# Half-Life (Ps2) speedruns by Superfrizzio

**URL:** <https://forums.sourceruns.org/t/half-life-ps2-speedruns-by-superfrizzio/2079>\
**Category:** λ Half-Life\
**Created:** [June 14, 2012, 2:43pm UTC](https://forums.sourceruns.org/t/half-life-ps2-speedruns-by-superfrizzio/2079 "2012-06-14T14:43:37Z")\
**Posts on this page:** 20\
**Page:** 1

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**Author:** ![SuperFrizzio](https://b-cdn.sourceruns.org/letter_avatar_proxy/v4/letter/s/b2d939/32.png) [@SuperFrizzio](https://forums.sourceruns.org/u/SuperFrizzio)\
**Post date:** [June 14, 2012, 2:43pm UTC](https://forums.sourceruns.org/t/half-life-ps2-speedruns-by-superfrizzio/2079/1 "2012-06-14T14:43:37Z")

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Half-Life (Ps2) speedrun in 44:37

Hard difficulty, 218 segments

Differences video: [www.youtube.com/watch?v=B8es3kUS4MU](http://www.youtube.com/watch?v=B8es3kUS4MU)

Half-Life (Ps2) 100% speedrun in 1:20:01

438 segments, medium difficulty

Half-Life (Ps2) Alien Mode speedrun in 41:12

211 segments

Half-Life (Ps2) Hazard Course speedrun in 5:11

22 segments

Differences video: [www.youtube.com/watch?v=o--CoJiqOUg](http://www.youtube.com/watch?v=o--CoJiqOUg)

Half-Life (Ps2) Single-Segment speedrun in 57:20

Hard difficulty, 1:05:41 with loadings

Other runs:

Half-Life (Decay) Xen Attacks (1:52)  
Difficulty: //  
Number of Segments: 1  
Time: 1:52  
Link: [http://youtu.be/rSW5EiCtxyg](http://youtu.be/rSW5EiCtxyg)

Half-Life (Decay) Dual Access (7:44)  
Difficulty: //  
Number of Segments: 2  
Time: 7:44  
Link: [www.youtube.com/watch?v=BbRAOYt6V5Q](http://www.youtube.com/watch?v=BbRAOYt6V5Q)

Half-Life Chapter “We’ve Got Hostiles” without Scientist skip (1:07)  
Difficulty: Hard  
Number of Segments: 1  
Time: 1:07  
Link: [http://www.youtube.com/watch?v=jIDXHqd5j5M](http://www.youtube.com/watch?v=jIDXHqd5j5M)

Half-Life Chapter Office Complex without Scientist and Barney skip (3:17) Difficult: Hard  
Number of Segments: 1  
Time: 3:17  
Link: [http://www.youtube.com/watch?v=Qmt70EtHJqY](http://www.youtube.com/watch?v=Qmt70EtHJqY)

Half-Life Chapter Unforseen Consequences without testchamber & sewers bridges skips (3:27)  
Difficult: Hard  
Number of Segments: 1  
Time: 3:27  
Link: [http://www.youtube.com/watch?v=ZcU5npMwnJU](http://www.youtube.com/watch?v=ZcU5npMwnJU)

Half-Life 100% (Office Complex) route (6:47)  
Difficult: Hard  
Number of Segments: 4  
Time: 6:47  
Link: [http://www.youtube.com/watch?v=lmotb--xa0c](http://www.youtube.com/watch?v=lmotb--xa0c)

Half-Life 100% (“We’ve Got Hostiles”) route (3:43)  
Difficult: Hard  
Number of Segments: 4  
Time: 3:43  
Link: [http://www.youtube.com/watch?v=iXFtPK\_\_xOo](http://www.youtube.com/watch?v=iXFtPK__xOo)

Half-Life 100% (Residue Processing) route (3:52)  
Difficult: Hard  
Number of Segments: 5  
Time: 3:52  
Link: [http://www.youtube.com/watch?v=2oHW-liMiZY](http://www.youtube.com/watch?v=2oHW-liMiZY)

Half-Life 100% (Questionable Ethics) route (3:08)  
Difficult: Hard  
Number of Segments: 3  
Time: 3:08  
Link: [http://www.youtube.com/watch?v=eFSBEjOUS0o](http://www.youtube.com/watch?v=eFSBEjOUS0o)

Half-Life 100% (Blast Pit) route (7:16)  
Difficult: Hard  
Number of Segments: 5  
Time: 7:16  
Link: [http://www.youtube.com/watch?v=JoIrD9G8k4w](http://www.youtube.com/watch?v=JoIrD9G8k4w)

Half-Life 100% (Power Up) route (2:53)  
Difficult: Hard  
Number of Segments: 2  
Time: 2:53  
Link: [http://www.youtube.com/watch?v=o1e41AYx3uk](http://www.youtube.com/watch?v=o1e41AYx3uk)

Half-Life 100% (Surface Tension) route (13:23)  
Difficult: Hard  
Number of Segments: 12  
Time: 13:23  
Link: [http://www.youtube.com/watch?v=8wgSdnmKhbc](http://www.youtube.com/watch?v=8wgSdnmKhbc)

Half-Life 100% (On A Rail) route (11:04)  
Difficult: Hard  
Number of Segments: 6  
Time: 11:04  
Link: [http://www.youtube.com/watch?v=6qy43TD1ac0](http://www.youtube.com/watch?v=6qy43TD1ac0)

Half-Life Reverse run (Office Complex) (0:59)  
Difficult: Hard  
Number of Segments: 1  
Time: 0:59  
Link: [http://www.youtube.com/watch?v=BZamq3TL14M](http://www.youtube.com/watch?v=BZamq3TL14M)

Half-Life Reverse run (Unforeseen Consequences) (2:07)  
Difficult: Hard  
Number of Segments: 2  
Time: 2:07  
Link: [http://www.youtube.com/watch?v=XZLMomMXCHM](http://www.youtube.com/watch?v=XZLMomMXCHM)

Half-Life Reverse run (Apprehension) (2:16)  
Difficult: Hard  
Number of Segments: 2  
Time: 2:16  
Link: [http://www.youtube.com/watch?v=GFcg4E3iLH8](http://www.youtube.com/watch?v=GFcg4E3iLH8)

Half-Life Reverse run (Questionable Ethics) (0:27)  
Difficult: Hard  
Number of Segments: 1  
Time: 0:27  
Link: [http://www.youtube.com/watch?v=5xA3CdL1LNs](http://www.youtube.com/watch?v=5xA3CdL1LNs)

Half-Life Reverse run (Forget About Freeman) (1:08)  
Difficult: Hard  
Number of Segments: 1  
Time: 1:08  
Link: [http://www.youtube.com/watch?v=2FVer1vMQak](http://www.youtube.com/watch?v=2FVer1vMQak)

Half-Life All Stuff speedrun (Unforeseen Consequences) (4:43)  
Difficulty: Hard  
Number of Segments: 12  
Time: 4:43  
Link: [http://youtu.be/Nc-yRpQqyYo](http://youtu.be/Nc-yRpQqyYo)

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**Author:** ![Kaito\_Kid](https://b-cdn.sourceruns.org/letter_avatar_proxy/v4/letter/k/35a633/32.png) [@Kaito\_Kid](https://forums.sourceruns.org/u/Kaito_Kid)\
**Post date:** [June 16, 2012, 12:56am UTC](https://forums.sourceruns.org/t/half-life-ps2-speedruns-by-superfrizzio/2079/2 "2012-06-16T00:56:58Z")

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s and I already talked about this, I think it could be nice if the entire game was done, but there are so many places where it would be impossible to progress that it would be pointless. I mean we would need to cheat for those places, and it would ruin the fun.

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**Author:** ![SuperFrizzio](https://b-cdn.sourceruns.org/letter_avatar_proxy/v4/letter/s/b2d939/32.png) [@SuperFrizzio](https://forums.sourceruns.org/u/SuperFrizzio)\
**Post date:** [June 16, 2012, 6:21am UTC](https://forums.sourceruns.org/t/half-life-ps2-speedruns-by-superfrizzio/2079/3 "2012-06-16T06:21:29Z")

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I think this run could be done only with chapters that doesn’t need of cheats like Office Complex or unforeseen consequences

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**Author:** ![Kaito\_Kid](https://b-cdn.sourceruns.org/letter_avatar_proxy/v4/letter/k/35a633/32.png) [@Kaito\_Kid](https://forums.sourceruns.org/u/Kaito_Kid)\
**Post date:** [June 17, 2012, 4:24am UTC](https://forums.sourceruns.org/t/half-life-ps2-speedruns-by-superfrizzio/2079/4 "2012-06-17T04:24:02Z")

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yeah i guess…  
but right now i’m 100% (wink wink) busy working on another run 😃

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**Author:** ![SuperFrizzio](https://b-cdn.sourceruns.org/letter_avatar_proxy/v4/letter/s/b2d939/32.png) [@SuperFrizzio](https://forums.sourceruns.org/u/SuperFrizzio)\
**Post date:** [June 17, 2012, 9:05am UTC](https://forums.sourceruns.org/t/half-life-ps2-speedruns-by-superfrizzio/2079/5 "2012-06-17T09:05:22Z")

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LoL 🙂 anyway I found some cool tricks on unforseen consequences like an object boost in the lift area for reach the upper part

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**Author:** ![TrickMasters\_MadMan](https://b-cdn.sourceruns.org/letter_avatar_proxy/v4/letter/t/9de0a6/32.png) [@TrickMasters\_MadMan](https://forums.sourceruns.org/u/TrickMasters_MadMan)\
**Post date:** [June 17, 2012, 11:10am UTC](https://forums.sourceruns.org/t/half-life-ps2-speedruns-by-superfrizzio/2079/6 "2012-06-17T11:10:36Z")

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Can U do Apprehension?

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**Author:** ![SuperFrizzio](https://b-cdn.sourceruns.org/letter_avatar_proxy/v4/letter/s/b2d939/32.png) [@SuperFrizzio](https://forums.sourceruns.org/u/SuperFrizzio)\
**Post date:** [June 17, 2012, 3:29pm UTC](https://forums.sourceruns.org/t/half-life-ps2-speedruns-by-superfrizzio/2079/7 "2012-06-17T15:29:02Z")

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Yes but I should start the run before the trash part

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**Author:** ![SuperFrizzio](https://b-cdn.sourceruns.org/letter_avatar_proxy/v4/letter/s/b2d939/32.png) [@SuperFrizzio](https://forums.sourceruns.org/u/SuperFrizzio)\
**Post date:** [June 19, 2012, 9:13am UTC](https://forums.sourceruns.org/t/half-life-ps2-speedruns-by-superfrizzio/2079/8 "2012-06-19T09:13:31Z")

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My best run ever:

Unforeseen Consequences done in 2:07 on reverse

At 0:43 I made an object-boost combined with a grenade-boost

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**Author:** ![Kaito\_Kid](https://b-cdn.sourceruns.org/letter_avatar_proxy/v4/letter/k/35a633/32.png) [@Kaito\_Kid](https://forums.sourceruns.org/u/Kaito_Kid)\
**Post date:** [June 19, 2012, 11:00am UTC](https://forums.sourceruns.org/t/half-life-ps2-speedruns-by-superfrizzio/2079/9 "2012-06-19T11:00:04Z")

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pretty good, I really like that idea of combining a propboost to a grenadeboost 😃

Also, it’s great that you broke the OTHER door windows so it feels like you never played forward xD

you used our draft way to get in the vent (grenade), was this single segment? if yes, it’s good but if not you could have made the damn hard jump 😉  
I understand anyone would try to avoid doing that jump xD

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**Author:** ![SuperFrizzio](https://b-cdn.sourceruns.org/letter_avatar_proxy/v4/letter/s/b2d939/32.png) [@SuperFrizzio](https://forums.sourceruns.org/u/SuperFrizzio)\
**Post date:** [June 19, 2012, 11:13am UTC](https://forums.sourceruns.org/t/half-life-ps2-speedruns-by-superfrizzio/2079/10 "2012-06-19T11:13:22Z")

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Thanks! I made this run in 2 segments, the second segment is before the combined prop-grenade boosts because that was really hard (over 50 tries). I didn’t make the special jump because I should get a good velocity for that (it’s impossible get that velocity on ps2)  
BTW Now I’m working on a real challenge: On A Rail reverse 😃

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**Author:** ![Kaito\_Kid](https://b-cdn.sourceruns.org/letter_avatar_proxy/v4/letter/k/35a633/32.png) [@Kaito\_Kid](https://forums.sourceruns.org/u/Kaito_Kid)\
**Post date:** [June 19, 2012, 11:22am UTC](https://forums.sourceruns.org/t/half-life-ps2-speedruns-by-superfrizzio/2079/11 "2012-06-19T11:22:19Z")

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wait, I would think on a rail would be an easy one, it’s so straightforward…  
you’ll never get a tram but it doesn’t matter.  
a real challenge would be residue processing backward, I would like to see THAT

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**Author:** ![SuperFrizzio](https://b-cdn.sourceruns.org/letter_avatar_proxy/v4/letter/s/b2d939/32.png) [@SuperFrizzio](https://forums.sourceruns.org/u/SuperFrizzio)\
**Post date:** [June 19, 2012, 11:26am UTC](https://forums.sourceruns.org/t/half-life-ps2-speedruns-by-superfrizzio/2079/12 "2012-06-19T11:26:52Z")

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There are some nice tricks also in On A Rail, try to guess where I should make an important grenade-boost

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**Author:** ![Kaito\_Kid](https://b-cdn.sourceruns.org/letter_avatar_proxy/v4/letter/k/35a633/32.png) [@Kaito\_Kid](https://forums.sourceruns.org/u/Kaito_Kid)\
**Post date:** [June 19, 2012, 11:37am UTC](https://forums.sourceruns.org/t/half-life-ps2-speedruns-by-superfrizzio/2079/13 "2012-06-19T11:37:47Z")

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near the beginning (or should I say the end) the plateform that spins and descends when you reach it with the tram, now you’d have to go UP and without a tram.

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**Author:** ![SuperFrizzio](https://b-cdn.sourceruns.org/letter_avatar_proxy/v4/letter/s/b2d939/32.png) [@SuperFrizzio](https://forums.sourceruns.org/u/SuperFrizzio)\
**Post date:** [June 19, 2012, 11:41am UTC](https://forums.sourceruns.org/t/half-life-ps2-speedruns-by-superfrizzio/2079/14 "2012-06-19T11:41:55Z")

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Right, Another chapter that could be done backwards is Forget About Freeman

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**Author:** ![S11](https://b-cdn.sourceruns.org/letter_avatar_proxy/v4/letter/s/d9b06d/32.png) [@S11](https://forums.sourceruns.org/u/S11)\
**Post date:** [June 19, 2012, 2:33pm UTC](https://forums.sourceruns.org/t/half-life-ps2-speedruns-by-superfrizzio/2079/15 "2012-06-19T14:33:55Z")

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Pls do Nihilanth backwards

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<div class="post-metadata">

**Author:** ![SuperFrizzio](https://b-cdn.sourceruns.org/letter_avatar_proxy/v4/letter/s/b2d939/32.png) [@SuperFrizzio](https://forums.sourceruns.org/u/SuperFrizzio)\
**Post date:** [June 19, 2012, 3:26pm UTC](https://forums.sourceruns.org/t/half-life-ps2-speedruns-by-superfrizzio/2079/16 "2012-06-19T15:26:29Z")

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Too difficult 😃

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**Author:** ![Kaito\_Kid](https://b-cdn.sourceruns.org/letter_avatar_proxy/v4/letter/k/35a633/32.png) [@Kaito\_Kid](https://forums.sourceruns.org/u/Kaito_Kid)\
**Post date:** [June 19, 2012, 4:59pm UTC](https://forums.sourceruns.org/t/half-life-ps2-speedruns-by-superfrizzio/2079/17 "2012-06-19T16:59:47Z")

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Nihilant backward would not make any difference if you dont show gman before and interloper before 😃

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**Author:** ![execut4ble](https://b-cdn.sourceruns.org/user_avatar/forums.sourceruns.org/execut4ble/32/14_2.png) [@execut4ble](https://forums.sourceruns.org/u/execut4ble)\
**Post date:** [June 19, 2012, 7:04pm UTC](https://forums.sourceruns.org/t/half-life-ps2-speedruns-by-superfrizzio/2079/18 "2012-06-19T19:04:20Z")

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Black Mesa Inbound or Credits in rewerz plz.

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**Author:** ![SuperFrizzio](https://b-cdn.sourceruns.org/letter_avatar_proxy/v4/letter/s/b2d939/32.png) [@SuperFrizzio](https://forums.sourceruns.org/u/SuperFrizzio)\
**Post date:** [June 19, 2012, 7:50pm UTC](https://forums.sourceruns.org/t/half-life-ps2-speedruns-by-superfrizzio/2079/19 "2012-06-19T19:50:13Z")

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I’m working on the credits, I found an object boost in it ;D

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<div class="post-metadata">

**Author:** ![S11](https://b-cdn.sourceruns.org/letter_avatar_proxy/v4/letter/s/d9b06d/32.png) [@S11](https://forums.sourceruns.org/u/S11)\
**Post date:** [June 20, 2012, 2:39am UTC](https://forums.sourceruns.org/t/half-life-ps2-speedruns-by-superfrizzio/2079/20 "2012-06-20T02:39:43Z")

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Also, Power Up

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