# Half-Life 2 Cinematic Mod Speedrunning (CMOLT)

**URL:** <https://forums.sourceruns.org/t/half-life-2-cinematic-mod-speedrunning-cmolt/2577>\
**Category:** Half-Life 2\
**Created:** [March 16, 2015, 9:09pm UTC](https://forums.sourceruns.org/t/half-life-2-cinematic-mod-speedrunning-cmolt/2577 "2015-03-16T21:09:43Z")\
**Posts on this page:** 16\
**Page:** 2

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**Author:** ![Littlesackninja](https://b-cdn.sourceruns.org/letter_avatar_proxy/v4/letter/l/cc9497/32.png) [@Littlesackninja](https://forums.sourceruns.org/u/Littlesackninja)\
**Post date:** [March 20, 2015, 8:16am UTC](https://forums.sourceruns.org/t/half-life-2-cinematic-mod-speedrunning-cmolt/2577/21 "2015-03-20T08:16:43Z")

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Here is a Rendered bit of trainstation\_05/06 [http://youtu.be/DyYZ0whPkQI](http://youtu.be/DyYZ0whPkQI) I made.  
Edit: Ok sorry D4rw1N.  
Winded Cone if you just re-rendered Dwahmov with this mod it would not look \*much \*better, because the mod changes the levels to achieve the effect. SOme stuff would look good though like the AO and SweetFX.  
Edit2: Ok I’ll try that out Jukspa thanks.

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**Author:** ![Jukspa](https://b-cdn.sourceruns.org/letter_avatar_proxy/v4/letter/j/51bf81/32.png) [@Jukspa](https://forums.sourceruns.org/u/Jukspa)\
**Post date:** [March 20, 2015, 12:52pm UTC](https://forums.sourceruns.org/t/half-life-2-cinematic-mod-speedrunning-cmolt/2577/22 "2015-03-20T12:52:01Z")

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You should try switching the value for demo\_legacy\_rollback(to 0 or 1, whatever isn’t the default) it makes steampipe demos play much more nicely.

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**Author:** ![D4rw1N](https://b-cdn.sourceruns.org/user_avatar/forums.sourceruns.org/d4rw1n/32/15_2.png) [@D4rw1N](https://forums.sourceruns.org/u/D4rw1N)\
**Post date:** [March 20, 2015, 1:57pm UTC](https://forums.sourceruns.org/t/half-life-2-cinematic-mod-speedrunning-cmolt/2577/23 "2015-03-20T13:57:05Z")

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Littlesackninja, stop double- and triple posting in the forums.

If you have something new to say, just edit your last post.

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**Author:** ![WindedCone859](https://b-cdn.sourceruns.org/letter_avatar_proxy/v4/letter/w/f6c823/32.png) [@WindedCone859](https://forums.sourceruns.org/u/WindedCone859)\
**Post date:** [March 20, 2015, 3:01pm UTC](https://forums.sourceruns.org/t/half-life-2-cinematic-mod-speedrunning-cmolt/2577/24 "2015-03-20T15:01:40Z")

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I like the idea of this, but I feel it might just be better to just re-render dwahmov with the mods graphics  
EDIT: thought actually, it might be worth it to run this just to show off some of the new tricks that have found

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**Author:** ![YaLTeR](https://b-cdn.sourceruns.org/user_avatar/forums.sourceruns.org/yalter/32/553_2.png) [@YaLTeR](https://forums.sourceruns.org/u/YaLTeR)\
**Post date:** [March 20, 2015, 3:35pm UTC](https://forums.sourceruns.org/t/half-life-2-cinematic-mod-speedrunning-cmolt/2577/25 "2015-03-20T15:35:36Z")

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Except they have different maps and the maps play a big role in the cm

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**Author:** ![WindedCone859](https://b-cdn.sourceruns.org/letter_avatar_proxy/v4/letter/w/f6c823/32.png) [@WindedCone859](https://forums.sourceruns.org/u/WindedCone859)\
**Post date:** [March 21, 2015, 12:24am UTC](https://forums.sourceruns.org/t/half-life-2-cinematic-mod-speedrunning-cmolt/2577/26 "2015-03-21T00:24:30Z")

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oh shit really? I thought it was just a kool graphiks mod, this is actually a really good run then

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**Author:** ![YaLTeR](https://b-cdn.sourceruns.org/user_avatar/forums.sourceruns.org/yalter/32/553_2.png) [@YaLTeR](https://forums.sourceruns.org/u/YaLTeR)\
**Post date:** [March 21, 2015, 4:20am UTC](https://forums.sourceruns.org/t/half-life-2-cinematic-mod-speedrunning-cmolt/2577/27 "2015-03-21T04:20:52Z")

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Well it is a kool grafiks mod, but they remade some parts of the maps as well. Like the canals, the scenery they added is amazing imo. And as Littlesackninja said, they joined some maps / moved some changelevels around (kind of like BMS did)

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**Author:** ![BitRain](https://b-cdn.sourceruns.org/user_avatar/forums.sourceruns.org/bitrain/32/208_2.png) [@BitRain](https://forums.sourceruns.org/u/BitRain)\
**Post date:** [March 21, 2015, 6:53am UTC](https://forums.sourceruns.org/t/half-life-2-cinematic-mod-speedrunning-cmolt/2577/28 "2015-03-21T06:53:42Z")

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> [@WindedCone859](#):
>
> oh shit really? I thought it was just a kool graphiks mod, this is actually a really good run then

Yes, later on in the normal HL2 CM some of the citadel levels are totally different, and iirc coast has lots of changes too. the EP2 version of CM’s ep2 outland 06a has an easier to do hunter fight skip because there’s no gap between the place you launch and where you land, you can use the extra terrain to gain more speed for the longer exit to the level. I hope there’s tit stare in this version of the run instead of ass stare ;D

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**Author:** ![Paperboat](https://b-cdn.sourceruns.org/letter_avatar_proxy/v4/letter/p/59ef9b/32.png) [@Paperboat](https://forums.sourceruns.org/u/Paperboat)\
**Post date:** [March 21, 2015, 9:22am UTC](https://forums.sourceruns.org/t/half-life-2-cinematic-mod-speedrunning-cmolt/2577/29 "2015-03-21T09:22:48Z")

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look bitrain, this is a respectable sourcerunning establishment. \>:(

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**Author:** ![Littlesackninja](https://b-cdn.sourceruns.org/letter_avatar_proxy/v4/letter/l/cc9497/32.png) [@Littlesackninja](https://forums.sourceruns.org/u/Littlesackninja)\
**Post date:** [March 21, 2015, 12:10pm UTC](https://forums.sourceruns.org/t/half-life-2-cinematic-mod-speedrunning-cmolt/2577/30 "2015-03-21T12:10:26Z")

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Yeah the coast levels are completely different, They have been made all dark and dirty and the ground is much more uneven, with plenty of spikes in the ground which are too steep to land on so you don’t really have to worry about fall damage.  
Edit: I updated the OP with the demo files

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**Author:** ![UnrealCanine](https://b-cdn.sourceruns.org/letter_avatar_proxy/v4/letter/u/cc9497/32.png) [@UnrealCanine](https://forums.sourceruns.org/u/UnrealCanine)\
**Post date:** [March 24, 2015, 9:35pm UTC](https://forums.sourceruns.org/t/half-life-2-cinematic-mod-speedrunning-cmolt/2577/31 "2015-03-24T21:35:28Z")

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Does it still have that goddamn airplane?

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**Author:** ![Littlesackninja](https://b-cdn.sourceruns.org/letter_avatar_proxy/v4/letter/l/cc9497/32.png) [@Littlesackninja](https://forums.sourceruns.org/u/Littlesackninja)\
**Post date:** [March 24, 2015, 10:44pm UTC](https://forums.sourceruns.org/t/half-life-2-cinematic-mod-speedrunning-cmolt/2577/32 "2015-03-24T22:44:44Z")

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> [@UnrealCanine](#):
>
> Does it still have that goddamn airplane?

Airplaine? Where/when?

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**Author:** ![UnrealCanine](https://b-cdn.sourceruns.org/letter_avatar_proxy/v4/letter/u/cc9497/32.png) [@UnrealCanine](https://forums.sourceruns.org/u/UnrealCanine)\
**Post date:** [March 24, 2015, 10:52pm UTC](https://forums.sourceruns.org/t/half-life-2-cinematic-mod-speedrunning-cmolt/2577/33 "2015-03-24T22:52:55Z")

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Here

![](http://cinematicmod.com/images/cm_7/environments/cm_7_17.jpg)

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**Author:** ![Littlesackninja](https://b-cdn.sourceruns.org/letter_avatar_proxy/v4/letter/l/cc9497/32.png) [@Littlesackninja](https://forums.sourceruns.org/u/Littlesackninja)\
**Post date:** [March 24, 2015, 11:31pm UTC](https://forums.sourceruns.org/t/half-life-2-cinematic-mod-speedrunning-cmolt/2577/34 "2015-03-24T23:31:08Z")

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Wow that is… Obnoxious? No that plane is far gone from the same/equivalent map. Also do you know how Gocnak did that crawl speeding thing through the vent just before manhacks in DWaHMoV?

 ![](https://forum-content.sourceruns.org/original/2X/c/c6264402798962c24813a62a9aa818316d11d1b4.jpeg)  
(Not on max settings as it can be quite obtrusive, especially the OTT Bloom)

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**Author:** ![Icykittenz](https://b-cdn.sourceruns.org/letter_avatar_proxy/v4/letter/i/dec6dc/32.png) [@Icykittenz](https://forums.sourceruns.org/u/Icykittenz)\
**Post date:** [March 24, 2015, 11:35pm UTC](https://forums.sourceruns.org/t/half-life-2-cinematic-mod-speedrunning-cmolt/2577/35 "2015-03-24T23:35:25Z")

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Sprint and crouch into the vent, then ash.

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**Author:** ![Littlesackninja](https://b-cdn.sourceruns.org/letter_avatar_proxy/v4/letter/l/cc9497/32.png) [@Littlesackninja](https://forums.sourceruns.org/u/Littlesackninja)\
**Post date:** [March 24, 2015, 11:37pm UTC](https://forums.sourceruns.org/t/half-life-2-cinematic-mod-speedrunning-cmolt/2577/36 "2015-03-24T23:37:19Z")

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> [@Icykittenz](#):
>
> Sprint and crouch into the vent, then ash.

Ok thanks Kittenz.  
Updated OP.

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