# Half-Life (Ps2) speedruns by Superfrizzio

**URL:** <https://forums.sourceruns.org/t/half-life-ps2-speedruns-by-superfrizzio/2079>\
**Category:** λ Half-Life\
**Created:** [June 14, 2012, 2:43pm UTC](https://forums.sourceruns.org/t/half-life-ps2-speedruns-by-superfrizzio/2079 "2012-06-14T14:43:37Z")\
**Posts on this page:** 20\
**Page:** 7

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**Author:** ![SuperFrizzio](https://b-cdn.sourceruns.org/letter_avatar_proxy/v4/letter/s/b2d939/32.png) [@SuperFrizzio](https://forums.sourceruns.org/u/SuperFrizzio)\
**Post date:** [October 28, 2012, 8:18am UTC](https://forums.sourceruns.org/t/half-life-ps2-speedruns-by-superfrizzio/2079/121 "2012-10-28T08:18:50Z")

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How can I prove that what I’m doing it’s a SS?  
Also are there any problems if I keep all the loadings in the run? Cut more than +80 loadings with movie maker in a single clip it’s frustating

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**Author:** ![igge](https://b-cdn.sourceruns.org/letter_avatar_proxy/v4/letter/i/3d9bf3/32.png) [@igge](https://forums.sourceruns.org/u/igge)\
**Post date:** [October 28, 2012, 1:12pm UTC](https://forums.sourceruns.org/t/half-life-ps2-speedruns-by-superfrizzio/2079/122 "2012-10-28T13:12:20Z")

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Don’t use movie maker then?

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**Author:** ![S11](https://b-cdn.sourceruns.org/letter_avatar_proxy/v4/letter/s/d9b06d/32.png) [@S11](https://forums.sourceruns.org/u/S11)\
**Post date:** [October 28, 2012, 1:58pm UTC](https://forums.sourceruns.org/t/half-life-ps2-speedruns-by-superfrizzio/2079/123 "2012-10-28T13:58:55Z")

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SDA does not allow you to cut out the loadings on PS2.

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**Author:** ![SuperFrizzio](https://b-cdn.sourceruns.org/letter_avatar_proxy/v4/letter/s/b2d939/32.png) [@SuperFrizzio](https://forums.sourceruns.org/u/SuperFrizzio)\
**Post date:** [October 28, 2012, 4:17pm UTC](https://forums.sourceruns.org/t/half-life-ps2-speedruns-by-superfrizzio/2079/124 "2012-10-28T16:17:21Z")

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Ok, thanks

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**Author:** ![S11](https://b-cdn.sourceruns.org/letter_avatar_proxy/v4/letter/s/d9b06d/32.png) [@S11](https://forums.sourceruns.org/u/S11)\
**Post date:** [October 29, 2012, 2:44am UTC](https://forums.sourceruns.org/t/half-life-ps2-speedruns-by-superfrizzio/2079/125 "2012-10-29T02:44:13Z")

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Don’t quote me on it btw. I read that loading times are counted on console. (it does for Portal xbox). I’m not sure what the deal is with cutting them out of the video for aesthetic purposes.

I’ll get back to you on this, there’s something else.

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**Author:** ![SuperFrizzio](https://b-cdn.sourceruns.org/letter_avatar_proxy/v4/letter/s/b2d939/32.png) [@SuperFrizzio](https://forums.sourceruns.org/u/SuperFrizzio)\
**Post date:** [November 4, 2012, 4:02pm UTC](https://forums.sourceruns.org/t/half-life-ps2-speedruns-by-superfrizzio/2079/126 "2012-11-04T16:02:52Z")

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Half-Life (Ps2) Single-Segment speedrun on Hard in 57:20

Time with loadings: 1:05:41  
Time without loadings: 57:20

I will upload a video with my camera that shows me playing big parts of HL without dying or saving as a prove that what I did it’s a SS

Enjoy! 🙂

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**Author:** ![S11](https://b-cdn.sourceruns.org/letter_avatar_proxy/v4/letter/s/d9b06d/32.png) [@S11](https://forums.sourceruns.org/u/S11)\
**Post date:** [November 4, 2012, 6:08pm UTC](https://forums.sourceruns.org/t/half-life-ps2-speedruns-by-superfrizzio/2079/127 "2012-11-04T18:08:35Z")

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Already?

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**Author:** ![quadrazid](https://b-cdn.sourceruns.org/letter_avatar_proxy/v4/letter/q/f6c823/32.png) [@quadrazid](https://forums.sourceruns.org/u/quadrazid)\
**Post date:** [November 4, 2012, 6:15pm UTC](https://forums.sourceruns.org/t/half-life-ps2-speedruns-by-superfrizzio/2079/128 "2012-11-04T18:15:37Z")

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I’ve never seen a speedrun with 1:1 aspect ratio before. 57min, really impressive for PS2.

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**Author:** ![Arvin](https://b-cdn.sourceruns.org/letter_avatar_proxy/v4/letter/a/a88e57/32.png) [@Arvin](https://forums.sourceruns.org/u/Arvin)\
**Post date:** [November 4, 2012, 6:21pm UTC](https://forums.sourceruns.org/t/half-life-ps2-speedruns-by-superfrizzio/2079/129 "2012-11-04T18:21:00Z")

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I actually like it.  
Is this like a practice thing that you did or is it the final speedrun?

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**Author:** ![SuperFrizzio](https://b-cdn.sourceruns.org/letter_avatar_proxy/v4/letter/s/b2d939/32.png) [@SuperFrizzio](https://forums.sourceruns.org/u/SuperFrizzio)\
**Post date:** [November 29, 2012, 2:50pm UTC](https://forums.sourceruns.org/t/half-life-ps2-speedruns-by-superfrizzio/2079/130 "2012-11-29T14:50:38Z")

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Xen Attacks speedrun in 1:52 (Single-Segment)

This run was on single-player mode

Enjoy!

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**Author:** ![SuperFrizzio](https://b-cdn.sourceruns.org/letter_avatar_proxy/v4/letter/s/b2d939/32.png) [@SuperFrizzio](https://forums.sourceruns.org/u/SuperFrizzio)\
**Post date:** [December 28, 2012, 9:07pm UTC](https://forums.sourceruns.org/t/half-life-ps2-speedruns-by-superfrizzio/2079/131 "2012-12-28T21:07:35Z")

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Half-Life (Ps2) Alien Mode speedrun in 41:12

Enjoy!

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**Author:** ![Arianon](https://b-cdn.sourceruns.org/user_avatar/forums.sourceruns.org/arianon/32/30_2.png) [@Arianon](https://forums.sourceruns.org/u/Arianon)\
**Post date:** [December 28, 2012, 11:53pm UTC](https://forums.sourceruns.org/t/half-life-ps2-speedruns-by-superfrizzio/2079/132 "2012-12-28T23:53:43Z")

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Pretty cool run man, and this Alien Mode is really awesome!

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**Author:** ![SuperFrizzio](https://b-cdn.sourceruns.org/letter_avatar_proxy/v4/letter/s/b2d939/32.png) [@SuperFrizzio](https://forums.sourceruns.org/u/SuperFrizzio)\
**Post date:** [January 16, 2014, 1:04pm UTC](https://forums.sourceruns.org/t/half-life-ps2-speedruns-by-superfrizzio/2079/133 "2014-01-16T13:04:00Z")

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I’m thinking about a 9mmhandgun run but I dunno if you will find this speedrun interesting…

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**Author:** ![Zezima242](https://b-cdn.sourceruns.org/letter_avatar_proxy/v4/letter/z/b3f665/32.png) [@Zezima242](https://forums.sourceruns.org/u/Zezima242)\
**Post date:** [January 16, 2014, 5:58pm UTC](https://forums.sourceruns.org/t/half-life-ps2-speedruns-by-superfrizzio/2079/134 "2014-01-16T17:58:39Z")

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But what about Apprehension press. The only way to break the hatch is using a crowbar.

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**Author:** ![Arianon](https://b-cdn.sourceruns.org/user_avatar/forums.sourceruns.org/arianon/32/30_2.png) [@Arianon](https://forums.sourceruns.org/u/Arianon)\
**Post date:** [January 16, 2014, 6:18pm UTC](https://forums.sourceruns.org/t/half-life-ps2-speedruns-by-superfrizzio/2079/135 "2014-01-16T18:18:15Z")

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Exec said it’s a similar situation to lowerlogic’s Crowbar-only run where he had to use the rocket launcher to progress through the game (d2\_prison\_01).

So he might have to use the crowbar until reaching the barney with the 9mmhandgun after the beginning of Residue Processing.

Although I really don’t know how you’ll handle the ammo management, now that would be really interesting.

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**Author:** ![YaLTeR](https://b-cdn.sourceruns.org/user_avatar/forums.sourceruns.org/yalter/32/553_2.png) [@YaLTeR](https://forums.sourceruns.org/u/YaLTeR)\
**Post date:** [January 16, 2014, 6:32pm UTC](https://forums.sourceruns.org/t/half-life-ps2-speedruns-by-superfrizzio/2079/136 "2014-01-16T18:32:26Z")

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> [@Arianon](#):
>
> Exec said it’s a similar situation to lowerlogic’s Crowbar-only run where he had to use the rocket launcher to progress through the game (d2\_prison\_01).
> 
> So he might have to use the crowbar until reaching the barney with the 9mmhandgun after the beginning of Residue Processing.
> 
> Although I really don’t know how you’ll handle the ammo management, now that would be really interesting.

On PS2 you get full ammo on the first weapon pickup AFAIK.

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<div class="post-metadata">

**Author:** ![SuperFrizzio](https://b-cdn.sourceruns.org/letter_avatar_proxy/v4/letter/s/b2d939/32.png) [@SuperFrizzio](https://forums.sourceruns.org/u/SuperFrizzio)\
**Post date:** [January 16, 2014, 7:16pm UTC](https://forums.sourceruns.org/t/half-life-ps2-speedruns-by-superfrizzio/2079/137 "2014-01-16T19:16:08Z")

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> [@Arianon](#):
>
> So he might have to use the crowbar until reaching the barney with the 9mmhandgun after the beginning of Residue Processing.

Exactly

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**Author:** ![execut4ble](https://b-cdn.sourceruns.org/user_avatar/forums.sourceruns.org/execut4ble/32/14_2.png) [@execut4ble](https://forums.sourceruns.org/u/execut4ble)\
**Post date:** [January 16, 2014, 7:21pm UTC](https://forums.sourceruns.org/t/half-life-ps2-speedruns-by-superfrizzio/2079/138 "2014-01-16T19:21:04Z")

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Ammo dupe barney on PC

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**Author:** ![quadrazid](https://b-cdn.sourceruns.org/letter_avatar_proxy/v4/letter/q/f6c823/32.png) [@quadrazid](https://forums.sourceruns.org/u/quadrazid)\
**Post date:** [January 16, 2014, 9:43pm UTC](https://forums.sourceruns.org/t/half-life-ps2-speedruns-by-superfrizzio/2079/139 "2014-01-16T21:43:14Z")

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More interesting to take detours for extra ammo if needed.

For Residue Proceeding I think it’s possible w/o crowbar. Should be possible to lure a headcrab into the silo and into the pipe letting barney see it and make him break the grill.

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**Author:** ![OMalley](https://b-cdn.sourceruns.org/letter_avatar_proxy/v4/letter/o/b5a626/32.png) [@OMalley](https://forums.sourceruns.org/u/OMalley)\
**Post date:** [January 17, 2014, 3:56am UTC](https://forums.sourceruns.org/t/half-life-ps2-speedruns-by-superfrizzio/2079/140 "2014-01-17T03:56:11Z")

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> [@quadrazid](#):
>
> More interesting to take detours for extra ammo if needed.
> 
> For Residue Proceeding I think it’s possible w/o crowbar. Should be possible to lure a headcrab into the silo and into the pipe letting barney see it and make him break the grill.

Seeing that would be pretty amazing.

EDIT: Just looked around at that area for a minute or two, and I’m not sure it would be possible to get a headcrab up there…

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