# Half Life 2 Old Engine Rerun

**URL:** <https://forums.sourceruns.org/t/half-life-2-old-engine-rerun/2457>\
**Category:** Half-Life 2\
**Created:** [September 14, 2014, 6:51pm UTC](https://forums.sourceruns.org/t/half-life-2-old-engine-rerun/2457 "2014-09-14T18:51:32Z")\
**Posts on this page:** 20\
**Page:** 3

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**Author:** ![Rama](https://b-cdn.sourceruns.org/letter_avatar_proxy/v4/letter/r/ccd318/32.png) [@Rama](https://forums.sourceruns.org/u/Rama)\
**Post date:** [September 17, 2014, 9:03am UTC](https://forums.sourceruns.org/t/half-life-2-old-engine-rerun/2457/41 "2014-09-17T09:03:33Z")

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I just did something weird while messing around, I don’t know what I did but I somehow ended up in sort of quantum crouch state where my hitbox was crouched but I stood up and could jump around and everything but the really cool part was that when I dropped a prop on my head I got the server stuck message and could start clipping.

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**Author:** ![execut4ble](https://b-cdn.sourceruns.org/user_avatar/forums.sourceruns.org/execut4ble/32/14_2.png) [@execut4ble](https://forums.sourceruns.org/u/execut4ble)\
**Post date:** [September 17, 2014, 11:26am UTC](https://forums.sourceruns.org/t/half-life-2-old-engine-rerun/2457/42 "2014-09-17T11:26:49Z")

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In Old Engine you can crouch against a wall and then put items inside you. It doesn’t make you get stuck, though.

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**Author:** ![Jukspa](https://b-cdn.sourceruns.org/letter_avatar_proxy/v4/letter/j/51bf81/32.png) [@Jukspa](https://forums.sourceruns.org/u/Jukspa)\
**Post date:** [September 17, 2014, 11:48am UTC](https://forums.sourceruns.org/t/half-life-2-old-engine-rerun/2457/43 "2014-09-17T11:48:03Z")

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> [@Rama](#):
>
> I just did something weird while messing around, I don’t know what I did but I somehow ended up in sort of quantum crouch state where my hitbox was crouched but I stood up and could jump around and everything but the really cool part was that when I dropped a prop on my head I got the server stuck message and could start clipping.

The crouch bug is known but I don’t thiink anyone has used it to get stuck in anything. Was this in new engine or old engine?

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**Author:** ![Rama](https://b-cdn.sourceruns.org/letter_avatar_proxy/v4/letter/r/ccd318/32.png) [@Rama](https://forums.sourceruns.org/u/Rama)\
**Post date:** [September 17, 2014, 12:17pm UTC](https://forums.sourceruns.org/t/half-life-2-old-engine-rerun/2457/44 "2014-09-17T12:17:11Z")

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> [@Jukspa](#):
>
> > [@Rama](#):
> >
> > I just did something weird while messing around, I don’t know what I did but I somehow ended up in sort of quantum crouch state where my hitbox was crouched but I stood up and could jump around and everything but the really cool part was that when I dropped a prop on my head I got the server stuck message and could start clipping.
> 
> The crouch bug is known but I don’t thiink anyone has used it to get stuck in anything. Was this in new engine or old engine?

old

another triggerdelay  
[http://www.youtube.com/watch?v=bPECDWkq7Ec](http://www.youtube.com/watch?v=bPECDWkq7Ec)

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**Author:** ![Margen67](https://b-cdn.sourceruns.org/user_avatar/forums.sourceruns.org/margen67/32/33_2.png) [@Margen67](https://forums.sourceruns.org/u/Margen67)\
**Post date:** [September 17, 2014, 12:49pm UTC](https://forums.sourceruns.org/t/half-life-2-old-engine-rerun/2457/45 "2014-09-17T12:49:33Z")

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I get credit for the d1\_trainstation\_06 triggerdelay right :^)

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**Author:** ![Burgmond](https://b-cdn.sourceruns.org/letter_avatar_proxy/v4/letter/b/a9adbd/32.png) [@Burgmond](https://forums.sourceruns.org/u/Burgmond)\
**Post date:** [September 17, 2014, 1:24pm UTC](https://forums.sourceruns.org/t/half-life-2-old-engine-rerun/2457/46 "2014-09-17T13:24:26Z")

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Rama, I don’t think that triggerdelay will be useful. seeing as your weapons were removed when you loaded the map.

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**Author:** ![BitRain](https://b-cdn.sourceruns.org/user_avatar/forums.sourceruns.org/bitrain/32/208_2.png) [@BitRain](https://forums.sourceruns.org/u/BitRain)\
**Post date:** [September 17, 2014, 1:46pm UTC](https://forums.sourceruns.org/t/half-life-2-old-engine-rerun/2457/47 "2014-09-17T13:46:21Z")

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> [@Burgmond](#):
>
> Rama, I don’t think that triggerdelay will be useful. seeing as your weapons were removed when you loaded the map.

It doesn’t remove all the weapons every time does it?

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**Author:** ![Margen67](https://b-cdn.sourceruns.org/user_avatar/forums.sourceruns.org/margen67/32/33_2.png) [@Margen67](https://forums.sourceruns.org/u/Margen67)\
**Post date:** [September 17, 2014, 1:48pm UTC](https://forums.sourceruns.org/t/half-life-2-old-engine-rerun/2457/48 "2014-09-17T13:48:04Z")

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> [@BitRain](#):
>
> > [@Burgmond](#):
> >
> > Rama, I don’t think that triggerdelay will be useful. seeing as your weapons were removed when you loaded the map.
> 
> It doesn’t remove all the weapons every time does it?

No.

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**Author:** ![execut4ble](https://b-cdn.sourceruns.org/user_avatar/forums.sourceruns.org/execut4ble/32/14_2.png) [@execut4ble](https://forums.sourceruns.org/u/execut4ble)\
**Post date:** [September 17, 2014, 4:19pm UTC](https://forums.sourceruns.org/t/half-life-2-old-engine-rerun/2457/49 "2014-09-17T16:19:33Z")

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Yeah, the difference with Source is that you don’t lose your weapons. This triggerdelay is really nice btw.

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**Author:** ![quadrazid](https://b-cdn.sourceruns.org/letter_avatar_proxy/v4/letter/q/f6c823/32.png) [@quadrazid](https://forums.sourceruns.org/u/quadrazid)\
**Post date:** [September 17, 2014, 4:29pm UTC](https://forums.sourceruns.org/t/half-life-2-old-engine-rerun/2457/50 "2014-09-17T16:29:25Z")

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His weapons are pretty gone by the looks of it.

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**Author:** ![execut4ble](https://b-cdn.sourceruns.org/user_avatar/forums.sourceruns.org/execut4ble/32/14_2.png) [@execut4ble](https://forums.sourceruns.org/u/execut4ble)\
**Post date:** [September 17, 2014, 4:38pm UTC](https://forums.sourceruns.org/t/half-life-2-old-engine-rerun/2457/51 "2014-09-17T16:38:41Z")

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Only the model dissapears, but you can still use your weapons.

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**Author:** ![quadrazid](https://b-cdn.sourceruns.org/letter_avatar_proxy/v4/letter/q/f6c823/32.png) [@quadrazid](https://forums.sourceruns.org/u/quadrazid)\
**Post date:** [September 17, 2014, 4:43pm UTC](https://forums.sourceruns.org/t/half-life-2-old-engine-rerun/2457/52 "2014-09-17T16:43:19Z")

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Oh, that’s cool. And no HUD either. You better note every bullet then : \>

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**Author:** ![WindedCone859](https://b-cdn.sourceruns.org/letter_avatar_proxy/v4/letter/w/f6c823/32.png) [@WindedCone859](https://forums.sourceruns.org/u/WindedCone859)\
**Post date:** [September 17, 2014, 7:50pm UTC](https://forums.sourceruns.org/t/half-life-2-old-engine-rerun/2457/53 "2014-09-17T19:50:02Z")

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> [@quadrazid](#):
>
> Oh, that’s cool. And no HUD either. You better note every bullet then : \>

you seem to have hud just not weapons

> [@Margen67](#):
>
> I get credit for the d1\_trainstation\_06 triggerdelay right :^)

why? or is it a joke because I cant tell oh I didnt see that, ill give you credit

> [@RyanTheFoxx](#):
>
> I take it this is a teamrun?  
> Have you started yet?

Yes it is a teamrun,  
no we have not started

> [@˙executλble](#):
>
> Only the model dissapears, but you can still use your weapons.

I wonder if its possible to keep the models, since a run without weapon models is kinda ugly and not having them doesnt make a difference  
so adding them back in would be legit(?)

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**Author:** ![execut4ble](https://b-cdn.sourceruns.org/user_avatar/forums.sourceruns.org/execut4ble/32/14_2.png) [@execut4ble](https://forums.sourceruns.org/u/execut4ble)\
**Post date:** [September 17, 2014, 7:53pm UTC](https://forums.sourceruns.org/t/half-life-2-old-engine-rerun/2457/54 "2014-09-17T19:53:53Z")

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Margen67 had found the trainstation\_06 triggerdelay some time ago, I think that’s what he meant.

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**Author:** ![WindedCone859](https://b-cdn.sourceruns.org/letter_avatar_proxy/v4/letter/w/f6c823/32.png) [@WindedCone859](https://forums.sourceruns.org/u/WindedCone859)\
**Post date:** [September 17, 2014, 8:08pm UTC](https://forums.sourceruns.org/t/half-life-2-old-engine-rerun/2457/55 "2014-09-17T20:08:01Z")

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> [@quadrazid](#):
>
> His weapons are pretty gone by the looks of it.

actually YES you are correct, if you go through a wall upon loading into the level you loose your all you weapons  
but if you dont you still keep your weapons, just not the models

actually you are correct you do loose your weapons if you do any sort of trigger delay, although you can pick them up, this means thought its impossible to beat the game, as that you dont have the grav gun  
☹

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**Author:** ![Rama](https://b-cdn.sourceruns.org/letter_avatar_proxy/v4/letter/r/ccd318/32.png) [@Rama](https://forums.sourceruns.org/u/Rama)\
**Post date:** [September 18, 2014, 5:25pm UTC](https://forums.sourceruns.org/t/half-life-2-old-engine-rerun/2457/56 "2014-09-18T17:25:12Z")

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You don’t lose them if you stay inside the transition trigger/there is no transition trigger.

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**Author:** ![Rama](https://b-cdn.sourceruns.org/letter_avatar_proxy/v4/letter/r/ccd318/32.png) [@Rama](https://forums.sourceruns.org/u/Rama)\
**Post date:** [September 18, 2014, 10:17pm UTC](https://forums.sourceruns.org/t/half-life-2-old-engine-rerun/2457/57 "2014-09-18T22:17:51Z")

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some oob routes for prison  
[http://www.youtube.com/watch?v=94PLqo7lSKI](http://www.youtube.com/watch?v=94PLqo7lSKI)

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**Author:** ![Elgu](https://b-cdn.sourceruns.org/letter_avatar_proxy/v4/letter/e/b5a626/32.png) [@Elgu](https://forums.sourceruns.org/u/Elgu)\
**Post date:** [September 18, 2014, 11:13pm UTC](https://forums.sourceruns.org/t/half-life-2-old-engine-rerun/2457/58 "2014-09-18T23:13:33Z")

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sick shit yo

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**Author:** ![WindedCone859](https://b-cdn.sourceruns.org/letter_avatar_proxy/v4/letter/w/f6c823/32.png) [@WindedCone859](https://forums.sourceruns.org/u/WindedCone859)\
**Post date:** [September 19, 2014, 12:45am UTC](https://forums.sourceruns.org/t/half-life-2-old-engine-rerun/2457/59 "2014-09-19T00:45:35Z")

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^  
really sick shit dude  
and you dont loose your weapons/hud

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**Author:** ![execut4ble](https://b-cdn.sourceruns.org/user_avatar/forums.sourceruns.org/execut4ble/32/14_2.png) [@execut4ble](https://forums.sourceruns.org/u/execut4ble)\
**Post date:** [September 19, 2014, 4:14am UTC](https://forums.sourceruns.org/t/half-life-2-old-engine-rerun/2457/60 "2014-09-19T04:14:41Z")

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woah, well done.

doesn’t it break the scripted sequences?

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