# Half-Life 2 with GoldSrc Movement

**URL:** <https://forums.sourceruns.org/t/half-life-2-with-goldsrc-movement/3101>\
**Category:** Half-Life 2\
**Created:** [May 19, 2018, 6:53pm UTC](https://forums.sourceruns.org/t/half-life-2-with-goldsrc-movement/3101 "2018-05-19T18:53:46Z")\
**Posts on this page:** 10\
**Page:** 1

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**Author:** ![xZempty](https://b-cdn.sourceruns.org/user_avatar/forums.sourceruns.org/xzempty/32/216_2.png) [@xZempty](https://forums.sourceruns.org/u/xZempty)\
**Post date:** [May 19, 2018, 6:53pm UTC](https://forums.sourceruns.org/t/half-life-2-with-goldsrc-movement/3101/1 "2018-05-19T18:53:46Z")

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There is a mod which makes the GoldSrc movement on Half-Life 2 that I have had a mess about with recently. It made me think how great a segmented run would be on it. Doesn’t have to happen but I think it’s definitely an interesting idea. If it ever happened I’d love to take part if possible. Thanks.

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**Author:** ![xZempty](https://b-cdn.sourceruns.org/user_avatar/forums.sourceruns.org/xzempty/32/216_2.png) [@xZempty](https://forums.sourceruns.org/u/xZempty)\
**Post date:** [May 19, 2018, 7:16pm UTC](https://forums.sourceruns.org/t/half-life-2-with-goldsrc-movement/3101/2 "2018-05-19T19:16:20Z")

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Found the link again. Here it is - [https://drive.google.com/open?id=0B3tjdfyBCX1PQ0JQMUR4NV9rZ0k](https://drive.google.com/open?id=0B3tjdfyBCX1PQ0JQMUR4NV9rZ0k)

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**Author:** ![xZempty](https://b-cdn.sourceruns.org/user_avatar/forums.sourceruns.org/xzempty/32/216_2.png) [@xZempty](https://forums.sourceruns.org/u/xZempty)\
**Post date:** [May 19, 2018, 7:46pm UTC](https://forums.sourceruns.org/t/half-life-2-with-goldsrc-movement/3101/3 "2018-05-19T19:46:03Z")

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Before I get any more replies I am going to greece for a week tomorrow so sorry I won’t be able to read any replies for a while.

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**Author:** ![execut4ble](https://b-cdn.sourceruns.org/user_avatar/forums.sourceruns.org/execut4ble/32/14_2.png) [@execut4ble](https://forums.sourceruns.org/u/execut4ble)\
**Post date:** [May 19, 2018, 8:41pm UTC](https://forums.sourceruns.org/t/half-life-2-with-goldsrc-movement/3101/4 "2018-05-19T20:41:32Z")

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Is this the mod created by sndrec? I believe this existed for a while now 😃

Would be cool to see what’s possible with it for sure.

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**Author:** ![xZempty](https://b-cdn.sourceruns.org/user_avatar/forums.sourceruns.org/xzempty/32/216_2.png) [@xZempty](https://forums.sourceruns.org/u/xZempty)\
**Post date:** [May 19, 2018, 8:47pm UTC](https://forums.sourceruns.org/t/half-life-2-with-goldsrc-movement/3101/5 "2018-05-19T20:47:11Z")

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I think so. I made some demos as a little segmented run of my own but I think the mod may be worthy of a team run. Here’s a download - [https://drive.google.com/open?id=1hDPevKAPdDdgSmcwWNp6tm6NY4qNW2wS](https://drive.google.com/open?id=1hDPevKAPdDdgSmcwWNp6tm6NY4qNW2wS)

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**Author:** ![xZempty](https://b-cdn.sourceruns.org/user_avatar/forums.sourceruns.org/xzempty/32/216_2.png) [@xZempty](https://forums.sourceruns.org/u/xZempty)\
**Post date:** [May 19, 2018, 8:48pm UTC](https://forums.sourceruns.org/t/half-life-2-with-goldsrc-movement/3101/6 "2018-05-19T20:48:34Z")

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On trainstation\_04 I got some weird thing where I clipped through the roof when crouching and uncrouching.

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**Author:** ![xZempty](https://b-cdn.sourceruns.org/user_avatar/forums.sourceruns.org/xzempty/32/216_2.png) [@xZempty](https://forums.sourceruns.org/u/xZempty)\
**Post date:** [May 19, 2018, 8:50pm UTC](https://forums.sourceruns.org/t/half-life-2-with-goldsrc-movement/3101/7 "2018-05-19T20:50:34Z")

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Messing about I just got it again. If lucky you may be able to use it to save time.

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**Author:** ![spikehunter](https://b-cdn.sourceruns.org/user_avatar/forums.sourceruns.org/spikehunter/32/262_2.png) [@spikehunter](https://forums.sourceruns.org/u/spikehunter)\
**Post date:** [May 31, 2018, 2:30am UTC](https://forums.sourceruns.org/t/half-life-2-with-goldsrc-movement/3101/8 "2018-05-31T02:30:12Z")

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it could be real interesting, what skips would have to change though? i think building and maintaining speed would probably be most important thing.

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**Author:** ![xZempty](https://b-cdn.sourceruns.org/user_avatar/forums.sourceruns.org/xzempty/32/216_2.png) [@xZempty](https://forums.sourceruns.org/u/xZempty)\
**Post date:** [May 31, 2018, 4:31pm UTC](https://forums.sourceruns.org/t/half-life-2-with-goldsrc-movement/3101/9 "2018-05-31T16:31:18Z")

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From what I have found it’s pretty hard to gain as much speed. I finished up to nearly ravenholm so check out my demos to see skips. My ravenholm was extremely shit and we can definitely find a better way

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**Author:** ![spikehunter](https://b-cdn.sourceruns.org/user_avatar/forums.sourceruns.org/spikehunter/32/262_2.png) [@spikehunter](https://forums.sourceruns.org/u/spikehunter)\
**Post date:** [June 7, 2018, 11:43am UTC](https://forums.sourceruns.org/t/half-life-2-with-goldsrc-movement/3101/10 "2018-06-07T11:43:21Z")

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the run is underway at the moment! we’re working on mainly exploit hunting/routing right now, but we’re working on it.

if you want to try out the mod for yourself, we made a simplified version compared to the one originally linked. [here’s the install guide.](https://docs.google.com/document/d/1-5itinrvQsFWJJQH4T-ugTvo68oC5HlFTZB1XqF80v4)

if you’re interested in getting involved and have a background in either HL1 or HL2 speedrunning, message me on discord @spikehunter#6838, and make sure to join the official sourceruns discord server. we’ll share some progress on there.

the run’s going to be a mixture of oe and ne strats due to the build and changed movement. it’s specifically running on build 4104.

if u have any questions either hit me up on discord or just reply to this thread, i’ll try to answer every query i can.

thanks, spike
