# ep1\_c17\_00

**URL:** <https://forums.sourceruns.org/t/ep1-c17-00/1671>\
**Category:** HL2 Episode One\
**Created:** [October 8, 2009, 3:58pm UTC](https://forums.sourceruns.org/t/ep1-c17-00/1671 "2009-10-08T15:58:00Z")\
**Posts on this page:** 20\
**Page:** 1

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**Author:** ![Inexistence](https://b-cdn.sourceruns.org/letter_avatar_proxy/v4/letter/i/d26b3c/32.png) [@Inexistence](https://forums.sourceruns.org/u/Inexistence)\
**Post date:** [October 8, 2009, 3:58pm UTC](https://forums.sourceruns.org/t/ep1-c17-00/1671/1 "2009-10-08T15:58:00Z")

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**Seg 1**

1. Throw the grenade
2. Place it where you will, pick it up, throw it away, whatever, use it to grenade jump over the gate Alyx normally opens. (Be nice and try to leave as much health as possible, but whatever)
3. Bunnyhop past everything, into the corridor on the right. Use flashlight only when necessary!
4. Go down the corridor, gravity gun the barrel away and the vent opening and speedcrawl in there
5. Don’t grab the flare or the health, they’ll get rid of your sprint.
6. When you turn left into the longer vent, you can hold jump and let go of sprint. You’ll keep going at spring speed, but not use any of your Aux power
7. Ladderclimb the ladder in the vent
8. Sprint and crouch into the new vent opening.
9. Bunnyhop to keep the speed, hold forward because you can gain some speed in here
10. Shoot the vent cover away and switch to pulse rifle
11. Land on the ground with the pulse rifle out
12. Shoot the lock and run through the door.
13. Quickly use the power box on the left
14. Save and stop demo.

**Seg 2**

1. Load ze demo.
2. Wait till the door opens and punt the car away
3. Run forward whilst looking right and grabbing the white tub on the shelf
4. Bunnyhop out the door and down the road
5. Go past the zombies, jump over the car
6. Follow down the left wall, using as little flashlight as possible
7. Keep going until you hit against the zombine cart
8. Wallclimb up over the top of it
9. Run across the top, dropping and running down the next road
10. Bunnyhop omgomgomg
11. Bunnyhop past the zombines
12. Hop over the car/van thing. If required you can gravity gun an antlion out of your way
13. Go into the room on the left, activate the power, ignore the crates
14. Run out of the room quickly. You should be able to avoid the zombie
15. Hop over the car/van thing again and go in the newly opened door (If Alyx keeps dying before you can finish the level, try using the gas canister or the flare to set some zombies on fire)
16. Sprint up the stairs and jump over the headcrab
17. Punt the car over the antlion pit. You SHOULD kill the one antlion that gets out with it
18. Sprint over to the valve and start turning it
19. While waiting you can gravity gun the bike so it doesn’t get in your way
20. As soon as the valve stops turning, you can sprint through the doorway, avoiding the headcrabs
21. Bunnyhop down this corridor. Careful of the headcrabs and the sprinklers mess up bunnyhopping sometimes
22. Avoid all of the barnacles
23. Hop straight past all of the zombies, get through the doors
24. Sprint up the stairs and into the next map trigger
25. Stop demo and save

**[Seg 1 - ROUTE DEMO](http://www.uberium.co.uk/maps/Inexistence/Speedruns/ep1_c17_00_seg1_inex_24s.rar)**  
**[Seg 2 - ROUTE DEMO](http://www.uberium.co.uk/maps/Inexistence/Speedruns/ep1_c17_00_seg2_routedemo.rar)**

Confirmed Runners:

Segment 1: **Completed** [0:24](http://rapidshare.com/files/290525819/ep1_c17_00_seg1_TYPICAL_24s.zip.html)  
Inexistence  
TYPICAL

Segment 2: **Completed** [0:57](http://rapidshare.com/files/293079388/ep1_c17_00_seg2_TYPICAL_57s.rar.html)  
TYPICAL  
Inexistence

Final Time: 1:21

**EDIT: UPDATED WITH ROUTE GUIDE CHANGES TO SEG 2, AND NEW ROUTE DEMO**

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**Author:** ![TYPICAL](https://b-cdn.sourceruns.org/letter_avatar_proxy/v4/letter/t/dfb087/32.png) [@TYPICAL](https://forums.sourceruns.org/u/TYPICAL)\
**Post date:** [October 8, 2009, 10:19pm UTC](https://forums.sourceruns.org/t/ep1-c17-00/1671/2 "2009-10-08T22:19:00Z")

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Add me to the list as well for both segments. :)Edit: [http://rapidshare.com/files/290525819/ep1\_…AL\_24s.zip.html](http://rapidshare.com/files/290525819/ep1_c17_00_seg1_TYPICAL_24s.zip.html)24 seconds. Bonus information. 36 health 45 suit.Inex’s run had 30 health and 45 suit at the end of it. Which one should we use? :ph43r:

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**Author:** ![system](https://forum-content.sourceruns.org/original/1X/fba7d899f85b067a16647b39a5fa8913d95f2b05.png) [@system](https://forums.sourceruns.org/u/system)\
**Post date:** [October 9, 2009, 7:39am UTC](https://forums.sourceruns.org/t/ep1-c17-00/1671/3 "2009-10-09T07:39:00Z")

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I think you stopped your demo a couple of ticks earlier. Not sure if it makes that much of a difference. Guess you need to figure out the exact tick when you activate the power or something. It’s always kinda hard to compare times when there’s no loading sequence.

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**Author:** ![Inexistence](https://b-cdn.sourceruns.org/letter_avatar_proxy/v4/letter/i/d26b3c/32.png) [@Inexistence](https://forums.sourceruns.org/u/Inexistence)\
**Post date:** [October 9, 2009, 9:11am UTC](https://forums.sourceruns.org/t/ep1-c17-00/1671/4 "2009-10-09T09:11:00Z")

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Well, I just activate it, turn around and open the console. I figure turning around is better for the next segment.I’ve had a fair amount of 24s, probably some with above 36 health, but I didn’t save them. Guess I best start, but I’m away this weekend again. Girlfriend is coming to visit, so you guys choose what you want :). I won’t be running until Sunday.

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**Author:** ![TYPICAL](https://b-cdn.sourceruns.org/letter_avatar_proxy/v4/letter/t/dfb087/32.png) [@TYPICAL](https://forums.sourceruns.org/u/TYPICAL)\
**Post date:** [October 9, 2009, 1:29pm UTC](https://forums.sourceruns.org/t/ep1-c17-00/1671/5 "2009-10-09T13:29:00Z")

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I press the console at 1611.Inex presses it at 1619.I probably won’t do any more on this segment unless someone beats me. Until then I vote to move on. :)Also an edit for the segment 2 guide. There is a red gas can near the train which you could use to wall climb over instead. This would be a better idea as holding stuff stops you from sprinting. Also those dangly monsters all called Barnacles.

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**Author:** ![Inexistence](https://b-cdn.sourceruns.org/letter_avatar_proxy/v4/letter/i/d26b3c/32.png) [@Inexistence](https://forums.sourceruns.org/u/Inexistence)\
**Post date:** [October 9, 2009, 1:38pm UTC](https://forums.sourceruns.org/t/ep1-c17-00/1671/6 "2009-10-09T13:38:00Z")

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Ah, that’s the name of them. I always forget that. And yeah, the gas canisters can be taken there, but the tub is MUCH faster for climbing imo. Try out both, but I find that the tub works better.I vote to move on, use Tooley’s segment. Both of us have said to move on, and I don’t think anyone else is running, so I guess that’s it ^\_^. Seg 2!

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**Author:** ![TYPICAL](https://b-cdn.sourceruns.org/letter_avatar_proxy/v4/letter/t/dfb087/32.png) [@TYPICAL](https://forums.sourceruns.org/u/TYPICAL)\
**Post date:** [October 9, 2009, 2:28pm UTC](https://forums.sourceruns.org/t/ep1-c17-00/1671/7 "2009-10-09T14:28:00Z")

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Segment 2 is not for the faint of heart. It is VERY hard.

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**Author:** ![Inexistence](https://b-cdn.sourceruns.org/letter_avatar_proxy/v4/letter/i/d26b3c/32.png) [@Inexistence](https://forums.sourceruns.org/u/Inexistence)\
**Post date:** [October 11, 2009, 12:36pm UTC](https://forums.sourceruns.org/t/ep1-c17-00/1671/8 "2009-10-11T12:36:00Z")

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I got a run that was perfect up until the barnacles, where one got me. Then from there I lost a second messing up opening the doors and on corners. I got 1:06. I say that 1:02 should be a good aim 🙂

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**Author:** ![Inexistence](https://b-cdn.sourceruns.org/letter_avatar_proxy/v4/letter/i/d26b3c/32.png) [@Inexistence](https://forums.sourceruns.org/u/Inexistence)\
**Post date:** [October 11, 2009, 4:17pm UTC](https://forums.sourceruns.org/t/ep1-c17-00/1671/9 "2009-10-11T16:17:00Z")

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Typical has found a very useful bug for this and the next map.TYPICAL: extract a demo into your episodic folderTYPICAL: tab into the game and load that demoTYPICAL: world turns purple and you can see in the dark =0I’m gonna start experimenting with it now. Not sure if it’s possible in windowed mode or not, guess I’ll see. This has the okay from SDA, so it’s perfectly fine to use.

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**Author:** ![doxliy](https://b-cdn.sourceruns.org/letter_avatar_proxy/v4/letter/d/8dc957/32.png) [@doxliy](https://forums.sourceruns.org/u/doxliy)\
**Post date:** [October 11, 2009, 4:55pm UTC](https://forums.sourceruns.org/t/ep1-c17-00/1671/10 "2009-10-11T16:55:00Z")

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umgh…Is it forbidden to use ‘mat\_fullbright 1’ for these dark maps ?If purple bug is allowed, this might be too.But in my opinion, neither purple-bug nor fullbright should not be used for phase2 demos. Only for practice.Runners, you decide the way.

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**Author:** ![Inexistence](https://b-cdn.sourceruns.org/letter_avatar_proxy/v4/letter/i/d26b3c/32.png) [@Inexistence](https://forums.sourceruns.org/u/Inexistence)\
**Post date:** [October 11, 2009, 5:54pm UTC](https://forums.sourceruns.org/t/ep1-c17-00/1671/11 "2009-10-11T17:54:00Z")

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mat\_fullbright we considered, but decided not to use as it was using a console command to just make the game easier for us. With the purple bug however, I kinda consider it as using the game’s engine against itself, rather than just using a command given by the developers.Obviously I’m not the only person on the team, I vote to use it, but you guys also decide.

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**Author:** ![TYPICAL](https://b-cdn.sourceruns.org/letter_avatar_proxy/v4/letter/t/dfb087/32.png) [@TYPICAL](https://forums.sourceruns.org/u/TYPICAL)\
**Post date:** [October 11, 2009, 7:27pm UTC](https://forums.sourceruns.org/t/ep1-c17-00/1671/12 "2009-10-11T19:27:00Z")

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It’s just an in game exploit. I vote if anyone wants to use it then they can. However the end video should also record the demo with the purple bug on so the viewers know how we did it.

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**Author:** ![Inexistence](https://b-cdn.sourceruns.org/letter_avatar_proxy/v4/letter/i/d26b3c/32.png) [@Inexistence](https://forums.sourceruns.org/u/Inexistence)\
**Post date:** [October 11, 2009, 7:40pm UTC](https://forums.sourceruns.org/t/ep1-c17-00/1671/13 "2009-10-11T19:40:00Z")

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Not sure about having the video with the purple bug on. We’ll see about that 😛

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**Author:** ![TYPICAL](https://b-cdn.sourceruns.org/letter_avatar_proxy/v4/letter/t/dfb087/32.png) [@TYPICAL](https://forums.sourceruns.org/u/TYPICAL)\
**Post date:** [October 11, 2009, 9:24pm UTC](https://forums.sourceruns.org/t/ep1-c17-00/1671/14 "2009-10-11T21:24:00Z")

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People are meant to view speed runs from the players perspective.

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<div class="post-metadata">

**Author:** ![doxliy](https://b-cdn.sourceruns.org/letter_avatar_proxy/v4/letter/d/8dc957/32.png) [@doxliy](https://forums.sourceruns.org/u/doxliy)\
**Post date:** [October 12, 2009, 3:13am UTC](https://forums.sourceruns.org/t/ep1-c17-00/1671/15 "2009-10-12T03:13:00Z")

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Hey, I agree with having video with purple bug (or use two video angles - one with bug and another without bug, as MKV container allows it). And it should be also described as a game bug.And maybe finally valve will fix it =). That purple bug quite embarassed me since original hl2, if you alt+tab it, it starts to all purple.

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**Author:** ![system](https://forum-content.sourceruns.org/original/1X/fba7d899f85b067a16647b39a5fa8913d95f2b05.png) [@system](https://forums.sourceruns.org/u/system)\
**Post date:** [October 12, 2009, 10:29am UTC](https://forums.sourceruns.org/t/ep1-c17-00/1671/16 "2009-10-12T10:29:00Z")

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If using the bug means we must show it in the final video I’m definitely against it for the simple reason of it begin really unaesthetic. I’d rather try harder to get the segment right without it cause I’m sure you can get the same time even if it might take a couple more attempts. Then again, is the bug really that useful in the first place? I always found it very annoying and distracting when everything turned purple. I didn’t have the chance to test it myself yet, so maybe it’s not as distracting in dark maps where you basically can’t see anything at all.

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**Author:** ![TYPICAL](https://b-cdn.sourceruns.org/letter_avatar_proxy/v4/letter/t/dfb087/32.png) [@TYPICAL](https://forums.sourceruns.org/u/TYPICAL)\
**Post date:** [October 12, 2009, 5:03pm UTC](https://forums.sourceruns.org/t/ep1-c17-00/1671/17 "2009-10-12T17:03:00Z")

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Meh. I think it’s really useful. As for looking nice. Speed runs look better when they’re fast, not when the graphics are pretty.

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**Author:** ![system](https://forum-content.sourceruns.org/original/1X/fba7d899f85b067a16647b39a5fa8913d95f2b05.png) [@system](https://forums.sourceruns.org/u/system)\
**Post date:** [October 13, 2009, 5:46am UTC](https://forums.sourceruns.org/t/ep1-c17-00/1671/18 "2009-10-13T05:46:00Z")

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Okay, but as I said, given the fact that it’s not a skip or anything that would save a tremendous amount of time but is only a means to make the route slightly easier, I’d prefer not to use it. Just my personal view on it. I guess it really would be best to just vote on it. Otherwise we can continue arguing forever 😉

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**Author:** ![TYPICAL](https://b-cdn.sourceruns.org/letter_avatar_proxy/v4/letter/t/dfb087/32.png) [@TYPICAL](https://forums.sourceruns.org/u/TYPICAL)\
**Post date:** [October 14, 2009, 7:36pm UTC](https://forums.sourceruns.org/t/ep1-c17-00/1671/19 "2009-10-14T19:36:00Z")

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57s. I’m pretty happy with the time. I used the purple bug.Also Filefront is down but you guys love rapidshare so enjoy.[http://rapidshare.com/files/293079388/ep1\_…AL\_57s.rar.html](http://rapidshare.com/files/293079388/ep1_c17_00_seg2_TYPICAL_57s.rar.html)

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<div class="post-metadata">

**Author:** ![Inexistence](https://b-cdn.sourceruns.org/letter_avatar_proxy/v4/letter/i/d26b3c/32.png) [@Inexistence](https://forums.sourceruns.org/u/Inexistence)\
**Post date:** [October 15, 2009, 2:32pm UTC](https://forums.sourceruns.org/t/ep1-c17-00/1671/20 "2009-10-15T14:32:00Z")

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Awesome run, I came, I doubt we’re gonna beat this and I think it’s very fast. Move on?

[Next page](https://forums.sourceruns.org/t/ep1-c17-00/1671.md?page=2)
