# future plans

**URL:** <https://forums.sourceruns.org/t/future-plans/1472>\
**Category:** Archives\
**Created:** [January 21, 2006, 5:58am UTC](https://forums.sourceruns.org/t/future-plans/1472 "2006-01-21T05:58:00Z")\
**Posts on this page:** 20\
**Page:** 2

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**Author:** ![system](https://forum-content.sourceruns.org/original/1X/fba7d899f85b067a16647b39a5fa8913d95f2b05.png) [@system](https://forums.sourceruns.org/u/system)\
**Post date:** [January 24, 2006, 7:59am UTC](https://forums.sourceruns.org/t/future-plans/1472/21 "2006-01-24T07:59:00Z")

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I’ve decided using loner’s super turbo up on citadel\_04 is probably out of the question. We can use it on c17\_08 instead. Doing turbo up on a pallet is random enough, and on other objects, especially the ones that we’ll be able to find lying around in the next few levels, is probably all but impossible. Not to mention, we don’t even know if it will give us the appropriate height, and I doubt it.We can’t take a pallet from c17\_09 to citadel\_04 with us, because it’s breakable and will be destroyed on citadel\_03. I think what we should do is simply climb to the top like in loner’s p1 demo with a mailbox, which I think I should be able to do. I also think using a mailbox is the best choice because it can be found on c17\_13, and we don’t want to be forced to lug one specific object with us all through the next 12 or so levels, as it will stifle our creativity with the maps.Remember though, if we can find some way to abuse physics using the super gravity gun we get in citadel\_04 and objects we bring in or the giant screens that you can tear off the walls, we might find another alternative. For now though, I can’t see it happening. It looks to me like the rest of the levels will have a lot of flying 😑

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**Author:** ![system](https://forum-content.sourceruns.org/original/1X/fba7d899f85b067a16647b39a5fa8913d95f2b05.png) [@system](https://forums.sourceruns.org/u/system)\
**Post date:** [January 24, 2006, 12:08pm UTC](https://forums.sourceruns.org/t/future-plans/1472/22 "2006-01-24T12:08:00Z")

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shit. dont like flying ☹

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**Author:** ![system](https://forum-content.sourceruns.org/original/1X/fba7d899f85b067a16647b39a5fa8913d95f2b05.png) [@system](https://forums.sourceruns.org/u/system)\
**Post date:** [January 24, 2006, 9:31pm UTC](https://forums.sourceruns.org/t/future-plans/1472/23 "2006-01-24T21:31:00Z")

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Ha! We don’t need to take a mailbox with us all the way to citadel\_04. I found a way to fly with the super gravgun and the coffin that we arrive into citadel\_03 with, and I think it might be faster than climbing in circles, although I’m not sure, I’ll have to test it.Of course, it’s faster to fly through citadel\_01, so we probably will bring it anyway (or a piece of metal).On the other hand, I’m working on finding an even FASTER way to the top of citadel\_04 similar to the super turbo up. It’s called super gravjumping, and I’m hoping the concept can be applied with other objects besides the airboat. Here’s a demo using super gravjumping with the airboat:[http://www.hl2dq.net/uploads/319396296/d1\_…pergravjump.rar](http://www.hl2dq.net/uploads/319396296/d1_canals_10_maximusx_supergravjump.rar)I think the trick isn’t in the airboat itself, but in the shaking of the object and having it be off-kilter when you boost. The coffin you come in can do this if you jumpduck on the end with the thin strands of metal (sticking up in the air), but not as easily as the airboat. However, when first learning how to get so much height with the airboat, I found better and better ways to get higher and higher. Maybe, just MAYBE, there is a way to position one of the objects in citadel to get huge height. Maybe through stacking them on top of each other, or having them lean off an edge, or ducking on just the right position on the object, or something… So far I’ve got a gravjump off of the coffin to the next highest platform (where guards look down and shoot you), but no higher than that. You never know though. Could anybody else help me experiment with that?Alternatively, if we can find a way to stuckjump to the top, that would work too. Can’t find anything to get stuck on yet though.

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**Author:** ![system](https://forum-content.sourceruns.org/original/1X/fba7d899f85b067a16647b39a5fa8913d95f2b05.png) [@system](https://forums.sourceruns.org/u/system)\
**Post date:** [January 25, 2006, 12:03am UTC](https://forums.sourceruns.org/t/future-plans/1472/24 "2006-01-25T00:03:00Z")

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Hmm. I demo’d the gravflying trick, and will post both that demo and the demo of what I can get so far by gravjumping with objects in citadel\_04 in a bit. I’m also finding out interesting things you can do with the coffin that you fall out of at the beginning of citadel\_03.Did you know you can go back in it after it falls off the tracks? You can survive long falls by pushing it off the edge and getting in, or you can throw it in the air and get in just before it leaves the gravgun. You can also get through forcefields and other triggers that way. You can also crash the game by putting the coffin into the beam on citadel\_03 so it’s about to disappear, then get in before it does. Apparently the game tries to make YOU disappear, and then the game crashes ;|The only problem? I can’t find a way to get back out. I’ve been having fun demo’ing these little tricks though, hopefully they’ll find their way into the bloopers/glitches/tricks video for the DVD version of the movie.I’ve also got a few other ideas to try messing with, but I’ll get back to you guys once I find something useful. Just thought that it was pretty cool 🙂

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**Author:** ![DaleLewill](https://b-cdn.sourceruns.org/letter_avatar_proxy/v4/letter/d/bc79bd/32.png) [@DaleLewill](https://forums.sourceruns.org/u/DaleLewill)\
**Post date:** [January 25, 2006, 12:36am UTC](https://forums.sourceruns.org/t/future-plans/1472/25 "2006-01-25T00:36:00Z")

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I haven’t tried that coffin-exploit…but I sure will! It sounds really cool :o Post demos MaximusX! :lol: I gonna try that for sure…could it be used to skip something you think?

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**Author:** ![system](https://forum-content.sourceruns.org/original/1X/fba7d899f85b067a16647b39a5fa8913d95f2b05.png) [@system](https://forums.sourceruns.org/u/system)\
**Post date:** [January 25, 2006, 12:56am UTC](https://forums.sourceruns.org/t/future-plans/1472/26 "2006-01-25T00:56:00Z")

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Great trick, max :o I’ve been trying to recam it with demoui, but i cant seem to load any model apart from the default gray one. Any ideas?Anyway, I noticed that you can use garry’s mod for some good third-person camming. The models get animated as you move around, so it looks okay. Problem is, i cant seem to watch the gmod demos in normal hl2. Apart from that, its pretty good. Here’s some screens of the playback-Random mischief- Breen & gman on rampage- Use ‘setmodel .mdl’ in the console to change your model, and ‘thirdperson’ to view the player model when the demo’s playing back. I think that’s it.

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**Author:** ![system](https://forum-content.sourceruns.org/original/1X/fba7d899f85b067a16647b39a5fa8913d95f2b05.png) [@system](https://forums.sourceruns.org/u/system)\
**Post date:** [January 25, 2006, 1:16am UTC](https://forums.sourceruns.org/t/future-plans/1472/27 "2006-01-25T01:16:00Z")

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No Dale, I doubt we can use it for anything useful, as I don’t know how to exit it once we’re in, and we have to get in a seperate coffin at the beginning of citadel\_05 anyway. I tried a number of things, but can’t find any practical uses for it, just another cool trick to chalk up to the extras video.Option, I wouldn’t know how to play demos with special models. Good luck in finding out how though, I think jrb would be interested in that.

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**Author:** ![system](https://forum-content.sourceruns.org/original/1X/fba7d899f85b067a16647b39a5fa8913d95f2b05.png) [@system](https://forums.sourceruns.org/u/system)\
**Post date:** [January 25, 2006, 2:01am UTC](https://forums.sourceruns.org/t/future-plans/1472/28 "2006-01-25T02:01:00Z")

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OMG, I think I’ve done it again! I might have found a way to fly through citadel\_02, rather than take the coffin through it. I have to experiment though, it’s hard to navigate the hallways as they get blurry on the turns. I also have to see if it takes away your weapons if youre not in the beam…I have a lot of experimenting to do, but can’t this instant, as I’ve got things to do tonight. Suffice it to say that if you enter the end of citadel\_01 with an object in your gravgun, you spawn outside of the coffin. Obviously gravjumping into the load screen and then catching the object again before you hit it (the load screen), then landing without taking damage in citadel\_02, will be tough. But we can just cut those maps into two segments.So in recap:1.) I need somebody to practice gravjumping off of objects in citadel\_04 in every way imaginable, to find a supergravjump if it’s possible.2.) I need somebody to try to find a way to trap objects in citadel\_04 so that a stuck jump might be possible. I’m not sure if this is possible though.3.) I need suga (as he knows it best so far) to see if he can do a turbo up in c17\_08, without flying so much. IMO I’m almost sure it’s possible.4.) I need someone to simply find their way through the maze in citadel\_02 using the said method. Don’t worry about flying just yet, just noclip around and if the object gets through, you can too. Make sure once you get to the end (with showtriggers\_toggle ON), you turn off noclip and possibly god mode, depending on what you had in the beginning of the map, so that you can enter the load screen.And finally, here’s the gravflying method I also discovered. The better gravjumping method with objects demo will come later as I haven’t made it yet.[http://www.hl2dq.net/uploads/1280505169/d3…\_gravflying.rar](http://www.hl2dq.net/uploads/1280505169/d3_citadel_04_maximusx_gravflying.rar)

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**Author:** ![DaleLewill](https://b-cdn.sourceruns.org/letter_avatar_proxy/v4/letter/d/bc79bd/32.png) [@DaleLewill](https://forums.sourceruns.org/u/DaleLewill)\
**Post date:** [January 25, 2006, 2:04am UTC](https://forums.sourceruns.org/t/future-plans/1472/29 "2006-01-25T02:04:00Z")

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Yeah, I noticed that just now Maximus - once you’re in you ain’t getting out.But it’s a pretty funny find anyway :)QUOTE I might have found a way to fly through citadel\_02, rather than take the coffin through it.Wow…really?!(just read your edit: can you exit \_02 without being inside the coffin aswell?)

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**Author:** ![system](https://forum-content.sourceruns.org/original/1X/fba7d899f85b067a16647b39a5fa8913d95f2b05.png) [@system](https://forums.sourceruns.org/u/system)\
**Post date:** [January 25, 2006, 2:12am UTC](https://forums.sourceruns.org/t/future-plans/1472/30 "2006-01-25T02:12:00Z")

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I made a new edit also :)I would assume so about not being in the coffin for citadel\_03. Which is why I was wondering if you could avoid the beam, or the trigger for the beam, or whatever it is, so you don’t lose your weapons. But, then again, we might want it, as we MIGHT not have the super gravgun. I say MIGHT because who knows with this game.

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**Author:** ![DaleLewill](https://b-cdn.sourceruns.org/letter_avatar_proxy/v4/letter/d/bc79bd/32.png) [@DaleLewill](https://forums.sourceruns.org/u/DaleLewill)\
**Post date:** [January 25, 2006, 2:47am UTC](https://forums.sourceruns.org/t/future-plans/1472/31 "2006-01-25T02:47:00Z")

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I might try some of those things, just see what I can do basically…I was also thinking about skipping the “remove weapons” trigger when I was playing on the Citadel earlier today, however I didn’t have AHK active so I couldn’t fly - but I might look into it. But even if it is possible to skip that trigger we might not be able to continue due to the force-fields (which requires the super-grav-gun so remove plasma-balls)…but we should be testing anyway 😛

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**Author:** ![system](https://forum-content.sourceruns.org/original/1X/fba7d899f85b067a16647b39a5fa8913d95f2b05.png) [@system](https://forums.sourceruns.org/u/system)\
**Post date:** [January 25, 2006, 2:52am UTC](https://forums.sourceruns.org/t/future-plans/1472/32 "2006-01-25T02:52:00Z")

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[http://www.hl2dq.net/uploads/136844573/d3\_…\_wigglejump.rar](http://www.hl2dq.net/uploads/136844573/d3_citadel_04_maximusx_wigglejump.rar)Example of the wiggle jump, or the “super gravjump” if you get it high enough :PObviously this one doesn’t give me crazy height, but I’ve gone higher with this object, and I think shows the potential of this trick, and the concept. I wouldn’t doubt there’s a way to manipulate the objects to get it to launch us very high… Maybe in conjection with objects stacked on top of each other, or propped against a rail, or something to that effect?When I was playing with the airboat gravjumping, I slowly got higher and higher height until I was able to hit the skybox. I was able to do this by playing around with different positions and figuring out that it was the wiggle that gave most of the extra height. Maybe in time we can find a way to fully exploit this.

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**Author:** ![DaleLewill](https://b-cdn.sourceruns.org/letter_avatar_proxy/v4/letter/d/bc79bd/32.png) [@DaleLewill](https://forums.sourceruns.org/u/DaleLewill)\
**Post date:** [January 25, 2006, 4:14am UTC](https://forums.sourceruns.org/t/future-plans/1472/33 "2006-01-25T04:14:00Z")

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I might test some things on citadel\_04 tomorrow…btw maximus, that airboat-supergravjump demo was pretty nice :o (that’s a mad jump!)I agree that if we could reproduce something similar on citadel\_04 it would be real fast!

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**Author:** ![system](https://forum-content.sourceruns.org/original/1X/fba7d899f85b067a16647b39a5fa8913d95f2b05.png) [@system](https://forums.sourceruns.org/u/system)\
**Post date:** [January 25, 2006, 4:50am UTC](https://forums.sourceruns.org/t/future-plans/1472/34 "2006-01-25T04:50:00Z")

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You can kill the guards in citadel\_02, and if you shoot the slaves, they disappear :PBy the way, citadel\_02 is completely navigable with flying. Looks like we got another minute or so time saver before the end. Man, I’m on a roll!

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**Author:** ![system](https://forum-content.sourceruns.org/original/1X/fba7d899f85b067a16647b39a5fa8913d95f2b05.png) [@system](https://forums.sourceruns.org/u/system)\
**Post date:** [January 25, 2006, 10:09am UTC](https://forums.sourceruns.org/t/future-plans/1472/35 "2006-01-25T10:09:00Z")

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I managed to get a shotgun past the weapons removing field. It also gave me the super grav gun too, and I could switch between each weapon freely.[http://www.hl2dq.net/uploads/2063461304/z\_…del\_shotgun.rar](http://www.hl2dq.net/uploads/2063461304/z_citadel_shotgun.rar)edit: Here’s another trick for citadel\_05. You seem to be able to fly to the coffins and jump into them in mid-air instead of just waiting for them on the platform. Might save a few seconds.[http://www.hl2dq.net/uploads/117814617/z\_c…el\_05\_trick.rar](http://www.hl2dq.net/uploads/117814617/z_citadel_05_trick.rar)Also used the broken coffin to clip through a forcefield:[http://www.hl2dq.net/uploads/495019901/z\_coffin\_clip.rar](http://www.hl2dq.net/uploads/495019901/z_coffin_clip.rar)Shame I cant get out of it on the other side. 🙂

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**Author:** ![system](https://forum-content.sourceruns.org/original/1X/fba7d899f85b067a16647b39a5fa8913d95f2b05.png) [@system](https://forums.sourceruns.org/u/system)\
**Post date:** [January 25, 2006, 11:49am UTC](https://forums.sourceruns.org/t/future-plans/1472/36 "2006-01-25T11:49:00Z")

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fucking nice work guys. I cant really play around with it at all today, but tommorow I will be able to do some serious testing.

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**Author:** ![system](https://forum-content.sourceruns.org/original/1X/fba7d899f85b067a16647b39a5fa8913d95f2b05.png) [@system](https://forums.sourceruns.org/u/system)\
**Post date:** [January 25, 2006, 12:01pm UTC](https://forums.sourceruns.org/t/future-plans/1472/37 "2006-01-25T12:01:00Z")

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just had a look at the demos. some pretty cool shit there. Just from watching z’s “05\_trick” i wondered, is it possible that we fly to the top rail thing, and then run along that, instead of getting in coffin / flying?looking forward to playing with some of this stuff 2moro.well played max / z

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**Author:** ![system](https://forum-content.sourceruns.org/original/1X/fba7d899f85b067a16647b39a5fa8913d95f2b05.png) [@system](https://forums.sourceruns.org/u/system)\
**Post date:** [January 25, 2006, 12:02pm UTC](https://forums.sourceruns.org/t/future-plans/1472/38 "2006-01-25T12:02:00Z")

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forgot to add though, as a reminder, that we must still keep moving on with the runs though. Any news from suga on the super\_turbo up thing?also forgot to add: havnt played through the citadel maps in ages so i might have just forgotten, but where is the coffin from?

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**Author:** ![system](https://forum-content.sourceruns.org/original/1X/fba7d899f85b067a16647b39a5fa8913d95f2b05.png) [@system](https://forums.sourceruns.org/u/system)\
**Post date:** [January 25, 2006, 12:22pm UTC](https://forums.sourceruns.org/t/future-plans/1472/39 "2006-01-25T12:22:00Z")

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No offence, but there is an Edit button.

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**Author:** ![system](https://forum-content.sourceruns.org/original/1X/fba7d899f85b067a16647b39a5fa8913d95f2b05.png) [@system](https://forums.sourceruns.org/u/system)\
**Post date:** [January 25, 2006, 1:40pm UTC](https://forums.sourceruns.org/t/future-plans/1472/40 "2006-01-25T13:40:00Z")

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nice demos, didnt think there were as cool stuff as this to do at citadel.The coffin clip made me laugh.Hmm, isnt there a way to start clipping into the coffin but then it gets moved and you dont get in, like a grenade or something sends it off to a “too long” distance.

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