# Gunman Chronicles

**URL:** <https://forums.sourceruns.org/t/gunman-chronicles/1741>\
**Category:** Other GoldSRC Games and Mods\
**Created:** [July 16, 2010, 2:10pm UTC](https://forums.sourceruns.org/t/gunman-chronicles/1741 "2010-07-16T14:10:37Z")\
**Posts on this page:** 20\
**Page:** 5

<div class="post-metadata">

**Author:** ![TYPICAL](https://b-cdn.sourceruns.org/letter_avatar_proxy/v4/letter/t/dfb087/32.png) [@TYPICAL](https://forums.sourceruns.org/u/TYPICAL)\
**Post date:** [February 13, 2011, 6:11pm UTC](https://forums.sourceruns.org/t/gunman-chronicles/1741/81 "2011-02-13T18:11:26Z")

</div>

Much better thanks. What do the fps changes do?

---

<div class="post-metadata">

**Author:** ![quadrazid](https://b-cdn.sourceruns.org/letter_avatar_proxy/v4/letter/q/f6c823/32.png) [@quadrazid](https://forums.sourceruns.org/u/quadrazid)\
**Post date:** [February 13, 2011, 7:06pm UTC](https://forums.sourceruns.org/t/gunman-chronicles/1741/82 "2011-02-13T19:06:11Z")

</div>

I know nothing about coding and stuff like it. But it is something about poor delta-timing code.  
So at some bugged fps’s the jump spam just wont work properly, like at 100fps.  
83.3 is value closest to \<100 that works. If the script is running when you touch the ground, there will be no speed loss.

“Good” fps’s can be found by 1000/n, n= integer

1000  
500  
333,33333333333333333333333333333  
250  
200  
166,66666666666666666666666666667  
142,85714285714285714285714285714  
125  
111,11111111111111111111111111111  
100  
90,909090909090909090909090909091  
83,333333333333333333333333333333  
76,923076923076923076923076923077  
71,428571428571428571428571428571  
66,666666666666666666666666666667  
62,5  
58,823529411764705882352941176471

But some is still bugged (ex. 100) And above 100, tha game will go in slowmotion if it’s not stable at some of the ones I listed.

Cya next weekend!

---

<div class="post-metadata">

**Author:** ![execut4ble](https://b-cdn.sourceruns.org/user_avatar/forums.sourceruns.org/execut4ble/32/14_2.png) [@execut4ble](https://forums.sourceruns.org/u/execut4ble)\
**Post date:** [February 14, 2011, 2:16pm UTC](https://forums.sourceruns.org/t/gunman-chronicles/1741/83 "2011-02-14T14:16:14Z")

</div>

Finally! A script that lets me easely gain speed 😃

Thanks alot.

---

<div class="post-metadata">

**Author:** ![TYPICAL](https://b-cdn.sourceruns.org/letter_avatar_proxy/v4/letter/t/dfb087/32.png) [@TYPICAL](https://forums.sourceruns.org/u/TYPICAL)\
**Post date:** [April 6, 2011, 2:20pm UTC](https://forums.sourceruns.org/t/gunman-chronicles/1741/84 "2011-04-06T14:20:34Z")

</div>

Tell me how to delay mapchange triggers. I have an idea on how to skip cut scene where the pirate guy is telling you why he faked his death. 😃

---

<div class="post-metadata">

**Author:** ![Centaurium](https://b-cdn.sourceruns.org/user_avatar/forums.sourceruns.org/centaurium/32/206_2.png) [@Centaurium](https://forums.sourceruns.org/u/Centaurium)\
**Post date:** [April 6, 2011, 6:46pm UTC](https://forums.sourceruns.org/t/gunman-chronicles/1741/85 "2011-04-06T18:46:26Z")

</div>

Alright. Give me 15 bucks, and I’ll tell you, only Quad and I know 😃 (at least I think only we know 🙂

---

<div class="post-metadata">

**Author:** ![TYPICAL](https://b-cdn.sourceruns.org/letter_avatar_proxy/v4/letter/t/dfb087/32.png) [@TYPICAL](https://forums.sourceruns.org/u/TYPICAL)\
**Post date:** [April 6, 2011, 7:34pm UTC](https://forums.sourceruns.org/t/gunman-chronicles/1741/86 "2011-04-06T19:34:57Z")

</div>

Behave yourself Jared. Y’know I can ruin you. ;D

---

<div class="post-metadata">

**Author:** ![TYPICAL](https://b-cdn.sourceruns.org/letter_avatar_proxy/v4/letter/t/dfb087/32.png) [@TYPICAL](https://forums.sourceruns.org/u/TYPICAL)\
**Post date:** [April 6, 2011, 8:26pm UTC](https://forums.sourceruns.org/t/gunman-chronicles/1741/87 "2011-04-06T20:26:34Z")

</div>

[http://dl.dropbox.com/u/6432493/whatamidoingwrong.dem](http://dl.dropbox.com/u/6432493/whatamidoingwrong.dem)

Why am I so slow? ☹

The script I’m using:

`alias +bh "fps_max 83.333;+jump;wait;-jump;wait;+jump;wait;-jump;wait;+jump;"
alias -bh "-jump"`

---

<div class="post-metadata">

**Author:** ![Inexistence](https://b-cdn.sourceruns.org/letter_avatar_proxy/v4/letter/i/d26b3c/32.png) [@Inexistence](https://forums.sourceruns.org/u/Inexistence)\
**Post date:** [April 6, 2011, 8:42pm UTC](https://forums.sourceruns.org/t/gunman-chronicles/1741/88 "2011-04-06T20:42:10Z")

</div>

To delay map changes you must have an alias running while the map is about to change. It changes when the alias finishes. It’s on the SDA HL1 thread.

---

<div class="post-metadata">

**Author:** ![TYPICAL](https://b-cdn.sourceruns.org/letter_avatar_proxy/v4/letter/t/dfb087/32.png) [@TYPICAL](https://forums.sourceruns.org/u/TYPICAL)\
**Post date:** [April 6, 2011, 10:54pm UTC](https://forums.sourceruns.org/t/gunman-chronicles/1741/89 "2011-04-06T22:54:59Z")

</div>

Cheers Josh! 😃

---

<div class="post-metadata">

**Author:** ![Centaurium](https://b-cdn.sourceruns.org/user_avatar/forums.sourceruns.org/centaurium/32/206_2.png) [@Centaurium](https://forums.sourceruns.org/u/Centaurium)\
**Post date:** [April 7, 2011, 12:29am UTC](https://forums.sourceruns.org/t/gunman-chronicles/1741/90 "2011-04-07T00:29:22Z")

</div>

> [@TYPICAL](#):
>
> Behave yourself Jared. Y’know I can ruin you. ;D

And I you. I could reveal your true sexuality.

---

<div class="post-metadata">

**Author:** ![TYPICAL](https://b-cdn.sourceruns.org/letter_avatar_proxy/v4/letter/t/dfb087/32.png) [@TYPICAL](https://forums.sourceruns.org/u/TYPICAL)\
**Post date:** [April 7, 2011, 6:56am UTC](https://forums.sourceruns.org/t/gunman-chronicles/1741/91 "2011-04-07T06:56:30Z")

</div>

> And I you. I could reveal your true sexuality.

…

---

<div class="post-metadata">

**Author:** ![Centaurium](https://b-cdn.sourceruns.org/user_avatar/forums.sourceruns.org/centaurium/32/206_2.png) [@Centaurium](https://forums.sourceruns.org/u/Centaurium)\
**Post date:** [April 7, 2011, 4:51pm UTC](https://forums.sourceruns.org/t/gunman-chronicles/1741/92 "2011-04-07T16:51:13Z")

</div>

HE’S FUCKING STRAIGHT. (gay people take that as an insult.)

---

<div class="post-metadata">

**Author:** ![quadrazid](https://b-cdn.sourceruns.org/letter_avatar_proxy/v4/letter/q/f6c823/32.png) [@quadrazid](https://forums.sourceruns.org/u/quadrazid)\
**Post date:** [April 8, 2011, 6:47pm UTC](https://forums.sourceruns.org/t/gunman-chronicles/1741/93 "2011-04-08T18:47:57Z")

</div>

> [@TYPICAL](#):
>
> [http://dl.dropbox.com/u/6432493/whatamidoingwrong.dem](http://dl.dropbox.com/u/6432493/whatamidoingwrong.dem)
> 
> Why am I so slow? ☹
> 
> The script I’m using:
> 
> `alias +bh "fps_max 83.333;+jump;wait;-jump;wait;+jump;wait;-jump;wait;+jump;"
> alias -bh "-jump"`

Not sure dude.  
But keep your mouse motion constant, dont do any pauses, check the Blast Pit train skip for example.  
Also, you sure you get good ground timing? your script is quite short. Also set fps back to 100 or more at the end of the alias like the one I pasted some posts ago, This will get you some free % better airaccelerate.

Also, I’m looking forward to any cool triggerskipping shortcuts 😉

---

<div class="post-metadata">

**Author:** ![TYPICAL](https://b-cdn.sourceruns.org/letter_avatar_proxy/v4/letter/t/dfb087/32.png) [@TYPICAL](https://forums.sourceruns.org/u/TYPICAL)\
**Post date:** [April 9, 2011, 1:06pm UTC](https://forums.sourceruns.org/t/gunman-chronicles/1741/94 "2011-04-09T13:06:51Z")

</div>

I’m pretty sure that it’s not my mouse movement because when I bhop in CS:S I’m pretty fucking awesome.

Also I don’t think the shortness of the script would affect my speed if I got a rejump (if I missed it then it would be a massive problem but otherwise no. :()

Hoping it’s the FPS. :-\

EDIT: After thinking about it a little bit it’s like my keyboard doesn’t accept any other input while the script is running. This means that I’m strafing at the start of the re-jump. This could be because of my crappy keyboard or because my game is just baaad. I’ll work on getting a new one anyway since this one cost £9 and was supposed to be a temporary solution to a lack of keyboard. (I’ve had it for like a year now). XD

---

<div class="post-metadata">

**Author:** ![quadrazid](https://b-cdn.sourceruns.org/letter_avatar_proxy/v4/letter/q/f6c823/32.png) [@quadrazid](https://forums.sourceruns.org/u/quadrazid)\
**Post date:** [April 16, 2011, 2:15am UTC](https://forums.sourceruns.org/t/gunman-chronicles/1741/95 "2011-04-16T02:15:23Z")

</div>

I see.

Actually, it’s not your keyboard. It’s the game itself that does’nt accept inputs during a running script (except mousemovement), also held buttons won’t be released until the script is over either. As you may notice if you experiment with the triggerdelay ;\>

But I may have a working loopscript for GMC, OF, BS ect. I’ll hand it out when i’ll get home this thursday.  
Loopscript only got one or two waits, so the alias delay is not noticable, and you’ll not need to time your press every jump.

cya

EDIT:Got the script already, works 100% for games not able to use \_special loop (GMC, OF, BS, older HL than 1.1.0.7 ect.) Might be blocked in current steam version though. But under older version it works under any mod I tried yet.

[code]//bhop loop (fixed)  
alias +aut “fps\_max 83.333;alias name bhop;bhop”  
alias -aut “alias name;fps\_max 100”  
alias bhop “+jump;wait;-jump;cmd name”

bind space +aut[/code]

---

<div class="post-metadata">

**Author:** ![TYPICAL](https://b-cdn.sourceruns.org/letter_avatar_proxy/v4/letter/t/dfb087/32.png) [@TYPICAL](https://forums.sourceruns.org/u/TYPICAL)\
**Post date:** [April 17, 2011, 11:11pm UTC](https://forums.sourceruns.org/t/gunman-chronicles/1741/96 "2011-04-17T23:11:37Z")

</div>

I’ll give it a shot. I really want to be able to bhop hella fast. 😛

EDIT: All it’s doing is filling the console with name is “typical”.

Any help?

---

<div class="post-metadata">

**Author:** ![BhaaL](https://b-cdn.sourceruns.org/letter_avatar_proxy/v4/letter/b/9d8465/32.png) [@BhaaL](https://forums.sourceruns.org/u/BhaaL)\
**Post date:** [April 18, 2011, 2:00pm UTC](https://forums.sourceruns.org/t/gunman-chronicles/1741/97 "2011-04-18T14:00:40Z")

</div>

> [@TYPICAL](#):
>
> I’ll give it a shot. I really want to be able to bhop hella fast. 😛
> 
> EDIT: All it’s doing is filling the console with name is “typical”.
> 
> Any help?

Dunno, I pasted it into console in a single string like this:

alias +aut “fps\_max 83.333;alias name bhop;bhop”;alias -aut “alias name;fps\_max 100”;alias bhop “+jump;wait;-jump;cmd name”;bind space +aut

works like a charm, first script ever that has had consistent bh:ing without any speed loss between jumps

---

<div class="post-metadata">

**Author:** ![quadrazid](https://b-cdn.sourceruns.org/letter_avatar_proxy/v4/letter/q/f6c823/32.png) [@quadrazid](https://forums.sourceruns.org/u/quadrazid)\
**Post date:** [April 18, 2011, 2:05pm UTC](https://forums.sourceruns.org/t/gunman-chronicles/1741/98 "2011-04-18T14:05:58Z")

</div>

> [@TYPICAL](#):
>
> I’ll give it a shot. I really want to be able to bhop hella fast. 😛
> 
> EDIT: All it’s doing is filling the console with name is “typical”.
> 
> Any help?

I assume you’re playing with steam? Then I guess the name-loop won’t work under any game in steam.  
Let’s try it without the won2steam patch.

> [@BhaaL](#):
>
> Dunno, I pasted it into console in a single string like this:
> 
> alias +aut “fps\_max 83.333;alias name bhop;bhop”;alias -aut “alias name;fps\_max 100”;alias bhop “+jump;wait;-jump;cmd name”;bind space +aut
> 
> works like a charm, first script ever that has had consistent bh:ing without any speed loss between jumps

Yep, flawless 😉

---

<div class="post-metadata">

**Author:** ![TYPICAL](https://b-cdn.sourceruns.org/letter_avatar_proxy/v4/letter/t/dfb087/32.png) [@TYPICAL](https://forums.sourceruns.org/u/TYPICAL)\
**Post date:** [April 18, 2011, 2:11pm UTC](https://forums.sourceruns.org/t/gunman-chronicles/1741/99 "2011-04-18T14:11:11Z")

</div>

Works AWESOMELY non-steam.

😃

---

<div class="post-metadata">

**Author:** ![BhaaL](https://b-cdn.sourceruns.org/letter_avatar_proxy/v4/letter/b/9d8465/32.png) [@BhaaL](https://forums.sourceruns.org/u/BhaaL)\
**Post date:** [April 18, 2011, 3:38pm UTC](https://forums.sourceruns.org/t/gunman-chronicles/1741/100 "2011-04-18T15:38:14Z")

</div>

I found TAS-mod also useful when I practiced, just observing your speed while you do different things can point out mistakes in technique.

[Previous page](https://forums.sourceruns.org/t/gunman-chronicles/1741.md?page=4)

[Next page](https://forums.sourceruns.org/t/gunman-chronicles/1741.md?page=6)
