# Half Life 2 Old Engine Rerun

**URL:** <https://forums.sourceruns.org/t/half-life-2-old-engine-rerun/2457>\
**Category:** Half-Life 2\
**Created:** [September 14, 2014, 6:51pm UTC](https://forums.sourceruns.org/t/half-life-2-old-engine-rerun/2457 "2014-09-14T18:51:32Z")\
**Posts on this page:** 20\
**Page:** 7

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**Author:** ![WindedCone859](https://b-cdn.sourceruns.org/letter_avatar_proxy/v4/letter/w/f6c823/32.png) [@WindedCone859](https://forums.sourceruns.org/u/WindedCone859)\
**Post date:** [September 24, 2014, 1:00am UTC](https://forums.sourceruns.org/t/half-life-2-old-engine-rerun/2457/121 "2014-09-24T01:00:04Z")

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afaik the 1000ups cap isnt real, it just gets harder and slower to gain speed after 1000ups  
you can in the right conditions go to almost 2000ups just with bhop

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**Author:** ![Heplooner](https://b-cdn.sourceruns.org/letter_avatar_proxy/v4/letter/h/278dde/32.png) [@Heplooner](https://forums.sourceruns.org/u/Heplooner)\
**Post date:** [September 24, 2014, 1:24am UTC](https://forums.sourceruns.org/t/half-life-2-old-engine-rerun/2457/122 "2014-09-24T01:24:29Z")

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> [@WindedCone859](#):
>
> afaik the 1000ups cap isnt real, it just gets harder and slower to gain speed after 1000ups  
> you can in the right conditions go to almost 2000ups just with bhop

Flying is capped at 1000ups; bhop is not.

At 1000ups you drop objects, so you can’t fly faster than that or you lose the fly.

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**Author:** ![BitRain](https://b-cdn.sourceruns.org/user_avatar/forums.sourceruns.org/bitrain/32/208_2.png) [@BitRain](https://forums.sourceruns.org/u/BitRain)\
**Post date:** [September 24, 2014, 3:14pm UTC](https://forums.sourceruns.org/t/half-life-2-old-engine-rerun/2457/123 "2014-09-24T15:14:00Z")

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> [@Heplooner](#):
>
> Is there a 2707 download somewhere in a form other than a torrent? I’m afraid to use torrents ever since my ISP fined me for pirating stuff

> **[MEGA](https://mega.co.nz/#!z9tFWQbI!W-J8bBOm3De3rg1xvXgqYT1rp6DFORJNyO7PcQYndGU)**
>
> MEGA provides free cloud storage with convenient and powerful always-on privacy. Claim your free 50GB now!

Just copy the Materials, Media, Models and Sound files to the hl2 directory from your original Steam version VPKs (with GCFScape).

No need to thank me

 ![](https://forum-content.sourceruns.org/original/2X/b/bba767a0b87f795894ccf838f7654b2e22b5c97d.jpeg)

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**Author:** ![execut4ble](https://b-cdn.sourceruns.org/user_avatar/forums.sourceruns.org/execut4ble/32/14_2.png) [@execut4ble](https://forums.sourceruns.org/u/execut4ble)\
**Post date:** [September 24, 2014, 3:15pm UTC](https://forums.sourceruns.org/t/half-life-2-old-engine-rerun/2457/124 "2014-09-24T15:15:26Z")

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> [@Jukspa](#):
>
> Turreu’s canals run was about 4:19 faster than the airboating in Dwahmov so I’m kinda sceptical about that estimate.

I already made a really slow phase 1 run for boatless canals, thats where I got the estimate.

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**Author:** ![mike](https://b-cdn.sourceruns.org/letter_avatar_proxy/v4/letter/m/58f4c7/32.png) [@mike](https://forums.sourceruns.org/u/mike)\
**Post date:** [September 24, 2014, 4:32pm UTC](https://forums.sourceruns.org/t/half-life-2-old-engine-rerun/2457/125 "2014-09-24T16:32:06Z")

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> [@Heplooner](#):
>
> At 1000ups you drop objects, so you can’t fly faster than that or you lose the fly.

This is just an idea, but what about regrabbing the object the moment you drop it like on the Orange Box engine? It may be doable in real-time with a lot of complex scripting and / or some extra SPT functionality (in the future).

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**Author:** ![Jukspa](https://b-cdn.sourceruns.org/letter_avatar_proxy/v4/letter/j/51bf81/32.png) [@Jukspa](https://forums.sourceruns.org/u/Jukspa)\
**Post date:** [September 24, 2014, 7:14pm UTC](https://forums.sourceruns.org/t/half-life-2-old-engine-rerun/2457/126 "2014-09-24T19:14:00Z")

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> [@mike](#):
>
> This is just an idea, but what about regrabbing the object the moment you drop it like on the Orange Box engine? It may be doable in real-time with a lot of complex scripting and / or some extra SPT functionality (in the future).

Doesn’t work, not even in new engine.

> [@˙executλble](#):
>
> > [@Jukspa](#):
> >
> > Turreu’s canals run was about 4:19 faster than the airboating in Dwahmov so I’m kinda sceptical about that estimate.
> 
> I already made a really slow phase 1 run for boatless canals, thats where I got the estimate.

I’d be curious to see this.

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**Author:** ![Heplooner](https://b-cdn.sourceruns.org/letter_avatar_proxy/v4/letter/h/278dde/32.png) [@Heplooner](https://forums.sourceruns.org/u/Heplooner)\
**Post date:** [September 24, 2014, 9:46pm UTC](https://forums.sourceruns.org/t/half-life-2-old-engine-rerun/2457/127 "2014-09-24T21:46:10Z")

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> [@BitRain](#):
>
> Just copy the Materials, Media, Models and Sound files to the hl2 directory from your original Steam version VPKs (with GCFScape).
> 
> No need to thank me

My hero \<3

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**Author:** ![UnrealCanine](https://b-cdn.sourceruns.org/letter_avatar_proxy/v4/letter/u/cc9497/32.png) [@UnrealCanine](https://forums.sourceruns.org/u/UnrealCanine)\
**Post date:** [September 24, 2014, 9:52pm UTC](https://forums.sourceruns.org/t/half-life-2-old-engine-rerun/2457/128 "2014-09-24T21:52:04Z")

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> [@mike](#):
>
> > [@Heplooner](#):
> >
> > At 1000ups you drop objects, so you can’t fly faster than that or you lose the fly.
> 
> This is just an idea, but what about regrabbing the object the moment you drop it like on the Orange Box engine? It may be doable in real-time with a lot of complex scripting and / or some extra SPT functionality (in the future).

Technically you don’t drop it, it just can’t keep up and falls out of reach

If you watch HL2DQ, and skip to coast\_12, you can see them start to lose the pallet

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**Author:** ![Heplooner](https://b-cdn.sourceruns.org/letter_avatar_proxy/v4/letter/h/278dde/32.png) [@Heplooner](https://forums.sourceruns.org/u/Heplooner)\
**Post date:** [September 24, 2014, 10:05pm UTC](https://forums.sourceruns.org/t/half-life-2-old-engine-rerun/2457/129 "2014-09-24T22:05:53Z")

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Is there a Skype Group for this run yet?

> [@UnrealCanine](#):
>
> Technically you don’t drop it, it just can’t keep up and falls out of reach
> 
> If you watch HL2DQ, and skip to coast\_12, you can see them start to lose the pallet

Yeah, this

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**Author:** ![mike](https://b-cdn.sourceruns.org/letter_avatar_proxy/v4/letter/m/58f4c7/32.png) [@mike](https://forums.sourceruns.org/u/mike)\
**Post date:** [September 25, 2014, 3:34pm UTC](https://forums.sourceruns.org/t/half-life-2-old-engine-rerun/2457/130 "2014-09-25T15:34:53Z")

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Yeah, I sort of thought of that. Though I guess you could fly faster and the very end if you no longer need the prop and just soar through the air the rest of the way XD

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**Author:** ![encelect](https://b-cdn.sourceruns.org/letter_avatar_proxy/v4/letter/e/bbe5ce/32.png) [@encelect](https://forums.sourceruns.org/u/encelect)\
**Post date:** [September 25, 2014, 7:58pm UTC](https://forums.sourceruns.org/t/half-life-2-old-engine-rerun/2457/131 "2014-09-25T19:58:28Z")

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> [@Jukspa](#):
>
> Another map in coast that’s worth looking at is coast\_09. I’m not really familiar with how flying works but can’t you just fly over the water and skip going all the way around the map? I imagine it’s really hard but I don’t see why you couldn’t do it.

Im pretty sure you can fly over the sea with enough speed/timing  
[https://www.youtube.com/watch?v=i\_5p7W4x6DM&index=1](https://www.youtube.com/watch?v=i_5p7W4x6DM&index=1)  
In my example the granade doesnt even hit the sledge, at best you could fly to the moon.

E: Fuck, uploaded the wrong clip and deleted the right one, w/e atleast it shows how its done

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**Author:** ![Heplooner](https://b-cdn.sourceruns.org/letter_avatar_proxy/v4/letter/h/278dde/32.png) [@Heplooner](https://forums.sourceruns.org/u/Heplooner)\
**Post date:** [September 25, 2014, 10:56pm UTC](https://forums.sourceruns.org/t/half-life-2-old-engine-rerun/2457/132 "2014-09-25T22:56:21Z")

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> [@encelect](#):
>
> Im pretty sure you can fly over the sea with enough speed/timing  
> [https://www.youtube.com/watch?v=i\_5p7W4x6DM&index=1](https://www.youtube.com/watch?v=i_5p7W4x6DM&index=1)  
> In my example the granade doesnt even hit the sledge, at best you could fly to the moon.

How far did you go in the good clip?

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**Author:** ![BitRain](https://b-cdn.sourceruns.org/user_avatar/forums.sourceruns.org/bitrain/32/208_2.png) [@BitRain](https://forums.sourceruns.org/u/BitRain)\
**Post date:** [September 26, 2014, 3:47am UTC](https://forums.sourceruns.org/t/half-life-2-old-engine-rerun/2457/133 "2014-09-26T03:47:19Z")

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> [@Heplooner](#):
>
> > [@BitRain](#):
> >
> > Just copy the Materials, Media, Models and Sound files to the hl2 directory from your original Steam version VPKs (with GCFScape).
> > 
> > No need to thank me
> 
> My hero \<3

Last one didn’t work.

> **[MEGA](https://mega.co.nz/#!O9cFiTYD!o1fbf2N5HtQxehZG6TbyBM70guEQ_ZY3dhkNXgV-rxM)**
>
> MEGA provides free cloud storage with convenient and powerful always-on privacy. Claim your free 50GB now!

this one should, when you get to the installation part where you have two options that are in Cyrillic (russian) chose the second one.

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<div class="post-metadata">

**Author:** ![mike](https://b-cdn.sourceruns.org/letter_avatar_proxy/v4/letter/m/58f4c7/32.png) [@mike](https://forums.sourceruns.org/u/mike)\
**Post date:** [September 27, 2014, 3:24pm UTC](https://forums.sourceruns.org/t/half-life-2-old-engine-rerun/2457/134 "2014-09-27T15:24:21Z")

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Here are a couple of strats for the last part of d1\_trainstation\_02:  
[http://www.twitch.tv/michaelplayslive/c/5192696](http://www.twitch.tv/michaelplayslive/c/5192696)

I did this in one segment without scripts because I can’t be bothered setting that stuff up (yet). It’s maybe possible to launch straight over the fence, and definitely possible to get much more speed from being whacked by the Combine guard.

You can also get a lot of height from the guard if you are positioned correctly, so it might be possible to land right next to the door of the building without bunny hopping along the path at all.

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**Author:** ![Jukspa](https://b-cdn.sourceruns.org/letter_avatar_proxy/v4/letter/j/51bf81/32.png) [@Jukspa](https://forums.sourceruns.org/u/Jukspa)\
**Post date:** [September 27, 2014, 3:36pm UTC](https://forums.sourceruns.org/t/half-life-2-old-engine-rerun/2457/135 "2014-09-27T15:36:48Z")

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> [@mike](#):
>
> It’s maybe possible to launch straight over the fence, and definitely possible to get much more speed from being whacked by the Combine guard.

They launched over the fence in done quick.

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**Author:** ![mike](https://b-cdn.sourceruns.org/letter_avatar_proxy/v4/letter/m/58f4c7/32.png) [@mike](https://forums.sourceruns.org/u/mike)\
**Post date:** [September 27, 2014, 3:56pm UTC](https://forums.sourceruns.org/t/half-life-2-old-engine-rerun/2457/136 "2014-09-27T15:56:22Z")

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Did they? I don’t remember seeing that lol

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<div class="post-metadata">

**Author:** ![Heplooner](https://b-cdn.sourceruns.org/letter_avatar_proxy/v4/letter/h/278dde/32.png) [@Heplooner](https://forums.sourceruns.org/u/Heplooner)\
**Post date:** [September 27, 2014, 4:09pm UTC](https://forums.sourceruns.org/t/half-life-2-old-engine-rerun/2457/137 "2014-09-27T16:09:24Z")

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I guess I should post this here for you guys not in the Skype group  
d1\_c17\_01 skip: [https://www.youtube.com/watch?v=0ngc3kzkY-M](https://www.youtube.com/watch?v=0ngc3kzkY-M)

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<div class="post-metadata">

**Author:** ![BitRain](https://b-cdn.sourceruns.org/user_avatar/forums.sourceruns.org/bitrain/32/208_2.png) [@BitRain](https://forums.sourceruns.org/u/BitRain)\
**Post date:** [September 27, 2014, 4:20pm UTC](https://forums.sourceruns.org/t/half-life-2-old-engine-rerun/2457/138 "2014-09-27T16:20:50Z")

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> [@mike](#):
>
> Here are a couple of strats for the last part of d1\_trainstation\_02:  
> [http://www.twitch.tv/michaelplayslive/c/5192696](http://www.twitch.tv/michaelplayslive/c/5192696)
> 
> I did this in one segment without scripts because I can’t be bothered setting that stuff up (yet). It’s maybe possible to launch straight over the fence, and definitely possible to get much more speed from being whacked by the Combine guard.
> 
> You can also get a lot of height from the guard if you are positioned correctly, so it might be possible to land right next to the door of the building without bunny hopping along the path at all.

Propflying over the entire section to the door works much better than waiting around for a guard to hit you.

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<div class="post-metadata">

**Author:** ![mike](https://b-cdn.sourceruns.org/letter_avatar_proxy/v4/letter/m/58f4c7/32.png) [@mike](https://forums.sourceruns.org/u/mike)\
**Post date:** [September 27, 2014, 5:03pm UTC](https://forums.sourceruns.org/t/half-life-2-old-engine-rerun/2457/139 "2014-09-27T17:03:24Z")

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The guard only takes a second or two to hit you, and you can get a pretty big boost (I didn’t).

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<div class="post-metadata">

**Author:** ![BitRain](https://b-cdn.sourceruns.org/user_avatar/forums.sourceruns.org/bitrain/32/208_2.png) [@BitRain](https://forums.sourceruns.org/u/BitRain)\
**Post date:** [September 27, 2014, 5:30pm UTC](https://forums.sourceruns.org/t/half-life-2-old-engine-rerun/2457/140 "2014-09-27T17:30:37Z")

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> [@mike](#):
>
> The guard only takes a second or two to hit you, and you can get a pretty big boost (I didn’t).

In this run, every second counts, and after the guard hits you you lose most that speed going around the corner anyway, although the box boost you showed could work well.

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