# Half Life 2 Old Engine Rerun

**URL:** <https://forums.sourceruns.org/t/half-life-2-old-engine-rerun/2457>\
**Category:** Half-Life 2\
**Created:** [September 14, 2014, 6:51pm UTC](https://forums.sourceruns.org/t/half-life-2-old-engine-rerun/2457 "2014-09-14T18:51:32Z")\
**Posts on this page:** 20\
**Page:** 6

<div class="post-metadata">

**Author:** ![anon3211469](https://b-cdn.sourceruns.org/letter_avatar_proxy/v4/letter/a/e9a140/32.png) [@anon3211469](https://forums.sourceruns.org/u/anon3211469)\
**Post date:** [September 22, 2014, 11:03am UTC](https://forums.sourceruns.org/t/half-life-2-old-engine-rerun/2457/101 "2014-09-22T11:03:00Z")

</div>

> [@mike](#):
>
> Moo, I already managed to clip out of the train; you just have to do it quickly and then bunnyhop towards the part where you would get off.

That works too, I guess I’m just too slow.

---

<div class="post-metadata">

**Author:** ![mike](https://b-cdn.sourceruns.org/letter_avatar_proxy/v4/letter/m/58f4c7/32.png) [@mike](https://forums.sourceruns.org/u/mike)\
**Post date:** [September 22, 2014, 11:04am UTC](https://forums.sourceruns.org/t/half-life-2-old-engine-rerun/2457/102 "2014-09-22T11:04:01Z")

</div>

You’re certainly not slow at replying; I just made an edit with more details about the trainstation\_01 route in the time it took you to read and reply to my initial post 😛

---

<div class="post-metadata">

**Author:** ![anon3211469](https://b-cdn.sourceruns.org/letter_avatar_proxy/v4/letter/a/e9a140/32.png) [@anon3211469](https://forums.sourceruns.org/u/anon3211469)\
**Post date:** [September 22, 2014, 11:19am UTC](https://forums.sourceruns.org/t/half-life-2-old-engine-rerun/2457/103 "2014-09-22T11:19:00Z")

</div>

That sounds pretty kickass just visualising it. How does the prop boost work by the way?

---

<div class="post-metadata">

**Author:** ![encelect](https://b-cdn.sourceruns.org/letter_avatar_proxy/v4/letter/e/bbe5ce/32.png) [@encelect](https://forums.sourceruns.org/u/encelect)\
**Post date:** [September 22, 2014, 11:27am UTC](https://forums.sourceruns.org/t/half-life-2-old-engine-rerun/2457/104 "2014-09-22T11:27:38Z")

</div>

Does the Manhack skip only work with old engine?

---

<div class="post-metadata">

**Author:** ![mike](https://b-cdn.sourceruns.org/letter_avatar_proxy/v4/letter/m/58f4c7/32.png) [@mike](https://forums.sourceruns.org/u/mike)\
**Post date:** [September 22, 2014, 11:35am UTC](https://forums.sourceruns.org/t/half-life-2-old-engine-rerun/2457/105 "2014-09-22T11:35:34Z")

</div>

> [@anon3211469](#):
>
> That sounds pretty kickass just visualising it. How does the prop boost work by the way?

You have to grab a prop as you move over it and when it pops up it pulls you up with it. I think if you spam it you can amplify the effect or something. I’m not even sure to be honest 😛 The OP has a video of Elgu jumping the gate already but without the train skip. Here it is: [https://dl.dropboxusercontent.com/u/25190969/HL/gatejump.mp4](https://dl.dropboxusercontent.com/u/25190969/HL/gatejump.mp4)

By the way, YaLTeR, any plans to get SPT working on the OE?

---

<div class="post-metadata">

**Author:** ![anon3211469](https://b-cdn.sourceruns.org/letter_avatar_proxy/v4/letter/a/e9a140/32.png) [@anon3211469](https://forums.sourceruns.org/u/anon3211469)\
**Post date:** [September 22, 2014, 4:30pm UTC](https://forums.sourceruns.org/t/half-life-2-old-engine-rerun/2457/106 "2014-09-22T16:30:30Z")

</div>

Anyone know how I can run this in a borderless window? Adding -noborder to the .bat file doesn’t seem to help.

---

<div class="post-metadata">

**Author:** ![YaLTeR](https://b-cdn.sourceruns.org/user_avatar/forums.sourceruns.org/yalter/32/553_2.png) [@YaLTeR](https://forums.sourceruns.org/u/YaLTeR)\
**Post date:** [September 22, 2014, 5:14pm UTC](https://forums.sourceruns.org/t/half-life-2-old-engine-rerun/2457/107 "2014-09-22T17:14:32Z")

</div>

> [@mike](#):
>
> By the way, YaLTeR, any plans to get SPT working on the OE?

_Like 3rd time I’m answering this_When you guys are done with planning I’ll get SPT out, probably even sooner. I’m taking a break from it atm.

---

<div class="post-metadata">

**Author:** ![UnrealCanine](https://b-cdn.sourceruns.org/letter_avatar_proxy/v4/letter/u/cc9497/32.png) [@UnrealCanine](https://forums.sourceruns.org/u/UnrealCanine)\
**Post date:** [September 22, 2014, 7:59pm UTC](https://forums.sourceruns.org/t/half-life-2-old-engine-rerun/2457/108 "2014-09-22T19:59:41Z")

</div>

> [@Jukspa](#):
>
> Another map in coast that’s worth looking at is coast\_09. I’m not really familiar with how flying works but can’t you just fly over the water and skip going all the way around the map? I imagine it’s really hard but I don’t see why you couldn’t do it.

You’d need to get a prop from someplace, then carry it all the way to coast\_09 whilst staying under 1000ups. I think in the long run, following the road is quicker

---

<div class="post-metadata">

**Author:** ![mike](https://b-cdn.sourceruns.org/letter_avatar_proxy/v4/letter/m/58f4c7/32.png) [@mike](https://forums.sourceruns.org/u/mike)\
**Post date:** [September 22, 2014, 8:06pm UTC](https://forums.sourceruns.org/t/half-life-2-old-engine-rerun/2457/109 "2014-09-22T20:06:30Z")

</div>

> [@YaLTeR](#):
>
> _Like 3rd time I’m answering this_When you guys are done with planning I’ll get SPT out, probably even sooner. I’m taking a break from it atm.

Fair enough, the reverse engineering and stuff does look pretty complicated (to me, though I know nothing about that to be fair), so I can understand if you don’t want to spend EVEN MORE time working on it 🙂 The important thing is we’ll have it for the actual run I guess. 😛

---

<div class="post-metadata">

**Author:** ![mike](https://b-cdn.sourceruns.org/letter_avatar_proxy/v4/letter/m/58f4c7/32.png) [@mike](https://forums.sourceruns.org/u/mike)\
**Post date:** [September 22, 2014, 8:10pm UTC](https://forums.sourceruns.org/t/half-life-2-old-engine-rerun/2457/110 "2014-09-22T20:10:42Z")

</div>

> [@anon3211469](#):
>
> Anyone know how I can run this in a borderless window? Adding -noborder to the .bat file doesn’t seem to help.

-noborder is OrangeBox Engine and up ☹  
Though I found this thread in which someone made a solution with AutoHotKey:

> **[Steam Community :: Discussions](https://steamcommunity.com/discussions/)**

---

<div class="post-metadata">

**Author:** ![anon3211469](https://b-cdn.sourceruns.org/letter_avatar_proxy/v4/letter/a/e9a140/32.png) [@anon3211469](https://forums.sourceruns.org/u/anon3211469)\
**Post date:** [September 22, 2014, 8:54pm UTC](https://forums.sourceruns.org/t/half-life-2-old-engine-rerun/2457/111 "2014-09-22T20:54:55Z")

</div>

Works perfect, thanks!

---

<div class="post-metadata">

**Author:** ![Heplooner](https://b-cdn.sourceruns.org/letter_avatar_proxy/v4/letter/h/278dde/32.png) [@Heplooner](https://forums.sourceruns.org/u/Heplooner)\
**Post date:** [September 23, 2014, 3:17am UTC](https://forums.sourceruns.org/t/half-life-2-old-engine-rerun/2457/112 "2014-09-23T03:17:35Z")

</div>

Has anyone tried skipping any more of Route Kanal/Water Hazard using triggerdelay and save buffering? I feel like time could be saved there by skipping some maps entirely, even though it could only really be used on maps where the beginning and end are close together.

Also, if we’re going boatless, how are we going to handle waste tunnel? After all, sharking isn’t an option and we couldn’t get enough speed easily anyway.

---

<div class="post-metadata">

**Author:** ![Jukspa](https://b-cdn.sourceruns.org/letter_avatar_proxy/v4/letter/j/51bf81/32.png) [@Jukspa](https://forums.sourceruns.org/u/Jukspa)\
**Post date:** [September 23, 2014, 3:35am UTC](https://forums.sourceruns.org/t/half-life-2-old-engine-rerun/2457/113 "2014-09-23T03:35:12Z")

</div>

> [@UnrealCanine](#):
>
> > [@Jukspa](#):
> >
> > Another map in coast that’s worth looking at is coast\_09. I’m not really familiar with how flying works but can’t you just fly over the water and skip going all the way around the map? I imagine it’s really hard but I don’t see why you couldn’t do it.
> 
> You’d need to get a prop from someplace, then carry it all the way to coast\_09 whilst staying under 1000ups. I think in the long run, following the road is quicker

There’s a bunch of boxes on the road in coast\_09 so you could shoot one with the shotgun and grab a piece of wood while bunnyhopping without stopping.

> [@Heplooner](#):
>
> Also, if we’re going boatless, how are we going to handle waste tunnel? After all, sharking isn’t an option and we couldn’t get enough speed easily anyway.

The only way I can think of would be to somehow fly through the entire waste tunnel. You have to do a moderately sharp turn and there’s also not a lot of space to work with so I don’t know if that’s possible. I wouldn’t be too sure whether a full boatless in OE would even save time over airboating since the airboat travels at about 1000 ups.

---

<div class="post-metadata">

**Author:** ![Heplooner](https://b-cdn.sourceruns.org/letter_avatar_proxy/v4/letter/h/278dde/32.png) [@Heplooner](https://forums.sourceruns.org/u/Heplooner)\
**Post date:** [September 23, 2014, 3:40am UTC](https://forums.sourceruns.org/t/half-life-2-old-engine-rerun/2457/114 "2014-09-23T03:40:38Z")

</div>

> [@Jukspa](#):
>
> The only way I can think of would be to somehow fly through the entire waste tunnel. You have to do a moderately sharp turn and there’s also not a lot of space to work with so I don’t know if that’s possible. I wouldn’t be too sure whether a full boatless in OE would even save time over airboating since the airboat travels at about 1000 ups.

Flying through waste tunnel is really slow. In the end it would probably be a better idea to take the airboat all the way to canals\_11 and ditch it and skip the cutscene, and that wouldn’t even save much time in the end.

---

<div class="post-metadata">

**Author:** ![execut4ble](https://b-cdn.sourceruns.org/user_avatar/forums.sourceruns.org/execut4ble/32/14_2.png) [@execut4ble](https://forums.sourceruns.org/u/execut4ble)\
**Post date:** [September 23, 2014, 6:16am UTC](https://forums.sourceruns.org/t/half-life-2-old-engine-rerun/2457/115 "2014-09-23T06:16:34Z")

</div>

> [@Heplooner](#):
>
> > [@Jukspa](#):
> >
> > The only way I can think of would be to somehow fly through the entire waste tunnel. You have to do a moderately sharp turn and there’s also not a lot of space to work with so I don’t know if that’s possible. I wouldn’t be too sure whether a full boatless in OE would even save time over airboating since the airboat travels at about 1000 ups.
> 
> Flying through waste tunnel is really slow. In the end it would probably be a better idea to take the airboat all the way to canals\_11 and ditch it and skip the cutscene, and that wouldn’t even save much time in the end.

Going on foot saves like 3 minutes over airboating even if you fly through the waste tunnel slowly, and thats with phase 1-ish route.

---

<div class="post-metadata">

**Author:** ![Jukspa](https://b-cdn.sourceruns.org/letter_avatar_proxy/v4/letter/j/51bf81/32.png) [@Jukspa](https://forums.sourceruns.org/u/Jukspa)\
**Post date:** [September 23, 2014, 7:35pm UTC](https://forums.sourceruns.org/t/half-life-2-old-engine-rerun/2457/116 "2014-09-23T19:35:46Z")

</div>

> [@˙executλble](#):
>
> > [@Heplooner](#):
> >
> > > [@Jukspa](#):
> > >
> > > The only way I can think of would be to somehow fly through the entire waste tunnel. You have to do a moderately sharp turn and there’s also not a lot of space to work with so I don’t know if that’s possible. I wouldn’t be too sure whether a full boatless in OE would even save time over airboating since the airboat travels at about 1000 ups.
> > 
> > Flying through waste tunnel is really slow. In the end it would probably be a better idea to take the airboat all the way to canals\_11 and ditch it and skip the cutscene, and that wouldn’t even save much time in the end.
> 
> Going on foot saves like 3 minutes over airboating even if you fly through the waste tunnel slowly, and thats with phase 1-ish route.

Turreu’s canals run was about 4:19 faster than the airboating in Dwahmov so I’m kinda sceptical about that estimate.

---

<div class="post-metadata">

**Author:** ![anon3211469](https://b-cdn.sourceruns.org/letter_avatar_proxy/v4/letter/a/e9a140/32.png) [@anon3211469](https://forums.sourceruns.org/u/anon3211469)\
**Post date:** [September 23, 2014, 7:45pm UTC](https://forums.sourceruns.org/t/half-life-2-old-engine-rerun/2457/117 "2014-09-23T19:45:07Z")

</div>

Are there no spots for a possible OoB? Or are we just trying to use that sparingly for the run?

---

<div class="post-metadata">

**Author:** ![mike](https://b-cdn.sourceruns.org/letter_avatar_proxy/v4/letter/m/58f4c7/32.png) [@mike](https://forums.sourceruns.org/u/mike)\
**Post date:** [September 23, 2014, 8:48pm UTC](https://forums.sourceruns.org/t/half-life-2-old-engine-rerun/2457/118 "2014-09-23T20:48:16Z")

</div>

I don’t know why we’d use it sparingly if we’re going for sub-1 hour…

---

<div class="post-metadata">

**Author:** ![Heplooner](https://b-cdn.sourceruns.org/letter_avatar_proxy/v4/letter/h/278dde/32.png) [@Heplooner](https://forums.sourceruns.org/u/Heplooner)\
**Post date:** [September 23, 2014, 9:26pm UTC](https://forums.sourceruns.org/t/half-life-2-old-engine-rerun/2457/119 "2014-09-23T21:26:52Z")

</div>

Is there a 2707 download somewhere in a form other than a torrent? I’m afraid to use torrents ever since my ISP fined me for pirating stuff

If not and someone’s up for making one, I don’t think you need to include materials, models, or sounds since I THINK they’re the same as the ones in new engine and they should work back and forth

---

<div class="post-metadata">

**Author:** ![UnrealCanine](https://b-cdn.sourceruns.org/letter_avatar_proxy/v4/letter/u/cc9497/32.png) [@UnrealCanine](https://forums.sourceruns.org/u/UnrealCanine)\
**Post date:** [September 23, 2014, 11:17pm UTC](https://forums.sourceruns.org/t/half-life-2-old-engine-rerun/2457/120 "2014-09-23T23:17:40Z")

</div>

> [@Heplooner](#):
>
> > [@Jukspa](#):
> >
> > The only way I can think of would be to somehow fly through the entire waste tunnel. You have to do a moderately sharp turn and there’s also not a lot of space to work with so I don’t know if that’s possible. I wouldn’t be too sure whether a full boatless in OE would even save time over airboating since the airboat travels at about 1000 ups.
> 
> Flying through waste tunnel is really slow. In the end it would probably be a better idea to take the airboat all the way to canals\_11 and ditch it and skip the cutscene, and that wouldn’t even save much time in the end.

Flying caps you to 1000ups, airboat travels at around ~800

[Previous page](https://forums.sourceruns.org/t/half-life-2-old-engine-rerun/2457.md?page=5)

[Next page](https://forums.sourceruns.org/t/half-life-2-old-engine-rerun/2457.md?page=7)
