# Half Life 2 Old Engine Rerun

**URL:** <https://forums.sourceruns.org/t/half-life-2-old-engine-rerun/2457>\
**Category:** Half-Life 2\
**Created:** [September 14, 2014, 6:51pm UTC](https://forums.sourceruns.org/t/half-life-2-old-engine-rerun/2457 "2014-09-14T18:51:32Z")\
**Posts on this page:** 20\
**Page:** 1

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**Author:** ![WindedCone859](https://b-cdn.sourceruns.org/letter_avatar_proxy/v4/letter/w/f6c823/32.png) [@WindedCone859](https://forums.sourceruns.org/u/WindedCone859)\
**Post date:** [September 14, 2014, 6:51pm UTC](https://forums.sourceruns.org/t/half-life-2-old-engine-rerun/2457/1 "2014-09-14T18:51:32Z")

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Hello! due to glitches that have been found (or ones on new engine that can be adapted to work on OE)  
I feel the need for a post to be made documenting all of the tricks and shit for OE for possible use in a Rerun  
This will be updated if any are found (not alot at the moment but things like the d2\_coast\_03 skip are doable in OE)  
[c17\_06a skip](https://www.youtube.com/watch?v=_i0AK2sovv4/)  
[trainstation\_01 gate jump](https://dl.dropboxusercontent.com/u/25190969/HL/gatejump.mp4/)  
[d1\_trainstation\_06 triggerdelay](http://puu.sh/bzbMq/b49256917b.webm/) NOTE: might not be usable due to all weapons being invisible forever  
[canals\_03 skip](https://www.youtube.com/watch?v=ZjGf1yfwHjk/)  
[possible train skip](https://www.youtube.com/watch?v=OKcQQd7_5c4/)  
[c17\_10a triggerdelay](http://www.youtube.com/watch?v=bPECDWkq7Ec/)  
[prison oob stuff](https://www.youtube.com/watch?v=94PLqo7lSKI/)  
[SPT for old Engine](https://github.com/YaLTeR/SourcePauseTool/releases/tag/v0.7-beta1/)  
Commands to remove jitter:  
cl\_interp .0015 (note things like elevator doors will be glitchy)  
cl\_interp\_npcs .1 (prevents NPC’s from looking like shite)

[shadow=red,left]PHASE 2[/shadow]

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**Author:** ![execut4ble](https://b-cdn.sourceruns.org/user_avatar/forums.sourceruns.org/execut4ble/32/14_2.png) [@execut4ble](https://forums.sourceruns.org/u/execut4ble)\
**Post date:** [September 14, 2014, 6:59pm UTC](https://forums.sourceruns.org/t/half-life-2-old-engine-rerun/2457/2 "2014-09-14T18:59:17Z")

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Good idea, I’ll start looking for some trickjumps that can possibly save time.

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**Author:** ![execut4ble](https://b-cdn.sourceruns.org/user_avatar/forums.sourceruns.org/execut4ble/32/14_2.png) [@execut4ble](https://forums.sourceruns.org/u/execut4ble)\
**Post date:** [September 14, 2014, 7:23pm UTC](https://forums.sourceruns.org/t/half-life-2-old-engine-rerun/2457/3 "2014-09-14T19:23:42Z")

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[https://dl.dropboxusercontent.com/u/25190969/HL/gatejump.mp4](https://dl.dropboxusercontent.com/u/25190969/HL/gatejump.mp4)  
trainstation\_01 gate jump performed by Elgu

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**Author:** ![Elgu](https://b-cdn.sourceruns.org/letter_avatar_proxy/v4/letter/e/b5a626/32.png) [@Elgu](https://forums.sourceruns.org/u/Elgu)\
**Post date:** [September 14, 2014, 7:35pm UTC](https://forums.sourceruns.org/t/half-life-2-old-engine-rerun/2457/4 "2014-09-14T19:35:27Z")

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I’ll try and help you guys route and maybe with the run. Also I’d suggest doing the run on Easy for some sexy ass damage boosts.

Also Yalter made a autohop dll’s for OE. Just replace your current bin folder in your /hl2 folder with this: [https://www.dropbox.com/s/77xustqoviejo72/bin.rar?dl=0](https://www.dropbox.com/s/77xustqoviejo72/bin.rar?dl=0)

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**Author:** ![Rama](https://b-cdn.sourceruns.org/letter_avatar_proxy/v4/letter/r/ccd318/32.png) [@Rama](https://forums.sourceruns.org/u/Rama)\
**Post date:** [September 14, 2014, 8:03pm UTC](https://forums.sourceruns.org/t/half-life-2-old-engine-rerun/2457/5 "2014-09-14T20:03:05Z")

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There’s some places in prison where you can go oob and potentially save a lot of time and if we had autopausing getting back inbounds would be super easy.

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**Author:** ![Elgu](https://b-cdn.sourceruns.org/letter_avatar_proxy/v4/letter/e/b5a626/32.png) [@Elgu](https://forums.sourceruns.org/u/Elgu)\
**Post date:** [September 14, 2014, 8:11pm UTC](https://forums.sourceruns.org/t/half-life-2-old-engine-rerun/2457/6 "2014-09-14T20:11:42Z")

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how does auto pausing help?

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**Author:** ![YaLTeR](https://b-cdn.sourceruns.org/user_avatar/forums.sourceruns.org/yalter/32/553_2.png) [@YaLTeR](https://forums.sourceruns.org/u/YaLTeR)\
**Post date:** [September 14, 2014, 8:12pm UTC](https://forums.sourceruns.org/t/half-life-2-old-engine-rerun/2457/7 "2014-09-14T20:12:54Z")

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> [@Elgu](#):
>
> Also Yalter made a autohop dll’s for OE. Just replace your current bin folder in your main game directory with this: [https://www.dropbox.com/s/77xustqoviejo72/bin.rar?dl=0](https://www.dropbox.com/s/77xustqoviejo72/bin.rar?dl=0)

Those don’t have the consecutive frame jump protection, I wouldn’t recommend using it for actual attempts.

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**Author:** ![WindedCone859](https://b-cdn.sourceruns.org/letter_avatar_proxy/v4/letter/w/f6c823/32.png) [@WindedCone859](https://forums.sourceruns.org/u/WindedCone859)\
**Post date:** [September 14, 2014, 8:25pm UTC](https://forums.sourceruns.org/t/half-life-2-old-engine-rerun/2457/8 "2014-09-14T20:25:28Z")

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autopauseing helps with the segmenting  
also for things like save glitch

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**Author:** ![execut4ble](https://b-cdn.sourceruns.org/user_avatar/forums.sourceruns.org/execut4ble/32/14_2.png) [@execut4ble](https://forums.sourceruns.org/u/execut4ble)\
**Post date:** [September 14, 2014, 8:31pm UTC](https://forums.sourceruns.org/t/half-life-2-old-engine-rerun/2457/9 "2014-09-14T20:31:14Z")

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Yeah, running on Easy is always faster in Source runs as you can fit in more damage boosts in 100/100 hpap

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**Author:** ![Rama](https://b-cdn.sourceruns.org/letter_avatar_proxy/v4/letter/r/ccd318/32.png) [@Rama](https://forums.sourceruns.org/u/Rama)\
**Post date:** [September 14, 2014, 8:56pm UTC](https://forums.sourceruns.org/t/half-life-2-old-engine-rerun/2457/10 "2014-09-14T20:56:51Z")

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> [@Elgu](#):
>
> how does auto pausing help?

Since you go upwards when save/loading you have to go back inbounds from below the map which also means your save/loads will have to fight with gravity so autopausing would make it a lot easier to minimize the effects of gravity.

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**Author:** ![WindedCone859](https://b-cdn.sourceruns.org/letter_avatar_proxy/v4/letter/w/f6c823/32.png) [@WindedCone859](https://forums.sourceruns.org/u/WindedCone859)\
**Post date:** [September 14, 2014, 9:20pm UTC](https://forums.sourceruns.org/t/half-life-2-old-engine-rerun/2457/11 "2014-09-14T21:20:03Z")

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So I just found a [d1\_trainstation\_06 triggerdelay](http://puu.sh/bzbMq/b49256917b.webm/)  
note: this video is not unoptimized, its a POF

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**Author:** ![Jukspa](https://b-cdn.sourceruns.org/letter_avatar_proxy/v4/letter/j/51bf81/32.png) [@Jukspa](https://forums.sourceruns.org/u/Jukspa)\
**Post date:** [September 14, 2014, 9:58pm UTC](https://forums.sourceruns.org/t/half-life-2-old-engine-rerun/2457/12 "2014-09-14T21:58:21Z")

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There’s also [this](http://www.twitch.tv/maxxuss/c/3696412?t=1m35s). Not sure if that only works in new engine, but it’s worth trying. You can maybe do a ceiling clip in trainstation\_03 according to [this thread](https://forums.sourceruns.org/index.php?topic=178.0).

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**Author:** ![Elgu](https://b-cdn.sourceruns.org/letter_avatar_proxy/v4/letter/e/b5a626/32.png) [@Elgu](https://forums.sourceruns.org/u/Elgu)\
**Post date:** [September 14, 2014, 10:17pm UTC](https://forums.sourceruns.org/t/half-life-2-old-engine-rerun/2457/13 "2014-09-14T22:17:39Z")

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> [@Jukspa](#):
>
> You can maybe do a ceiling clip in trainstation\_03 according to [this thread](https://forums.sourceruns.org/index.php?topic=178.0).

I can confirm this working, got it accidentally during an SS attempt. (except my feet were stuck on the ground ☹ )

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**Author:** ![Matmo](https://b-cdn.sourceruns.org/letter_avatar_proxy/v4/letter/m/50afbb/32.png) [@Matmo](https://forums.sourceruns.org/u/Matmo)\
**Post date:** [September 15, 2014, 6:49am UTC](https://forums.sourceruns.org/t/half-life-2-old-engine-rerun/2457/14 "2014-09-15T06:49:41Z")

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Where can I download the old engine of HL2? I’d love to help with this run.

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**Author:** ![YaLTeR](https://b-cdn.sourceruns.org/user_avatar/forums.sourceruns.org/yalter/32/553_2.png) [@YaLTeR](https://forums.sourceruns.org/u/YaLTeR)\
**Post date:** [September 15, 2014, 7:07am UTC](https://forums.sourceruns.org/t/half-life-2-old-engine-rerun/2457/15 "2014-09-15T07:07:35Z")

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> [@Matmo](#):
>
> Where can I download the old engine of HL2? I’d love to help with this run.

PM’d you.

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**Author:** ![Rama](https://b-cdn.sourceruns.org/letter_avatar_proxy/v4/letter/r/ccd318/32.png) [@Rama](https://forums.sourceruns.org/u/Rama)\
**Post date:** [September 15, 2014, 9:26am UTC](https://forums.sourceruns.org/t/half-life-2-old-engine-rerun/2457/16 "2014-09-15T09:26:08Z")

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Maybe we could use this to escape the train early  
[http://www.youtube.com/watch?v=OKcQQd7\_5c4](https://www.youtube.com/watch?v=OKcQQd7_5c4)

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**Author:** ![execut4ble](https://b-cdn.sourceruns.org/user_avatar/forums.sourceruns.org/execut4ble/32/14_2.png) [@execut4ble](https://forums.sourceruns.org/u/execut4ble)\
**Post date:** [September 15, 2014, 12:05pm UTC](https://forums.sourceruns.org/t/half-life-2-old-engine-rerun/2457/17 "2014-09-15T12:05:25Z")

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Maybe some useful stuff here…

The trick demonstrated at 1:11 can be used in most places to gain tons of speed.  
More info: [http://wiki.sourceruns.org/wiki/Prop\_Boosting](http://wiki.sourceruns.org/wiki/Prop_Boosting)

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**Author:** ![execut4ble](https://b-cdn.sourceruns.org/user_avatar/forums.sourceruns.org/execut4ble/32/14_2.png) [@execut4ble](https://forums.sourceruns.org/u/execut4ble)\
**Post date:** [September 15, 2014, 12:40pm UTC](https://forums.sourceruns.org/t/half-life-2-old-engine-rerun/2457/18 "2014-09-15T12:40:58Z")

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town\_05 jump, doable if we run on Easy.

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**Author:** ![RyanTheFoxx](https://b-cdn.sourceruns.org/user_avatar/forums.sourceruns.org/ryanthefoxx/32/722_2.png) [@RyanTheFoxx](https://forums.sourceruns.org/u/RyanTheFoxx)\
**Post date:** [September 15, 2014, 2:51pm UTC](https://forums.sourceruns.org/t/half-life-2-old-engine-rerun/2457/19 "2014-09-15T14:51:28Z")

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I take it this is a teamrun?  
Have you started yet?

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**Author:** ![BitRain](https://b-cdn.sourceruns.org/user_avatar/forums.sourceruns.org/bitrain/32/208_2.png) [@BitRain](https://forums.sourceruns.org/u/BitRain)\
**Post date:** [September 15, 2014, 5:57pm UTC](https://forums.sourceruns.org/t/half-life-2-old-engine-rerun/2457/20 "2014-09-15T17:57:48Z")

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If done on easy you could make use of grenade launches a lot, kinda like GoldSrc style, but in the HL2.

It’s probably not necessary on these parts of Coast, they’re just examples.

[Next page](https://forums.sourceruns.org/t/half-life-2-old-engine-rerun/2457.md?page=2)
