# Half-Life segmented in 20 minutes 41 seconds

**URL:** <https://forums.sourceruns.org/t/half-life-segmented-in-20-minutes-41-seconds/2077>\
**Category:** λ Half-Life\
**Created:** [June 2, 2012, 1:40pm UTC](https://forums.sourceruns.org/t/half-life-segmented-in-20-minutes-41-seconds/2077 "2012-06-02T13:40:07Z")\
**Posts on this page:** 20\
**Page:** 13

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**Author:** ![quadrazid](https://b-cdn.sourceruns.org/letter_avatar_proxy/v4/letter/q/f6c823/32.png) [@quadrazid](https://forums.sourceruns.org/u/quadrazid)\
**Post date:** [November 10, 2013, 8:57am UTC](https://forums.sourceruns.org/t/half-life-segmented-in-20-minutes-41-seconds/2077/241 "2013-11-10T08:57:43Z")

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SW had 5 segments on Nihilanth. So segment count will be tenfold and the time will be reduced by around 19 seconds.  
So if applying SDA segment penalty it would actually turn out 6s slower ; \>

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**Author:** ![OMalley](https://b-cdn.sourceruns.org/letter_avatar_proxy/v4/letter/o/b5a626/32.png) [@OMalley](https://forums.sourceruns.org/u/OMalley)\
**Post date:** [November 10, 2013, 10:09am UTC](https://forums.sourceruns.org/t/half-life-segmented-in-20-minutes-41-seconds/2077/242 "2013-11-10T10:09:53Z")

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Going to be honest here, I think you are insane.

You can take that as a compliment if you like.

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**Author:** ![Cameron\_D](https://b-cdn.sourceruns.org/user_avatar/forums.sourceruns.org/cameron_d/32/251_2.png) [@Cameron\_D](https://forums.sourceruns.org/u/Cameron_D)\
**Post date:** [November 10, 2013, 1:45pm UTC](https://forums.sourceruns.org/t/half-life-segmented-in-20-minutes-41-seconds/2077/243 "2013-11-10T13:45:14Z")

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I’m guessing that you’re segmenting lots there to cause things to reload faster or something?

EDIT: Wait, is that reduced _by_ or _to_ 19 seconds?

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**Author:** ![execut4ble](https://b-cdn.sourceruns.org/user_avatar/forums.sourceruns.org/execut4ble/32/14_2.png) [@execut4ble](https://forums.sourceruns.org/u/execut4ble)\
**Post date:** [November 10, 2013, 3:59pm UTC](https://forums.sourceruns.org/t/half-life-segmented-in-20-minutes-41-seconds/2077/244 "2013-11-10T15:59:57Z")

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[http://wiki.sourceruns.org/wiki/Fastfire](http://wiki.sourceruns.org/wiki/Fastfire) - this trick needs a lot of segments 😛

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**Author:** ![quadrazid](https://b-cdn.sourceruns.org/letter_avatar_proxy/v4/letter/q/f6c823/32.png) [@quadrazid](https://forums.sourceruns.org/u/quadrazid)\
**Post date:** [November 11, 2013, 11:26pm UTC](https://forums.sourceruns.org/t/half-life-segmented-in-20-minutes-41-seconds/2077/245 "2013-11-11T23:26:13Z")

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By\* 22\* seconds, sorry. Nihilanth’s 2000hp will be down in 2.0s starting from the first shot. Then it’s 13s til his head open up for finalization. Then another 28s til the map ends. So the actual fighting will go on for 2s compared to SW’s ~24s. You’ll hear briefly about it in the SourceCast.

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**Author:** ![goatrope](https://b-cdn.sourceruns.org/letter_avatar_proxy/v4/letter/g/5fc32e/32.png) [@goatrope](https://forums.sourceruns.org/u/goatrope)\
**Post date:** [November 12, 2013, 7:40pm UTC](https://forums.sourceruns.org/t/half-life-segmented-in-20-minutes-41-seconds/2077/246 "2013-11-12T19:40:00Z")

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looking forward to this run 8)

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**Author:** ![TaylorTotFTW](https://b-cdn.sourceruns.org/letter_avatar_proxy/v4/letter/t/838e76/32.png) [@TaylorTotFTW](https://forums.sourceruns.org/u/TaylorTotFTW)\
**Post date:** [November 12, 2013, 9:25pm UTC](https://forums.sourceruns.org/t/half-life-segmented-in-20-minutes-41-seconds/2077/247 "2013-11-12T21:25:48Z")

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> [@quadrazid](#):
>
> Nihilanth’s 2000hp will be down in 2.0s starting from the first shot.

literally drowning in my hype

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**Author:** ![YaLTeR](https://b-cdn.sourceruns.org/user_avatar/forums.sourceruns.org/yalter/32/553_2.png) [@YaLTeR](https://forums.sourceruns.org/u/YaLTeR)\
**Post date:** [November 14, 2013, 6:13am UTC](https://forums.sourceruns.org/t/half-life-segmented-in-20-minutes-41-seconds/2077/248 "2013-11-14T06:13:41Z")

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> [@quadrazid](#):
>
> So the actual fighting will go on for 2s compared to SW’s ~24s.

Wow. _opgauss_

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**Author:** ![TaylorTotFTW](https://b-cdn.sourceruns.org/letter_avatar_proxy/v4/letter/t/838e76/32.png) [@TaylorTotFTW](https://forums.sourceruns.org/u/TaylorTotFTW)\
**Post date:** [November 16, 2013, 9:00pm UTC](https://forums.sourceruns.org/t/half-life-segmented-in-20-minutes-41-seconds/2077/249 "2013-11-16T21:00:49Z")

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quad you said in the new sourcecast that HL21 won’t be out for another month because no segments are encoded

say it aint so ☹

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**Author:** ![Elgu](https://b-cdn.sourceruns.org/letter_avatar_proxy/v4/letter/e/b5a626/32.png) [@Elgu](https://forums.sourceruns.org/u/Elgu)\
**Post date:** [November 17, 2013, 12:08am UTC](https://forums.sourceruns.org/t/half-life-segmented-in-20-minutes-41-seconds/2077/250 "2013-11-17T00:08:02Z")

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In what fov are you gonna record the run?

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**Author:** ![execut4ble](https://b-cdn.sourceruns.org/user_avatar/forums.sourceruns.org/execut4ble/32/14_2.png) [@execut4ble](https://forums.sourceruns.org/u/execut4ble)\
**Post date:** [November 17, 2013, 8:23am UTC](https://forums.sourceruns.org/t/half-life-segmented-in-20-minutes-41-seconds/2077/251 "2013-11-17T08:23:29Z")

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Probably 110, because on 16:9 it equals to 90 (default value) on 4:3

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<div class="post-metadata">

**Author:** ![quadrazid](https://b-cdn.sourceruns.org/letter_avatar_proxy/v4/letter/q/f6c823/32.png) [@quadrazid](https://forums.sourceruns.org/u/quadrazid)\
**Post date:** [November 17, 2013, 10:37am UTC](https://forums.sourceruns.org/t/half-life-segmented-in-20-minutes-41-seconds/2077/252 "2013-11-17T10:37:16Z")

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106.27 on 16:9 equals 90 on 4:3. But it generally looks better with a bit higher fov.  
What do you guys think?

[https://dl.dropboxusercontent.com/u/9297051/HL/106.jpg](https://dl.dropboxusercontent.com/u/9297051/HL/106.jpg)  
[https://dl.dropboxusercontent.com/u/9297051/HL/110.jpg](https://dl.dropboxusercontent.com/u/9297051/HL/110.jpg)  
[https://dl.dropboxusercontent.com/u/9297051/HL/115.jpg](https://dl.dropboxusercontent.com/u/9297051/HL/115.jpg)  
[https://dl.dropboxusercontent.com/u/9297051/HL/120.jpg](https://dl.dropboxusercontent.com/u/9297051/HL/120.jpg)

Nihilanth have been slightly delayed but also a bit shorter. Found a new glitch to make him stop regenerating the last 500hp (out of 1000). So the fight will now take about 1.3s rather than 2.0s.

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**Author:** ![execut4ble](https://b-cdn.sourceruns.org/user_avatar/forums.sourceruns.org/execut4ble/32/14_2.png) [@execut4ble](https://forums.sourceruns.org/u/execut4ble)\
**Post date:** [November 17, 2013, 10:39am UTC](https://forums.sourceruns.org/t/half-life-segmented-in-20-minutes-41-seconds/2077/253 "2013-11-17T10:39:39Z")

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Well, since I play with 110 from the beginning of time, I’m gonna go with that because 106 looks too zoomed in and higher values look like they distort the view.

EDIT: well maybe 115 too  
EDIT2: w/e just use what you’ve used for your previous runs

> Nihilanth have been slightly delayed but also a bit shorter. Found a new glitch to make him stop regenerating the last 500hp (out of 1000). So the fight will now take about 1.3s rather than 2.0s.

oh wow, I wonder how it works.

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<div class="post-metadata">

**Author:** ![Elgu](https://b-cdn.sourceruns.org/letter_avatar_proxy/v4/letter/e/b5a626/32.png) [@Elgu](https://forums.sourceruns.org/u/Elgu)\
**Post date:** [November 17, 2013, 12:22pm UTC](https://forums.sourceruns.org/t/half-life-segmented-in-20-minutes-41-seconds/2077/254 "2013-11-17T12:22:52Z")

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> [@quadrazid](#):
>
> What do you guys think?

110 fov looks the best IMO

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**Author:** ![D4rw1N](https://b-cdn.sourceruns.org/user_avatar/forums.sourceruns.org/d4rw1n/32/15_2.png) [@D4rw1N](https://forums.sourceruns.org/u/D4rw1N)\
**Post date:** [November 17, 2013, 1:02pm UTC](https://forums.sourceruns.org/t/half-life-segmented-in-20-minutes-41-seconds/2077/255 "2013-11-17T13:02:41Z")

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Agreed, 110 looked like the best option to me.

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**Author:** ![Centaurium](https://b-cdn.sourceruns.org/user_avatar/forums.sourceruns.org/centaurium/32/206_2.png) [@Centaurium](https://forums.sourceruns.org/u/Centaurium)\
**Post date:** [November 17, 2013, 2:05pm UTC](https://forums.sourceruns.org/t/half-life-segmented-in-20-minutes-41-seconds/2077/256 "2013-11-17T14:05:30Z")

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115 and above is just too distracting, so I vote for either 106 or 110.

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**Author:** ![UnrealCanine](https://b-cdn.sourceruns.org/letter_avatar_proxy/v4/letter/u/cc9497/32.png) [@UnrealCanine](https://forums.sourceruns.org/u/UnrealCanine)\
**Post date:** [November 17, 2013, 9:10pm UTC](https://forums.sourceruns.org/t/half-life-segmented-in-20-minutes-41-seconds/2077/257 "2013-11-17T21:10:19Z")

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180 Quake Pro

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**Author:** ![S11](https://b-cdn.sourceruns.org/letter_avatar_proxy/v4/letter/s/d9b06d/32.png) [@S11](https://forums.sourceruns.org/u/S11)\
**Post date:** [November 17, 2013, 10:38pm UTC](https://forums.sourceruns.org/t/half-life-segmented-in-20-minutes-41-seconds/2077/258 "2013-11-17T22:38:29Z")

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Everyone knows 65 is the only FOV

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**Author:** ![YaLTeR](https://b-cdn.sourceruns.org/user_avatar/forums.sourceruns.org/yalter/32/553_2.png) [@YaLTeR](https://forums.sourceruns.org/u/YaLTeR)\
**Post date:** [November 18, 2013, 1:20pm UTC](https://forums.sourceruns.org/t/half-life-segmented-in-20-minutes-41-seconds/2077/259 "2013-11-18T13:20:33Z")

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360 so that we can’t miss some awesomeness accidentally.

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**Author:** ![Endless](https://b-cdn.sourceruns.org/letter_avatar_proxy/v4/letter/e/a88e57/32.png) [@Endless](https://forums.sourceruns.org/u/Endless)\
**Post date:** [November 18, 2013, 3:06pm UTC](https://forums.sourceruns.org/t/half-life-segmented-in-20-minutes-41-seconds/2077/260 "2013-11-18T15:06:04Z")

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I vote 110, seems like a good balance between vision and distortion and it makes movement ‘feel’ faster than lower FOVs.

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