. Thanks!


#17

hey awkwardgamer, check your pms


#18

So you’re restarting EP1 with an ABH? I have a possible segment for you.

And yes, I’m a total newfag so please, don’t crap so much if that’s too noobic or already done like this.


#19

That’s a pretty old strat, but don’t feel discouraged to keep practicing and looking for new routes!


#20

Ah, I remember when I uploaded a similar video. :–)
Time flies by fast.


#21

Hey so this run is still around.

We’ve finished citadel_01, 02, 02b and 03 since I last posted with 18.36, 55.95, 59.73, and 242.43 seconds saved respectively. Currently 12 minutes 32.265 seconds ahead of EP1DQ and 5/14 maps completed.

Timesheet link again:


#22

Wow, christ. That’s amazing.


#23

Can’t tell if this run has been dead for a year or if they just can’t be bothered to put the active spreadsheet in the description of the trailer


#24

Quick update: We’ve just overcome a major roadblock and are making progress again. This run will happen. I promise. The previous spreadsheet link is still good for anyone following our progress.


#25

I think using prop clipping/save delete or other new tricks make 2 different categories for speedruning and it is can be intresting to do half-life 2 episode one new engine inbounds run. The only reason, that can make it not intresting, that episode one have more cutscenes and fights, unscippable without prop clip and timesave from hl2ep1dq can be not very much even with ABH. I’m sure that more people thought about that. So will SourceRuns do it? Or also hl2ep2 and hl2 old engine inbounds runs?
Just for me, playing with prop clips, make you feeling like it isn’t legend half-life 2, like it was in old runs, even in dwahmov.
So, think about it, somebody.


#26

It’s true that prop clipping and save deletion take away a lot of the novelty of runs like DWaHMoV. But at the same time, it also offers much more interesting routes for skipping sections of the game.
I think that the run being “Inbounds” doesn’t necessarily help the problems you’re mentioning very much, because it’s still possible to do both glitches to skip parts of the game. There is indeed a no propclip and no save deletion category for Half-Life 2 on speedrun.com, however.
The main thing that’s important to understand is that making segmented runs takes a lot of time and effort, especially for a game the length of Half-Life 2. A segmented run like what you’re describing is unlikely to happen, since most runners who are willing to put in the effort to make one would probably like to reduce the time spent making the run so they don’t have to spend time grinding on a usually daily basis for almost 2 years, like what happened with DWaHMoV. TASing takes even more time and effort, so it’s unlikely to happen that way either.
SourceRuns doesn’t decide as an organisation what to make runs of based on what people want to see; rather, the runners decide what they feel like working on at any given time and if any result of this meets SourceRuns standards, it gets uploaded.