GoldSrc Package 2.3


For some reason the BXT files included don’t have any hud commands?
Any help?


The Bunnymod XT version included in this package is a bit outdated, you need to upgrade the BunnymodXT.dll file manually

Either that or you’re not in the game. Try loading a save or a map and try again.


Not sure what you mean by “BXT files”. The README includes HUD cvars and BXT has had bxt_hud_ cvars since way before this package was created so you must be doing something wrong. Can you explain the process of what you do from launching the game onwards?

EDIT: Whilst the package being slightly outdated is not the reason, apologies for being slow; I’ll update the package with the new BXT very soon(not TM).



  • Updated BunnymodXT.dll to latest version (Feb-13-2016)
  • Added “Check for updates” shortcut that points to BXT releases page
  • download link through in order to view click count statistics



error “Failed intitalize authentication interface. Exiting…”

if you own the game, your steam is running but you still got this error if you launch a bat file from the GoldSrc Package folder. Here what to do.

use window+R command, type regedit, then go to: HKEY_CURRENT_USER / SOFTWARE and delete the VALVE folder. restart steam. Hope it will help you.

Edit: if i run steam as admin i also got this error…


Updated to 1.33 to include the latest version of BXT (Sep-4-2016).

I’m currently looking into putting together a smaller, “base” version of the GoldSrc Package.


I assume the “base” version is just going to be the mod folders like valve_WON and gearbox_WON so you could run the games on your Steam Half-Life installation, as well as BXT and RInput? That should bump the size down by quite a bit.

I can’t remember if there was any reason for having all the sound files in the WON folders, doesn’t it just take everything from “valve” or “gearbox” if it runs as a mod?


Torrent link:


I’m not sure what the base version is going to be exactly yet, other than a lot smaller than the normal version. I’m currently gathering ideas.

Sounds that already exist in ‘valve’ don’t need to be copied to any other mod folders because every mod looks to that folder for them if they don’t already exist within their own directories. This is not the case for ‘gearbox’ however (hence why the same sounds exist in both ‘gearbox’ and ‘gearbox_WON’).


There are currently sounds in valve_WON as well, might want to look into that :smiley:


Hi there, I wanted to ask something.

Does this work with the non-steam version? If not, is there any version that works with non-steam Half Life? Because I don’t have moneys to buy Half life in steam.


You can use NGHL if you set it up like explained here:


It says “Invalid Guide”


Thanks mr griffin

New link:


v2 is out:

The package is now running on build 4554 from June 15th 2009 due to an ability to maintain gauss charges when loading saves on this version; this trick is legit to use as it also works in the original WON client/s. It also has D3D which could be useful for anyone using NGHL previously for that reason. A downside to this version is that “extra” saves do not exist, for example you won’t be able to use “load quick01”, so if you wish to continue using this you should stick with 1.33 (I’ve left a link to that version in the OP for this reason).



Updated to latest BXT, removed demo maps from Gunman Chronicles so the map order now replicates the original released game, added clockwindow 0 to WON.cfg since it actually makes a difference in the 4554 client and updated the BXT Wiki link in the package’s README.txt due to it being moved to the BXT GitHub.

Also updated the latest Steam package to include the latest BXT so that it can be used to submit legit leaderboard runs, hence the new 1.34 version labelling.

EDIT: Forgot to mention that 2.1 also has it’s fps_max value changed to 100 in WON.cfg due to the fps fix not existing there.


I wonder, why scripts not working in WON version (even WON version scripts) this


You are replying in the GoldSrc Package thread, so I’m assuming you’re using the package and not the actual WON client. Scripts typically depend on the engine features, and since the GoldSrc Package runs on a much newer GoldSource engine, some of the WON features necessary for these scripts are not present.


how to bunnyhop now in goldsrc package 2.1 won steam
scripts bhop dosen’t work now


bind mwheeldown +jump