# Half Life 2 Old Engine Rerun

**URL:** <https://forums.sourceruns.org/t/half-life-2-old-engine-rerun/2457>\
**Category:** Half-Life 2\
**Created:** [September 14, 2014, 6:51pm UTC](https://forums.sourceruns.org/t/half-life-2-old-engine-rerun/2457 "2014-09-14T18:51:32Z")\
**Posts on this page:** 20\
**Page:** 18

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**Author:** ![YaLTeR](https://b-cdn.sourceruns.org/user_avatar/forums.sourceruns.org/yalter/32/553_2.png) [@YaLTeR](https://forums.sourceruns.org/u/YaLTeR)\
**Post date:** [April 4, 2016, 12:20pm UTC](https://forums.sourceruns.org/t/half-life-2-old-engine-rerun/2457/341 "2016-04-04T12:20:18Z")

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How does it make the PC rip in any way?

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**Author:** ![traderain](https://b-cdn.sourceruns.org/user_avatar/forums.sourceruns.org/traderain/32/118_2.png) [@traderain](https://forums.sourceruns.org/u/traderain)\
**Post date:** [April 4, 2016, 2:04pm UTC](https://forums.sourceruns.org/t/half-life-2-old-engine-rerun/2457/342 "2016-04-04T14:04:25Z")

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> [@YaLTeR](#):
>
> How does it make the PC rip in any way?

Well, I guess he means the bunch of HDD space and rendering good quality takes up a lot of processing power.

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**Author:** ![doxliy](https://b-cdn.sourceruns.org/letter_avatar_proxy/v4/letter/d/8dc957/32.png) [@doxliy](https://forums.sourceruns.org/u/doxliy)\
**Post date:** [April 4, 2016, 4:08pm UTC](https://forums.sourceruns.org/t/half-life-2-old-engine-rerun/2457/343 "2016-04-04T16:08:00Z")

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So, 4K@60fps version this time ?

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**Author:** ![execut4ble](https://b-cdn.sourceruns.org/user_avatar/forums.sourceruns.org/execut4ble/32/14_2.png) [@execut4ble](https://forums.sourceruns.org/u/execut4ble)\
**Post date:** [April 4, 2016, 6:08pm UTC](https://forums.sourceruns.org/t/half-life-2-old-engine-rerun/2457/344 "2016-04-04T18:08:28Z")

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No, 1080p60fps.

120fps would’ve been nice but both that and 4K are overkill for my HDD ☹

oh and, I think you can only go up to 66fps in OE anyway unless you have the interp fix

Also, not sure, but we might attempt to make an explanation video for this run, in that case there would probably be some slowmo parts and stuff.

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**Author:** ![INFERNOUX](https://b-cdn.sourceruns.org/user_avatar/forums.sourceruns.org/infernoux/32/123_2.png) [@INFERNOUX](https://forums.sourceruns.org/u/INFERNOUX)\
**Post date:** [April 4, 2016, 6:40pm UTC](https://forums.sourceruns.org/t/half-life-2-old-engine-rerun/2457/345 "2016-04-04T18:40:39Z")

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I’m at 8 cores, 4.2 GHz, and I have an entire free TB HDD.

If it does get to the point that it’s too much id be happy to do it.

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**Author:** ![Centaurium](https://b-cdn.sourceruns.org/user_avatar/forums.sourceruns.org/centaurium/32/206_2.png) [@Centaurium](https://forums.sourceruns.org/u/Centaurium)\
**Post date:** [April 5, 2016, 12:33pm UTC](https://forums.sourceruns.org/t/half-life-2-old-engine-rerun/2457/346 "2016-04-05T12:33:41Z")

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We will need someone to do the 360 render, once we’ve worked out a process.

Also, the run’s finished. 40:49 is the final time.

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**Author:** ![INFERNOUX](https://b-cdn.sourceruns.org/user_avatar/forums.sourceruns.org/infernoux/32/123_2.png) [@INFERNOUX](https://forums.sourceruns.org/u/INFERNOUX)\
**Post date:** [April 5, 2016, 1:21pm UTC](https://forums.sourceruns.org/t/half-life-2-old-engine-rerun/2457/347 "2016-04-05T13:21:59Z")

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> [@Centaur1um](#):
>
> We will need someone to do the 360 render, once we’ve worked out a process.
> 
> Also, the run’s finished. 40:49 is the final time.

Well, let me know if you do work out the process and id be happy to learn.

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**Author:** ![mike](https://b-cdn.sourceruns.org/letter_avatar_proxy/v4/letter/m/58f4c7/32.png) [@mike](https://forums.sourceruns.org/u/mike)\
**Post date:** [April 5, 2016, 2:10pm UTC](https://forums.sourceruns.org/t/half-life-2-old-engine-rerun/2457/348 "2016-04-05T14:10:19Z")

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> [@Centaur1um](#):
>
> 360 render

Wait, is that 360 FPS or 360 degrees? :o

Also, 40:49 is insane. Good job. ;D

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**Author:** ![traderain](https://b-cdn.sourceruns.org/user_avatar/forums.sourceruns.org/traderain/32/118_2.png) [@traderain](https://forums.sourceruns.org/u/traderain)\
**Post date:** [April 6, 2016, 11:28am UTC](https://forums.sourceruns.org/t/half-life-2-old-engine-rerun/2457/349 "2016-04-06T11:28:13Z")

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> [@mike](#):
>
> > [@Centaur1um](#):
> >
> > 360 render
> 
> Wait, is that 360 FPS or 360 degrees? :o
> 
> Also, 40:49 is insane. Good job. ;D

360 degrees for VR and such.

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**Author:** ![mike](https://b-cdn.sourceruns.org/letter_avatar_proxy/v4/letter/m/58f4c7/32.png) [@mike](https://forums.sourceruns.org/u/mike)\
**Post date:** [April 6, 2016, 2:52pm UTC](https://forums.sourceruns.org/t/half-life-2-old-engine-rerun/2457/350 "2016-04-06T14:52:20Z")

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Oh god. 😃 How exactly would that work anyway?

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**Author:** ![Centaurium](https://b-cdn.sourceruns.org/user_avatar/forums.sourceruns.org/centaurium/32/206_2.png) [@Centaurium](https://forums.sourceruns.org/u/Centaurium)\
**Post date:** [April 6, 2016, 11:38pm UTC](https://forums.sourceruns.org/t/half-life-2-old-engine-rerun/2457/351 "2016-04-06T23:38:44Z")

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We’re working on the how 😉

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**Author:** ![BitRain](https://b-cdn.sourceruns.org/user_avatar/forums.sourceruns.org/bitrain/32/208_2.png) [@BitRain](https://forums.sourceruns.org/u/BitRain)\
**Post date:** [April 7, 2016, 1:22pm UTC](https://forums.sourceruns.org/t/half-life-2-old-engine-rerun/2457/352 "2016-04-07T13:22:41Z")

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> [@mike](#):
>
> Oh god. 😃 How exactly would that work anyway?

Like this I guess?

 ![](https://forum-content.sourceruns.org/original/2X/f/f60c27b9e6ec87488b5a7f2bd3441c66c0e8ff07.jpeg)

No, it’s not going to be 360 degrees

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**Author:** ![mike](https://b-cdn.sourceruns.org/letter_avatar_proxy/v4/letter/m/58f4c7/32.png) [@mike](https://forums.sourceruns.org/u/mike)\
**Post date:** [April 7, 2016, 2:39pm UTC](https://forums.sourceruns.org/t/half-life-2-old-engine-rerun/2457/353 "2016-04-07T14:39:38Z")

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Well, that’s interesting. How is the HUD going to work though?

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**Author:** ![BitRain](https://b-cdn.sourceruns.org/user_avatar/forums.sourceruns.org/bitrain/32/208_2.png) [@BitRain](https://forums.sourceruns.org/u/BitRain)\
**Post date:** [April 7, 2016, 2:56pm UTC](https://forums.sourceruns.org/t/half-life-2-old-engine-rerun/2457/354 "2016-04-07T14:56:30Z")

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> [@BitRain](#):
>
> No, it’s not going to be 360 degrees

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**Author:** ![Centaurium](https://b-cdn.sourceruns.org/user_avatar/forums.sourceruns.org/centaurium/32/206_2.png) [@Centaurium](https://forums.sourceruns.org/u/Centaurium)\
**Post date:** [April 7, 2016, 4:51pm UTC](https://forums.sourceruns.org/t/half-life-2-old-engine-rerun/2457/355 "2016-04-07T16:51:13Z")

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> [@mike](#):
>
> Well, that’s interesting. How is the HUD going to work though?

It’ll be HUD-less, and we’re still working out how we’re gonna do this. So far, we have nothing. But, it won’t stay like that! probably

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**Author:** ![Littlesackninja](https://b-cdn.sourceruns.org/letter_avatar_proxy/v4/letter/l/cc9497/32.png) [@Littlesackninja](https://forums.sourceruns.org/u/Littlesackninja)\
**Post date:** [April 9, 2016, 11:07pm UTC](https://forums.sourceruns.org/t/half-life-2-old-engine-rerun/2457/356 "2016-04-09T23:07:36Z")

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Can you not just do it like what was said in discord, by recording it multiple times at different angles then stitching it? (If it’s even possible to freeze the view)

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**Author:** ![Centaurium](https://b-cdn.sourceruns.org/user_avatar/forums.sourceruns.org/centaurium/32/206_2.png) [@Centaurium](https://forums.sourceruns.org/u/Centaurium)\
**Post date:** [April 10, 2016, 1:09am UTC](https://forums.sourceruns.org/t/half-life-2-old-engine-rerun/2457/357 "2016-04-10T01:09:27Z")

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[that’s been done before and it looks horrible](https://www.youtube.com/watch?v=GMFBE41zXNA)

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**Author:** ![YaLTeR](https://b-cdn.sourceruns.org/user_avatar/forums.sourceruns.org/yalter/32/553_2.png) [@YaLTeR](https://forums.sourceruns.org/u/YaLTeR)\
**Post date:** [April 10, 2016, 7:18am UTC](https://forums.sourceruns.org/t/half-life-2-old-engine-rerun/2457/358 "2016-04-10T07:18:57Z")

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Looks like they messed up while doing it

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**Author:** ![traderain](https://b-cdn.sourceruns.org/user_avatar/forums.sourceruns.org/traderain/32/118_2.png) [@traderain](https://forums.sourceruns.org/u/traderain)\
**Post date:** [April 10, 2016, 10:30am UTC](https://forums.sourceruns.org/t/half-life-2-old-engine-rerun/2457/359 "2016-04-10T10:30:11Z")

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Yeah it seems it could work but it would require too much work so if we could find a better solution that would be great.

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**Author:** ![Centaurium](https://b-cdn.sourceruns.org/user_avatar/forums.sourceruns.org/centaurium/32/206_2.png) [@Centaurium](https://forums.sourceruns.org/u/Centaurium)\
**Post date:** [April 17, 2016, 11:50pm UTC](https://forums.sourceruns.org/t/half-life-2-old-engine-rerun/2457/360 "2016-04-17T23:50:47Z")

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Hello everyone, this is probably my last update here. The render is officially complete, and we have a release date set!

 ![](https://forum-content.sourceruns.org/original/2X/5/5f43255f85709ef8aa2ca4dcb98e96a04ef2040e.jpeg)

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