# Half Life 2 Old Engine Rerun

**URL:** <https://forums.sourceruns.org/t/half-life-2-old-engine-rerun/2457>\
**Category:** Half-Life 2\
**Created:** [September 14, 2014, 6:51pm UTC](https://forums.sourceruns.org/t/half-life-2-old-engine-rerun/2457 "2014-09-14T18:51:32Z")\
**Posts on this page:** 20\
**Page:** 5

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**Author:** ![mike](https://b-cdn.sourceruns.org/letter_avatar_proxy/v4/letter/m/58f4c7/32.png) [@mike](https://forums.sourceruns.org/u/mike)\
**Post date:** [September 20, 2014, 2:19pm UTC](https://forums.sourceruns.org/t/half-life-2-old-engine-rerun/2457/81 "2014-09-20T14:19:00Z")

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Well, after some testing I can confirm that it is possible to skip waiting for the train at the start if you clip early enough to get to the platform before the train covers it up. I didn’t bother recording demos, but I suppose everyone here knows what I mean anyway.

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**Author:** ![execut4ble](https://b-cdn.sourceruns.org/user_avatar/forums.sourceruns.org/execut4ble/32/14_2.png) [@execut4ble](https://forums.sourceruns.org/u/execut4ble)\
**Post date:** [September 20, 2014, 3:15pm UTC](https://forums.sourceruns.org/t/half-life-2-old-engine-rerun/2457/82 "2014-09-20T15:15:29Z")

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Potential coast\_03 gap jump

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**Author:** ![encelect](https://b-cdn.sourceruns.org/letter_avatar_proxy/v4/letter/e/bbe5ce/32.png) [@encelect](https://forums.sourceruns.org/u/encelect)\
**Post date:** [September 20, 2014, 5:24pm UTC](https://forums.sourceruns.org/t/half-life-2-old-engine-rerun/2457/83 "2014-09-20T17:24:38Z")

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Can someone pm me the old engine?

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**Author:** ![execut4ble](https://b-cdn.sourceruns.org/user_avatar/forums.sourceruns.org/execut4ble/32/14_2.png) [@execut4ble](https://forums.sourceruns.org/u/execut4ble)\
**Post date:** [September 20, 2014, 5:33pm UTC](https://forums.sourceruns.org/t/half-life-2-old-engine-rerun/2457/84 "2014-09-20T17:33:20Z")

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Done.

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**Author:** ![hadot](https://b-cdn.sourceruns.org/user_avatar/forums.sourceruns.org/hadot/32/46_2.png) [@hadot](https://forums.sourceruns.org/u/hadot)\
**Post date:** [September 21, 2014, 12:40am UTC](https://forums.sourceruns.org/t/half-life-2-old-engine-rerun/2457/85 "2014-09-21T00:40:55Z")

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Could someone also PM me the download for old engine? 😃

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**Author:** ![OMalley](https://b-cdn.sourceruns.org/letter_avatar_proxy/v4/letter/o/b5a626/32.png) [@OMalley](https://forums.sourceruns.org/u/OMalley)\
**Post date:** [September 21, 2014, 2:58am UTC](https://forums.sourceruns.org/t/half-life-2-old-engine-rerun/2457/86 "2014-09-21T02:58:59Z")

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> [@Elgu](#):
>
> > [@Paperboat](#):
> >
> > what? link?
> 
> I’m lazy when it comes to recording videos but [I made a pic](http://i.imgur.com/eK4O8VE.jpg) in paint to explain how it’s done.  
> When doing this you loose all your weapons. But it’s not a problem.
> 
> Also Me and Rama found a way to skip basicly all of Red Letter Day (while still grabing the suit).  
> And I found a way to skip prison\_06.

Awesome! PM me your address and I’ll send you your beer.

I’m damn excited about this run now!

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**Author:** ![mike](https://b-cdn.sourceruns.org/letter_avatar_proxy/v4/letter/m/58f4c7/32.png) [@mike](https://forums.sourceruns.org/u/mike)\
**Post date:** [September 21, 2014, 2:42pm UTC](https://forums.sourceruns.org/t/half-life-2-old-engine-rerun/2457/87 "2014-09-21T14:42:24Z")

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What about you send him some cryptocoins so he can buy the drink of his choice? That way there’s no shipping cost and you don’t have to exchange home addresses! 😛

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**Author:** ![mike](https://b-cdn.sourceruns.org/letter_avatar_proxy/v4/letter/m/58f4c7/32.png) [@mike](https://forums.sourceruns.org/u/mike)\
**Post date:** [September 21, 2014, 4:42pm UTC](https://forums.sourceruns.org/t/half-life-2-old-engine-rerun/2457/88 "2014-09-21T16:42:36Z")

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Is there any way to get Steam to see that Half Life 2 is running? I’d quite like to have the in-game overlay for chat and screenshots and such, as well as to be able to track play time. 😛 I tried using revEmu, and it actually yields one less error at startup, but it doesn’t seem to interact with Steam properly, even though I turned off the steamclient.dll emulation which isn’t meant to work with older games (though all that did was dumped a bunch of empty steam-related files in my HL2 directory). I suppose Steam is just too new for such an old version of HL2 now, in which case I guess I don’t care that much, although if there’s a way to get it working that’s great…

Alternatively is it possible to just not use a Steam emulator at all? Or does that yield a multitude of other problems? EDIT: Yes, it does. The game fails to start lol

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**Author:** ![UnrealCanine](https://b-cdn.sourceruns.org/letter_avatar_proxy/v4/letter/u/cc9497/32.png) [@UnrealCanine](https://forums.sourceruns.org/u/UnrealCanine)\
**Post date:** [September 21, 2014, 6:17pm UTC](https://forums.sourceruns.org/t/half-life-2-old-engine-rerun/2457/89 "2014-09-21T18:17:07Z")

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You probably don’t want an old copy of to come up on Steam, unless you run it as a mod

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**Author:** ![Heplooner](https://b-cdn.sourceruns.org/letter_avatar_proxy/v4/letter/h/278dde/32.png) [@Heplooner](https://forums.sourceruns.org/u/Heplooner)\
**Post date:** [September 21, 2014, 6:39pm UTC](https://forums.sourceruns.org/t/half-life-2-old-engine-rerun/2457/90 "2014-09-21T18:39:12Z")

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[http://youtu.be/Ee5\_PzZNakY](http://youtu.be/Ee5_PzZNakYHere)

Here are some coast\_05 theory launches

Seems like if we’re going to do a launch in Coast, it’ll be either this one or exec’s since they both take SMG nades, so it’s important to know which one saves more time

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**Author:** ![anon3211469](https://b-cdn.sourceruns.org/letter_avatar_proxy/v4/letter/a/e9a140/32.png) [@anon3211469](https://forums.sourceruns.org/u/anon3211469)\
**Post date:** [September 21, 2014, 8:43pm UTC](https://forums.sourceruns.org/t/half-life-2-old-engine-rerun/2457/91 "2014-09-21T20:43:52Z")

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Can someone tell me the build number we’re using for this run? I don’t know if I can find it myself or if I’d need someone from here to tell me where to get it.

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**Author:** ![mike](https://b-cdn.sourceruns.org/letter_avatar_proxy/v4/letter/m/58f4c7/32.png) [@mike](https://forums.sourceruns.org/u/mike)\
**Post date:** [September 21, 2014, 9:24pm UTC](https://forums.sourceruns.org/t/half-life-2-old-engine-rerun/2457/92 "2014-09-21T21:24:39Z")

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I found a couple of launch glitches on YouTube which are probably useless though they look pretty cool.

Guard knockback launch: [http://youtu.be/WbKZ-RFJr0g?t=3m40s](http://youtu.be/WbKZ-RFJr0g?t=3m40s)  
Train gap launch: [http://youtu.be/zG2Yr-cIgtU?t=14s](http://youtu.be/zG2Yr-cIgtU?t=14s)

Also I forgot the torrent link but could someone make sure Moo’s above post doesn’t go unnoticed? 😛

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**Author:** ![Jukspa](https://b-cdn.sourceruns.org/letter_avatar_proxy/v4/letter/j/51bf81/32.png) [@Jukspa](https://forums.sourceruns.org/u/Jukspa)\
**Post date:** [September 21, 2014, 9:33pm UTC](https://forums.sourceruns.org/t/half-life-2-old-engine-rerun/2457/93 "2014-09-21T21:33:58Z")

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> [@Heplooner](#):
>
> [http://youtu.be/Ee5\_PzZNakY](http://youtu.be/Ee5_PzZNakYHere)
> 
> Here are some coast\_05 theory launches
> 
> Seems like if we’re going to do a launch in Coast, it’ll be either this one or exec’s since they both take SMG nades, so it’s important to know which one saves more time

You could also get two smg nades going into coast. The best options I can see to grab smg nades are

1. the supply crate in the container towards the end of boatless
2. the nade in town\_02
3. the supply crate in town\_04
4. the nade near the white minivan in town\_05(this doesn’t always appear, it’s probably dependent on your ammo, you won’t get it if you already have an smg nade)
5. the nade in the small house in coast\_01

You can’t get the second nade from a supply crate though. Not sure how this will work with losing weapons in canals\_11. Something worth looking at is if you can somehow have more speed going into coast\_03/coast\_05 and thus not needing the nade at all for the launch.

Another map in coast that’s worth looking at is coast\_09. I’m not really familiar with how flying works but can’t you just fly over the water and skip going all the way around the map? I imagine it’s really hard but I don’t see why you couldn’t do it.

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**Author:** ![OMalley](https://b-cdn.sourceruns.org/letter_avatar_proxy/v4/letter/o/b5a626/32.png) [@OMalley](https://forums.sourceruns.org/u/OMalley)\
**Post date:** [September 21, 2014, 11:59pm UTC](https://forums.sourceruns.org/t/half-life-2-old-engine-rerun/2457/94 "2014-09-21T23:59:30Z")

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> [@mike](#):
>
> What about you send him some cryptocoins so he can buy the drink of his choice? That way there’s no shipping cost and you don’t have to exchange home addresses! 😛

Using the post is more fun!

But if Elgu is privacy conscious, I can work some digital payment out. I don’t really have any desire to work out how to use crypto-currencies, but meh. Could probably use paypal or something.

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**Author:** ![Heplooner](https://b-cdn.sourceruns.org/letter_avatar_proxy/v4/letter/h/278dde/32.png) [@Heplooner](https://forums.sourceruns.org/u/Heplooner)\
**Post date:** [September 22, 2014, 2:34am UTC](https://forums.sourceruns.org/t/half-life-2-old-engine-rerun/2457/95 "2014-09-22T02:34:50Z")

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> [@Jukspa](#):
>
> Another map in coast that’s worth looking at is coast\_09. I’m not really familiar with how flying works but can’t you just fly over the water and skip going all the way around the map? I imagine it’s really hard but I don’t see why you couldn’t do it.

This is definitely something to look into. The hardest part about doing this fly is going to be staying at ~1000 UPS the whole time without going too fast and dropping the object. If you’re not going at near top speed the whole time, there’s not much reason to fly, because it would most likely end up being slower anyway.

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**Author:** ![execut4ble](https://b-cdn.sourceruns.org/user_avatar/forums.sourceruns.org/execut4ble/32/14_2.png) [@execut4ble](https://forums.sourceruns.org/u/execut4ble)\
**Post date:** [September 22, 2014, 4:19am UTC](https://forums.sourceruns.org/t/half-life-2-old-engine-rerun/2457/96 "2014-09-22T04:19:07Z")

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I’ve already done some coast05 jumps yesterday, but decided not to post them here… oh well  
[https://dl.dropboxusercontent.com/u/25190969/HL/coast05gapjumps.mp4](https://dl.dropboxusercontent.com/u/25190969/HL/coast05gapjumps.mp4)  
1st and the last methods will work the best

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**Author:** ![Burgmond](https://b-cdn.sourceruns.org/letter_avatar_proxy/v4/letter/b/a9adbd/32.png) [@Burgmond](https://forums.sourceruns.org/u/Burgmond)\
**Post date:** [September 22, 2014, 4:35am UTC](https://forums.sourceruns.org/t/half-life-2-old-engine-rerun/2457/97 "2014-09-22T04:35:07Z")

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> [@˙executλble](#):
>
> I’ve already done some coast05 jumps yesterday, but decided not to post them here.. oh well  
> [https://dl.dropboxusercontent.com/u/25190969/HL/coast05gapjumps.mp4](https://dl.dropboxusercontent.com/u/25190969/HL/coast05gapjumps.mp4)  
> 1st and the last methods will work the best

Did you try using the RL first?

Also, dat FoV 2pr04m3 m8.

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**Author:** ![mike](https://b-cdn.sourceruns.org/letter_avatar_proxy/v4/letter/m/58f4c7/32.png) [@mike](https://forums.sourceruns.org/u/mike)\
**Post date:** [September 22, 2014, 8:54am UTC](https://forums.sourceruns.org/t/half-life-2-old-engine-rerun/2457/98 "2014-09-22T08:54:02Z")

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> [@OMalley](#):
>
> I don’t really have any desire to work out how to use crypto-currencies, but meh.

Well it does take a while; I just set up Litecoin, and it takes more than a day to do the initial setup. :🙂

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**Author:** ![anon3211469](https://b-cdn.sourceruns.org/letter_avatar_proxy/v4/letter/a/e9a140/32.png) [@anon3211469](https://forums.sourceruns.org/u/anon3211469)\
**Post date:** [September 22, 2014, 10:44am UTC](https://forums.sourceruns.org/t/half-life-2-old-engine-rerun/2457/99 "2014-09-22T10:44:43Z")

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To follow up on the clip out of the train on trainstation\_01: It works, but as far as I can tell it leads to nowhere.

[http://goo.gl/uTI4Sh](http://goo.gl/uTI4Sh)

This image explains the situation, once you’re up on top of the train or clipped in the train you have a big clipbrush to your right stopping you from getting off.

I think if there’s a way to clip on the other side it could be our way out of there, I’ll keep trying.

(QUICK THOUGHT: Maybe there’s some way we can clip oob after getting on top of the train; I know there’s a few props around. But I wouldn’t know which ones to use or where to use them.)

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**Author:** ![mike](https://b-cdn.sourceruns.org/letter_avatar_proxy/v4/letter/m/58f4c7/32.png) [@mike](https://forums.sourceruns.org/u/mike)\
**Post date:** [September 22, 2014, 11:00am UTC](https://forums.sourceruns.org/t/half-life-2-old-engine-rerun/2457/100 "2014-09-22T11:00:17Z")

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Moo, I already managed to clip out of the train; you just have to do it quickly and then bunnyhop towards the part where you would get off.

It’s also possible to optimise the speed gain by doing several hops on the sloped part of the train, then bunny hopping on the floating sign to gain a little more speed, before doing more hops on the staircase and launching forwards. You could then prop boost over the fence using the Chinese food carton thing and keep a hold of it for teleporting.

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