# Half-Life: The Xeno Project in 9:43

**URL:** <https://forums.sourceruns.org/t/half-life-the-xeno-project-in-9-43/2154>\
**Category:** Other GoldSRC Games and Mods\
**Created:** [December 2, 2012, 10:26am UTC](https://forums.sourceruns.org/t/half-life-the-xeno-project-in-9-43/2154 "2012-12-02T10:26:45Z")\
**Posts on this page:** 2\
**Page:** 1

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**Author:** ![TheMostUpset](https://b-cdn.sourceruns.org/letter_avatar_proxy/v4/letter/t/bc79bd/32.png) [@TheMostUpset](https://forums.sourceruns.org/u/TheMostUpset)\
**Post date:** [December 2, 2012, 10:26am UTC](https://forums.sourceruns.org/t/half-life-the-xeno-project-in-9-43/2154/1 "2012-12-02T10:26:45Z")

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I made a new run again. The Xeno Project is an awesome mod about Xen. I did it in 9:43.

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**Author:** ![quadrazid](https://b-cdn.sourceruns.org/letter_avatar_proxy/v4/letter/q/f6c823/32.png) [@quadrazid](https://forums.sourceruns.org/u/quadrazid)\
**Post date:** [December 7, 2012, 10:53pm UTC](https://forums.sourceruns.org/t/half-life-the-xeno-project-in-9-43/2154/2 "2012-12-07T22:53:25Z")

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This mod is truly amazing. I’d really like to see a planned and optimized run of it.
