# Half-Life segmented in 20 minutes 41 seconds

**URL:** <https://forums.sourceruns.org/t/half-life-segmented-in-20-minutes-41-seconds/2077>\
**Category:** λ Half-Life\
**Created:** [June 2, 2012, 1:40pm UTC](https://forums.sourceruns.org/t/half-life-segmented-in-20-minutes-41-seconds/2077 "2012-06-02T13:40:07Z")\
**Posts on this page:** 20\
**Page:** 15

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**Author:** ![Zezima242](https://b-cdn.sourceruns.org/letter_avatar_proxy/v4/letter/z/b3f665/32.png) [@Zezima242](https://forums.sourceruns.org/u/Zezima242)\
**Post date:** [November 24, 2013, 7:02pm UTC](https://forums.sourceruns.org/t/half-life-segmented-in-20-minutes-41-seconds/2077/281 "2013-11-24T19:02:26Z")

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I still dont understand, why you need to wait for c4a3 map ending (Nihilanth)? I thought the run timer stops with last shot to Nihilanth brain, because after that you cant do anything to speed up the procces. Practicaly - this last shot is the end of game. Its like the first level “Black Mesa inbound”. This level does not count as as speedrunning level, because there is no any tricks, to speed up this train ride.

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**Author:** ![UnrealCanine](https://b-cdn.sourceruns.org/letter_avatar_proxy/v4/letter/u/cc9497/32.png) [@UnrealCanine](https://forums.sourceruns.org/u/UnrealCanine)\
**Post date:** [November 24, 2013, 11:06pm UTC](https://forums.sourceruns.org/t/half-life-segmented-in-20-minutes-41-seconds/2077/282 "2013-11-24T23:06:45Z")

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> [@n00b](#):
>
> Nice job. Can someone answer a complete n00b these questions?
> 
> 1. I saw a thread here about how ot get out of the tram. Could you use that to skip the tram ride?
> 2. In the noclip speedrun you fly directly to the ending tram, I strongly suspect it’s not feasible to damage boost up there, but did you ever consider it?

the run starts at Anomolous Materials and ends at the last shot to Ninalenth (sp). Messing around with trams doesn’t affect the run in anyway

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**Author:** ![OMalley](https://b-cdn.sourceruns.org/letter_avatar_proxy/v4/letter/o/b5a626/32.png) [@OMalley](https://forums.sourceruns.org/u/OMalley)\
**Post date:** [November 25, 2013, 12:03am UTC](https://forums.sourceruns.org/t/half-life-segmented-in-20-minutes-41-seconds/2077/283 "2013-11-25T00:03:24Z")

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I’m so very excited

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**Author:** ![moozooh](https://b-cdn.sourceruns.org/letter_avatar_proxy/v4/letter/m/47e85d/32.png) [@moozooh](https://forums.sourceruns.org/u/moozooh)\
**Post date:** [November 27, 2013, 2:03pm UTC](https://forums.sourceruns.org/t/half-life-segmented-in-20-minutes-41-seconds/2077/284 "2013-11-27T14:03:33Z")

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Amazing job! Looking forward to the video of what I expect to end up as my favorite PC run. A shame fastfire had to be abused to such extent—that trick really blurs the TAS line too much for comfort. Personally I think SDA has got it perfect with the arbitrary save point time penalty; it’s a simple yet effective solution to discourage savestate abuse and make things look at least somewhat humanly doable. (But then again quadrazid has proven to be a robot, so who cares lol)

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**Author:** ![quadrazid](https://b-cdn.sourceruns.org/letter_avatar_proxy/v4/letter/q/f6c823/32.png) [@quadrazid](https://forums.sourceruns.org/u/quadrazid)\
**Post date:** [November 27, 2013, 9:47pm UTC](https://forums.sourceruns.org/t/half-life-segmented-in-20-minutes-41-seconds/2077/285 "2013-11-27T21:47:58Z")

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> [@moozooh](#):
>
> Amazing job! Looking forward to the video of what I expect to end up as my favorite PC run. A shame fastfire had to be abused to such extent—that trick really blurs the TAS line too much for comfort. Personally I think SDA has got it perfect with the arbitrary save point time penalty; it’s a simple yet effective solution to discourage savestate abuse and make things look at least somewhat humanly doable. (But then again quadrazid has proven to be a robot, so who cares lol)

Thank you. Personally I like the save abuse. Makes it more unique and takes it one additional step further away from the more common single-segment runs (coolkid & co. 35-37min).  
People may call this a TAS if they want. Mod with all types of custom HUDs. Scripts (some changelevel delays are even 100% scripted). 320 segments. It’s just a matter of how you define a TAS.

~107 saves/segments was made only to cause and abuse save glitches. 53 of those being at Nihilanth.  
There is only four instances that features the fastfire trick and it goes on for only 7 seconds in total. So there is plenty of the run left if you wouldn’t enjoy the trick.

> [@Zezima242](#):
>
> I still dont understand, why you need to wait for c4a3 map ending (Nihilanth)? I thought the run timer stops with last shot to Nihilanth brain, because after that you cant do anything to speed up the process. Practicaly - this last shot is the end of game. Its like the first level “Black Mesa inbound”. This level does not count as as speedrunning level, because there is no any tricks, to speed up this train ride.

If it’s possible its way classier to make it faster even if its after the timer stops. Some people might compare using the time tables (which expose the full map length) that looks way better if it’s additionally 5s faster.

> [@n00b](#):
>
> Nice job. Can someone answer a complete n00b these questions?
> 
> 1. I saw a thread here about how ot get out of the tram. Could you use that to skip the tram ride?
> 2. In the noclip speedrun you fly directly to the ending tram, I strongly suspect it’s not feasible to damage boost up there, but did you ever consider it?

1. You need the train in order to proceed to following maps. However you can speed up the last part at Barney significantly (45s) if you arrive outside the train. But you cannot skip the train completely which potentially could save 5min.
2. You’re trapped inside boxes and skyboxes. And you also get stripped of your weapons after Nihilanth is done. So I guess this is just a noclip thing.

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**Author:** ![igge](https://b-cdn.sourceruns.org/letter_avatar_proxy/v4/letter/i/3d9bf3/32.png) [@igge](https://forums.sourceruns.org/u/igge)\
**Post date:** [December 10, 2013, 5:20pm UTC](https://forums.sourceruns.org/t/half-life-segmented-in-20-minutes-41-seconds/2077/286 "2013-12-10T17:20:00Z")

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Please post hourly updates on video production and everything else surrounding it. Everytime I chek this forum and this topic hasn’t been posted in I get a little bit sad.

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**Author:** ![quadrazid](https://b-cdn.sourceruns.org/letter_avatar_proxy/v4/letter/q/f6c823/32.png) [@quadrazid](https://forums.sourceruns.org/u/quadrazid)\
**Post date:** [December 10, 2013, 6:16pm UTC](https://forums.sourceruns.org/t/half-life-segmented-in-20-minutes-41-seconds/2077/287 "2013-12-10T18:16:31Z")

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Well I get happy every time I see igge posted in this topic : \>

All footage is captured and made into avi’s. The main thing left is editing it all seamlessly together which will take some time. I will also be away on a skiing trip for four days so it’ll be on hold.

Meanwhile however have CRASHFORT woken up just in time when the run is over and wants to do some segments… ; \>  
So far seg 1-7 have been remade into better looking and .43s shorter demos. Currently seg 19-27 is being worked on and will result in around 2s faster result.

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**Author:** ![igge](https://b-cdn.sourceruns.org/letter_avatar_proxy/v4/letter/i/3d9bf3/32.png) [@igge](https://forums.sourceruns.org/u/igge)\
**Post date:** [December 11, 2013, 4:26pm UTC](https://forums.sourceruns.org/t/half-life-segmented-in-20-minutes-41-seconds/2077/288 "2013-12-11T16:26:19Z")

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Nice! But will the reworking of segments delay the video past Christmas? Also, I’m guessing the explanation video isn’t included in that deadline, if you’re making one?

Still, it’s nice to know the run is being polished even further. Take all the time you need in order to deliver the best experience possible. 8)

But seriously I need this run.

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**Author:** ![kernel](https://b-cdn.sourceruns.org/letter_avatar_proxy/v4/letter/k/7ea924/32.png) [@kernel](https://forums.sourceruns.org/u/kernel)\
**Post date:** [December 11, 2013, 5:55pm UTC](https://forums.sourceruns.org/t/half-life-segmented-in-20-minutes-41-seconds/2077/289 "2013-12-11T17:55:26Z")

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If you post that on christmas, you will be my santa.

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**Author:** ![Matmo](https://b-cdn.sourceruns.org/letter_avatar_proxy/v4/letter/m/50afbb/32.png) [@Matmo](https://forums.sourceruns.org/u/Matmo)\
**Post date:** [December 12, 2013, 5:28am UTC](https://forums.sourceruns.org/t/half-life-segmented-in-20-minutes-41-seconds/2077/290 "2013-12-12T05:28:59Z")

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Quad already is my Santa. 😉

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**Author:** ![eli](https://b-cdn.sourceruns.org/letter_avatar_proxy/v4/letter/e/a9a28c/32.png) [@eli](https://forums.sourceruns.org/u/eli)\
**Post date:** [December 18, 2013, 3:03pm UTC](https://forums.sourceruns.org/t/half-life-segmented-in-20-minutes-41-seconds/2077/291 "2013-12-18T15:03:50Z")

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Spoiler of Blast Pit c1a4, c1a4k 🙂  
0:11:15 [http://www.youtube.com/watch?v=PC0qFEO0gHo&feature=c4-overview&list=UUzT\_ActOGi0CcHSD\_atMtzA](http://www.youtube.com/watch?v=PC0qFEO0gHo&feature=c4-overview&list=UUzT_ActOGi0CcHSD_atMtzA)

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**Author:** ![ShouldBeNew](https://b-cdn.sourceruns.org/letter_avatar_proxy/v4/letter/s/dec6dc/32.png) [@ShouldBeNew](https://forums.sourceruns.org/u/ShouldBeNew)\
**Post date:** [December 31, 2013, 9:50am UTC](https://forums.sourceruns.org/t/half-life-segmented-in-20-minutes-41-seconds/2077/292 "2013-12-31T09:50:57Z")

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No christmas video ☹  
Are you still on this?

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**Author:** ![UnrealCanine](https://b-cdn.sourceruns.org/letter_avatar_proxy/v4/letter/u/cc9497/32.png) [@UnrealCanine](https://forums.sourceruns.org/u/UnrealCanine)\
**Post date:** [December 31, 2013, 4:03pm UTC](https://forums.sourceruns.org/t/half-life-segmented-in-20-minutes-41-seconds/2077/293 "2013-12-31T16:03:40Z")

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> [@ShouldBeNew](#):
>
> No christmas video ☹  
> Are you still on this?

No they cancelled the whole run. Sorry you had to find out like this

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**Author:** ![kernel](https://b-cdn.sourceruns.org/letter_avatar_proxy/v4/letter/k/7ea924/32.png) [@kernel](https://forums.sourceruns.org/u/kernel)\
**Post date:** [December 31, 2013, 4:12pm UTC](https://forums.sourceruns.org/t/half-life-segmented-in-20-minutes-41-seconds/2077/294 "2013-12-31T16:12:37Z")

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Unreal, wait, today is not april…

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**Author:** ![SuperFrizzio](https://b-cdn.sourceruns.org/letter_avatar_proxy/v4/letter/s/b2d939/32.png) [@SuperFrizzio](https://forums.sourceruns.org/u/SuperFrizzio)\
**Post date:** [December 31, 2013, 6:10pm UTC](https://forums.sourceruns.org/t/half-life-segmented-in-20-minutes-41-seconds/2077/295 "2013-12-31T18:10:30Z")

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> [@UnrealCanine](#):
>
> > [@ShouldBeNew](#):
> >
> > No christmas video ☹  
> > Are you still on this?
> 
> No they cancelled the whole run. Sorry you had to find out like this

Not funny…

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**Author:** ![ShouldBeNew](https://b-cdn.sourceruns.org/letter_avatar_proxy/v4/letter/s/dec6dc/32.png) [@ShouldBeNew](https://forums.sourceruns.org/u/ShouldBeNew)\
**Post date:** [December 31, 2013, 11:04pm UTC](https://forums.sourceruns.org/t/half-life-segmented-in-20-minutes-41-seconds/2077/296 "2013-12-31T23:04:32Z")

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> [@SuperFrizzio](#):
>
> > [@UnrealCanine](#):
> >
> > > [@ShouldBeNew](#):
> > >
> > > No christmas video ☹  
> > > Are you still on this?
> > 
> > No they cancelled the whole run. Sorry you had to find out like this
> 
> Not funny…

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**Author:** ![eli](https://b-cdn.sourceruns.org/letter_avatar_proxy/v4/letter/e/a9a28c/32.png) [@eli](https://forums.sourceruns.org/u/eli)\
**Post date:** [January 1, 2014, 12:30pm UTC](https://forums.sourceruns.org/t/half-life-segmented-in-20-minutes-41-seconds/2077/297 "2014-01-01T12:30:02Z")

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> [@quadrazid](#):
>
> Currently seg 19-27 is being worked on and will result in around 2s faster result.

People stop flooding, just waits. 31 dec 2013 they remakes 25-28 segments, I think it’s last segs are capturing now. Intresting, how % of explanation of run is made today.  
Quad, isn’t it better to rename segment 8a to 7 (8b to 8 nomber) or it’s named for order and understanding?

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**Author:** ![UnrealCanine](https://b-cdn.sourceruns.org/letter_avatar_proxy/v4/letter/u/cc9497/32.png) [@UnrealCanine](https://forums.sourceruns.org/u/UnrealCanine)\
**Post date:** [January 5, 2014, 12:16am UTC](https://forums.sourceruns.org/t/half-life-segmented-in-20-minutes-41-seconds/2077/298 "2014-01-05T00:16:26Z")

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Question;

Spider-waffle said scripts only saved 30-35 seconds in his run (and not needing a new mouse wheel)

How much time do you think is saved by scripts in HL20?

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**Author:** ![execut4ble](https://b-cdn.sourceruns.org/user_avatar/forums.sourceruns.org/execut4ble/32/14_2.png) [@execut4ble](https://forums.sourceruns.org/u/execut4ble)\
**Post date:** [January 5, 2014, 12:27am UTC](https://forums.sourceruns.org/t/half-life-segmented-in-20-minutes-41-seconds/2077/299 "2014-01-05T00:27:18Z")

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ALL OF IT.

Don’t forget triggerdelays are impossible scriptless. The one at the testchamber already saves up to 1 minute.  
Gauss Boost script should save up to 10 seconds.

don’t know about others though, will probably be mindblown once we see the answer ;D

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**Author:** ![RyanTheFoxx](https://b-cdn.sourceruns.org/user_avatar/forums.sourceruns.org/ryanthefoxx/32/722_2.png) [@RyanTheFoxx](https://forums.sourceruns.org/u/RyanTheFoxx)\
**Post date:** [January 5, 2014, 11:58am UTC](https://forums.sourceruns.org/t/half-life-segmented-in-20-minutes-41-seconds/2077/300 "2014-01-05T11:58:12Z")

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Can’t wait for this to be finished :3

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