# \[Glitch\] ai\_disable

**URL:** <https://forums.sourceruns.org/t/glitch-ai-disable/2831>\
**Category:** Half-Life 2\
**Created:** [March 19, 2016, 12:38pm UTC](https://forums.sourceruns.org/t/glitch-ai-disable/2831 "2016-03-19T12:38:07Z")\
**Posts on this page:** 2\
**Page:** 1

<div class="post-metadata">

**Author:** ![Woobly](https://b-cdn.sourceruns.org/letter_avatar_proxy/v4/letter/w/b77776/32.png) [@Woobly](https://forums.sourceruns.org/u/Woobly)\
**Post date:** [March 19, 2016, 12:38pm UTC](https://forums.sourceruns.org/t/glitch-ai-disable/2831/1 "2016-03-19T12:38:07Z")

</div>

I discovered a way to get ai\_disable, it’s pretty simple although not sure if it should be allowed or not.

If you load onto a map that doesn’t have the node graph built, and save/load while that happens, you get ai\_disable.

Should this be allowed since it only happens after replacing maps?

Example of it (during a cutsceneless% run):  
https://player.twitch.tv/?video=v53906217&autoplay=false

---

<div class="post-metadata">

**Author:** ![traderain](https://b-cdn.sourceruns.org/user_avatar/forums.sourceruns.org/traderain/32/118_2.png) [@traderain](https://forums.sourceruns.org/u/traderain)\
**Post date:** [March 19, 2016, 1:58pm UTC](https://forums.sourceruns.org/t/glitch-ai-disable/2831/2 "2016-03-19T13:58:40Z")

</div>

Due to the fact that it’s caused by file manipulation its considered not legit. I tried to replicate it in Source Unpack but I couldn’t.
