# Half-Life segmented in 20 minutes 41 seconds

**URL:** <https://forums.sourceruns.org/t/half-life-segmented-in-20-minutes-41-seconds/2077>\
**Category:** λ Half-Life\
**Created:** [June 2, 2012, 1:40pm UTC](https://forums.sourceruns.org/t/half-life-segmented-in-20-minutes-41-seconds/2077 "2012-06-02T13:40:07Z")\
**Posts on this page:** 20\
**Page:** 14

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**Author:** ![ShouldBeNew](https://b-cdn.sourceruns.org/letter_avatar_proxy/v4/letter/s/dec6dc/32.png) [@ShouldBeNew](https://forums.sourceruns.org/u/ShouldBeNew)\
**Post date:** [November 18, 2013, 4:29pm UTC](https://forums.sourceruns.org/t/half-life-segmented-in-20-minutes-41-seconds/2077/261 "2013-11-18T16:29:14Z")

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115 fov

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**Author:** ![execut4ble](https://b-cdn.sourceruns.org/user_avatar/forums.sourceruns.org/execut4ble/32/14_2.png) [@execut4ble](https://forums.sourceruns.org/u/execut4ble)\
**Post date:** [November 18, 2013, 6:26pm UTC](https://forums.sourceruns.org/t/half-life-segmented-in-20-minutes-41-seconds/2077/262 "2013-11-18T18:26:52Z")

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Warned for using variable default\_fov with value 360.000000 (1 violation(s))

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**Author:** ![quadrazid](https://b-cdn.sourceruns.org/letter_avatar_proxy/v4/letter/q/f6c823/32.png) [@quadrazid](https://forums.sourceruns.org/u/quadrazid)\
**Post date:** [November 18, 2013, 6:51pm UTC](https://forums.sourceruns.org/t/half-life-segmented-in-20-minutes-41-seconds/2077/263 "2013-11-18T18:51:43Z")

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Reminds me of this classic.  
 ![](https://dl.dropboxusercontent.com/u/9297051/HL/180.PNG)

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**Author:** ![quadrazid](https://b-cdn.sourceruns.org/letter_avatar_proxy/v4/letter/q/f6c823/32.png) [@quadrazid](https://forums.sourceruns.org/u/quadrazid)\
**Post date:** [November 23, 2013, 12:23am UTC](https://forums.sourceruns.org/t/half-life-segmented-in-20-minutes-41-seconds/2077/264 "2013-11-23T00:23:05Z")

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> [@quadrazid](#):
>
> Nihilanth have been slightly delayed but also a bit shorter. Found a new glitch to make him stop regenerating the last 500hp (out of 1000). So the fight will now take about 1.3s rather than 2.0s.

It’s done. The fighting was completed in ~1.0 seconds. As long as it takes for a satchel to get explodable and as long as it takes for Nihilanth to regenerate 500hp (50hp/.1s). This is the minimum time limit that he can be completed in as far as I know.  
However I get random results on the part from last damage to map ending. Varies as much as 39-45s. I’m not sure of the reason behind this.

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**Author:** ![execut4ble](https://b-cdn.sourceruns.org/user_avatar/forums.sourceruns.org/execut4ble/32/14_2.png) [@execut4ble](https://forums.sourceruns.org/u/execut4ble)\
**Post date:** [November 23, 2013, 8:21am UTC](https://forums.sourceruns.org/t/half-life-segmented-in-20-minutes-41-seconds/2077/265 "2013-11-23T08:21:57Z")

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gg

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**Author:** ![Pineapple](https://b-cdn.sourceruns.org/letter_avatar_proxy/v4/letter/p/7993a0/32.png) [@Pineapple](https://forums.sourceruns.org/u/Pineapple)\
**Post date:** [November 23, 2013, 8:47am UTC](https://forums.sourceruns.org/t/half-life-segmented-in-20-minutes-41-seconds/2077/266 "2013-11-23T08:47:53Z")

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gg

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**Author:** ![YaLTeR](https://b-cdn.sourceruns.org/user_avatar/forums.sourceruns.org/yalter/32/553_2.png) [@YaLTeR](https://forums.sourceruns.org/u/YaLTeR)\
**Post date:** [November 23, 2013, 8:48am UTC](https://forums.sourceruns.org/t/half-life-segmented-in-20-minutes-41-seconds/2077/267 "2013-11-23T08:48:24Z")

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gg

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**Author:** ![ShouldBeNew](https://b-cdn.sourceruns.org/letter_avatar_proxy/v4/letter/s/dec6dc/32.png) [@ShouldBeNew](https://forums.sourceruns.org/u/ShouldBeNew)\
**Post date:** [November 23, 2013, 9:21am UTC](https://forums.sourceruns.org/t/half-life-segmented-in-20-minutes-41-seconds/2077/268 "2013-11-23T09:21:39Z")

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gg

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**Author:** ![Mehis](https://b-cdn.sourceruns.org/letter_avatar_proxy/v4/letter/m/7cd45c/32.png) [@Mehis](https://forums.sourceruns.org/u/Mehis)\
**Post date:** [November 23, 2013, 9:36am UTC](https://forums.sourceruns.org/t/half-life-segmented-in-20-minutes-41-seconds/2077/269 "2013-11-23T09:36:42Z")

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gg no re

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**Author:** ![quadrazid](https://b-cdn.sourceruns.org/letter_avatar_proxy/v4/letter/q/f6c823/32.png) [@quadrazid](https://forums.sourceruns.org/u/quadrazid)\
**Post date:** [November 23, 2013, 11:32am UTC](https://forums.sourceruns.org/t/half-life-segmented-in-20-minutes-41-seconds/2077/270 "2013-11-23T11:32:41Z")

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Ty : \>

> [@quadrazid](#):
>
> However I get random results on the part from last damage to map ending. Varies as much as 39-45s. I’m not sure of the reason behind this.

[https://dl.dropboxusercontent.com/u/9297051/HL/319f.sav](https://dl.dropboxusercontent.com/u/9297051/HL/319f.sav)  
Anyone is welcome to try. From save to map end. Detonate satchel asap. take out the last crystal. Make the finishing brain shot. Wait out the sequence. Current best: 39.82

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**Author:** ![YaLTeR](https://b-cdn.sourceruns.org/user_avatar/forums.sourceruns.org/yalter/32/553_2.png) [@YaLTeR](https://forums.sourceruns.org/u/YaLTeR)\
**Post date:** [November 23, 2013, 12:03pm UTC](https://forums.sourceruns.org/t/half-life-segmented-in-20-minutes-41-seconds/2077/271 "2013-11-23T12:03:26Z")

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I looked through the map and the code a bit, adding up all the numbers it should be 39s, I am not sure yet where all the randomness comes from.

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**Author:** ![kernel](https://b-cdn.sourceruns.org/letter_avatar_proxy/v4/letter/k/7ea924/32.png) [@kernel](https://forums.sourceruns.org/u/kernel)\
**Post date:** [November 23, 2013, 12:05pm UTC](https://forums.sourceruns.org/t/half-life-segmented-in-20-minutes-41-seconds/2077/272 "2013-11-23T12:05:22Z")

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wow, just wow.

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**Author:** ![Zezima242](https://b-cdn.sourceruns.org/letter_avatar_proxy/v4/letter/z/b3f665/32.png) [@Zezima242](https://forums.sourceruns.org/u/Zezima242)\
**Post date:** [November 23, 2013, 7:54pm UTC](https://forums.sourceruns.org/t/half-life-segmented-in-20-minutes-41-seconds/2077/273 "2013-11-23T19:54:51Z")

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Ahah. He (or they) still managed to get 1 hp at Nihilanth fight. Great. Awesome job!

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**Author:** ![igge](https://b-cdn.sourceruns.org/letter_avatar_proxy/v4/letter/i/3d9bf3/32.png) [@igge](https://forums.sourceruns.org/u/igge)\
**Post date:** [November 23, 2013, 8:19pm UTC](https://forums.sourceruns.org/t/half-life-segmented-in-20-minutes-41-seconds/2077/274 "2013-11-23T20:19:41Z")

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Congratulations on finally finishing this! I’m amazed at how you guys kept this up so well, and how you managed to constantly keep cutting time. Do you have any sort of ETA for the release now that you’ve actually finished the run, but seeing as you’re going to make the explanation video and everything prior?

Anyway, good job to everyone involved.

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**Author:** ![quadrazid](https://b-cdn.sourceruns.org/letter_avatar_proxy/v4/letter/q/f6c823/32.png) [@quadrazid](https://forums.sourceruns.org/u/quadrazid)\
**Post date:** [November 24, 2013, 10:22am UTC](https://forums.sourceruns.org/t/half-life-segmented-in-20-minutes-41-seconds/2077/275 "2013-11-24T10:22:50Z")

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Thanks a lot! I’ve just started the capturing. And crashfort will try to redo seg 1-7. So let’s say Christmas to begin with.

> [@YaLTeR](#):
>
> I looked through the map and the code a bit, adding up all the numbers it should be 39s, I am not sure yet where all the randomness comes from.

Turns out that Nihilanth just gotta be in his top position so he got a shorter path up to his final sequences. Coolkid got it down to 39.12

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**Author:** ![DaleLewill](https://b-cdn.sourceruns.org/letter_avatar_proxy/v4/letter/d/bc79bd/32.png) [@DaleLewill](https://forums.sourceruns.org/u/DaleLewill)\
**Post date:** [November 24, 2013, 1:06pm UTC](https://forums.sourceruns.org/t/half-life-segmented-in-20-minutes-41-seconds/2077/276 "2013-11-24T13:06:51Z")

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Holy shit! The thought of this run being released within a month is INSANE! Nice work by all runners and supporters, this one is one for the history-books 😃

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**Author:** ![Centaurium](https://b-cdn.sourceruns.org/user_avatar/forums.sourceruns.org/centaurium/32/206_2.png) [@Centaurium](https://forums.sourceruns.org/u/Centaurium)\
**Post date:** [November 24, 2013, 2:46pm UTC](https://forums.sourceruns.org/t/half-life-segmented-in-20-minutes-41-seconds/2077/277 "2013-11-24T14:46:46Z")

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omgitsdaleomgomg

But nice 😃 I can’t believe it’s this close to being done 😃

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**Author:** ![Inexistence](https://b-cdn.sourceruns.org/letter_avatar_proxy/v4/letter/i/d26b3c/32.png) [@Inexistence](https://forums.sourceruns.org/u/Inexistence)\
**Post date:** [November 24, 2013, 4:43pm UTC](https://forums.sourceruns.org/t/half-life-segmented-in-20-minutes-41-seconds/2077/278 "2013-11-24T16:43:19Z")

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So excited. Congrats on finishing it. I can’t wait to see it.

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**Author:** ![eli](https://b-cdn.sourceruns.org/letter_avatar_proxy/v4/letter/e/a9a28c/32.png) [@eli](https://forums.sourceruns.org/u/eli)\
**Post date:** [November 24, 2013, 5:07pm UTC](https://forums.sourceruns.org/t/half-life-segmented-in-20-minutes-41-seconds/2077/279 "2013-11-24T17:07:01Z")

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> [@quadrazid](#):
>
> Thanks a lot! I’ve just started the capturing. And crashfort will try to redo seg 1-7. So let’s say Christmas to begin with.

Great! Congratulations with speedrun completion. We have been waiting for this historic moment:)  
Will any trailer (or unused in the final tricks) before relise? Commentary film are planned immediately with HLSR21?

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**Author:** ![n00b](https://b-cdn.sourceruns.org/letter_avatar_proxy/v4/letter/n/2bfe46/32.png) [@n00b](https://forums.sourceruns.org/u/n00b)\
**Post date:** [November 24, 2013, 6:11pm UTC](https://forums.sourceruns.org/t/half-life-segmented-in-20-minutes-41-seconds/2077/280 "2013-11-24T18:11:29Z")

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Nice job. Can someone answer a complete n00b these questions?

1. I saw a thread here about how ot get out of the tram. Could you use that to skip the tram ride?
2. In the noclip speedrun you fly directly to the ending tram, I strongly suspect it’s not feasible to damage boost up there, but did you ever consider it?

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