# Gunman Chronicles

**URL:** <https://forums.sourceruns.org/t/gunman-chronicles/1741>\
**Category:** Other GoldSRC Games and Mods\
**Created:** [July 16, 2010, 2:10pm UTC](https://forums.sourceruns.org/t/gunman-chronicles/1741 "2010-07-16T14:10:37Z")\
**Posts on this page:** 1\
**Showing post:** 101

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**Author:** ![quadrazid](https://b-cdn.sourceruns.org/letter_avatar_proxy/v4/letter/q/f6c823/32.png) [@quadrazid](https://forums.sourceruns.org/u/quadrazid)\
**Post date:** [August 8, 2011, 11:17am UTC](https://forums.sourceruns.org/t/gunman-chronicles/1741/101 "2011-08-08T11:17:29Z")

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TYPICAL, it seems fucking hard indeed to do the west-tank-skip on skill 3.  
But I still think it’s possible to do it with 100|100, lots of sg ammo and some segmenting.  
If not, maybe there is armor somewhere along the way? I know there is health, but not sure about armor. Any solution skipping the tank is worth it.

The bhopscript posted above works flawless on Protocol version 47, 1.1.2.0 as I mentioned on steam. I recommend it.

And here’s a great alias for segmenting/recording

[code]//Binds  
bind v “pause1;load seg3” // Loads your save paused  
bind e “pause1;wait;stop” // Pause the game, stops demo. Make save manually

//Pause  
alias pause1 “host\_framerate 0.00000001;sensitivity 0;bind mouse2 pause0”  
alias pause0 “demorecord;wait;host\_framerate 0;sensitivity 2.5;bind mouse2 +attack” //SENS

//demo record  
alias dem1 “record demo1;motd\_write Recording demo1;motd;echo Recording demo1;alias demorecord dem2”  
alias dem2 “record demo2;motd\_write Recording demo2;motd;echo Recording demo2;alias demorecord dem3”  
alias dem3 “record demo3;motd\_write Recording demo3;motd;echo Recording demo3;alias demorecord dem1”  
alias demorecord dem1[/code]

You can also put “pause1” i game.cfg (game.cfg is executed by the game every loading screen) so the game is paused automatically when you run into a transition.

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