# Deep Down in 5:25

**URL:** <https://forums.sourceruns.org/t/deep-down-in-5-25/2424>\
**Category:** Other Source Games and Mods\
**Created:** [August 15, 2014, 5:34pm UTC](https://forums.sourceruns.org/t/deep-down-in-5-25/2424 "2014-08-15T17:34:15Z")\
**Posts on this page:** 11\
**Page:** 1

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**Author:** ![Rama](https://b-cdn.sourceruns.org/letter_avatar_proxy/v4/letter/r/ccd318/32.png) [@Rama](https://forums.sourceruns.org/u/Rama)\
**Post date:** [August 15, 2014, 5:34pm UTC](https://forums.sourceruns.org/t/deep-down-in-5-25/2424/1 "2014-08-15T17:34:15Z")

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Deep Down in 5:25 done in 65 segments over the course of 3 days.

I used AHK scripts for jumping and ladderspeeding.

The game freaks out a bit when I leave alyx behind so it teleports her to me and spawns an extra alyx just to be safe, that’s why there’s 3 alyxs at 3:00 😛

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**Author:** ![execut4ble](https://b-cdn.sourceruns.org/user_avatar/forums.sourceruns.org/execut4ble/32/14_2.png) [@execut4ble](https://forums.sourceruns.org/u/execut4ble)\
**Post date:** [August 15, 2014, 7:09pm UTC](https://forums.sourceruns.org/t/deep-down-in-5-25/2424/2 "2014-08-15T19:09:30Z")

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Nice!

I remember looking into this mod before saveload was discovered, it seemed like it had really good potential for a speedrun but I didn’t know how you could skip that forcefield near the beginning (where you use saveload), so thats really nice to see that part being destroyed, haha!

How long did it take you to make this speedrun?

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**Author:** ![Rama](https://b-cdn.sourceruns.org/letter_avatar_proxy/v4/letter/r/ccd318/32.png) [@Rama](https://forums.sourceruns.org/u/Rama)\
**Post date:** [August 15, 2014, 7:11pm UTC](https://forums.sourceruns.org/t/deep-down-in-5-25/2424/3 "2014-08-15T19:11:30Z")

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3 days (1 routing 2 running)

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**Author:** ![Burgmond](https://b-cdn.sourceruns.org/letter_avatar_proxy/v4/letter/b/a9adbd/32.png) [@Burgmond](https://forums.sourceruns.org/u/Burgmond)\
**Post date:** [August 16, 2014, 4:45am UTC](https://forums.sourceruns.org/t/deep-down-in-5-25/2424/4 "2014-08-16T04:45:57Z")

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REALLY good run, enjoyed it greatly. Some pretty nice skips you had there.

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**Author:** ![BitRain](https://b-cdn.sourceruns.org/user_avatar/forums.sourceruns.org/bitrain/32/208_2.png) [@BitRain](https://forums.sourceruns.org/u/BitRain)\
**Post date:** [August 16, 2014, 5:15pm UTC](https://forums.sourceruns.org/t/deep-down-in-5-25/2424/5 "2014-08-16T17:15:12Z")

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Sourceruns, Ignoring cars since 2012.

Great run btw.

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**Author:** ![Matmo](https://b-cdn.sourceruns.org/letter_avatar_proxy/v4/letter/m/50afbb/32.png) [@Matmo](https://forums.sourceruns.org/u/Matmo)\
**Post date:** [August 17, 2014, 7:16am UTC](https://forums.sourceruns.org/t/deep-down-in-5-25/2424/6 "2014-08-17T07:16:38Z")

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This is a very nice run, some excellent ABH sections.

Good job.

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**Author:** ![Jukspa](https://b-cdn.sourceruns.org/letter_avatar_proxy/v4/letter/j/51bf81/32.png) [@Jukspa](https://forums.sourceruns.org/u/Jukspa)\
**Post date:** [August 17, 2014, 7:07pm UTC](https://forums.sourceruns.org/t/deep-down-in-5-25/2424/7 "2014-08-17T19:07:24Z")

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Well done. I actually routed this mod a while ago but never got around to running it. I planned on skipping the first forcefield with a save/load as well as the section where you shoot the barrels with the rocket launcher. Your routes look faster though. The launch at the start of the second map is really nice.

One thing I found was that you could start opening the first metal door before picking up the gravity gun and then quickly punt the wooden thing out of the way(if you don’t the game softlocks).

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**Author:** ![Rama](https://b-cdn.sourceruns.org/letter_avatar_proxy/v4/letter/r/ccd318/32.png) [@Rama](https://forums.sourceruns.org/u/Rama)\
**Post date:** [August 17, 2014, 7:28pm UTC](https://forums.sourceruns.org/t/deep-down-in-5-25/2424/8 "2014-08-17T19:28:55Z")

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Yeah I was going to use save/loading in those places as well, the strats I used instead where pretty much last minute finds before I started running.

I didn’t think it was possible to open the metal door first without soft-locking.

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**Author:** ![PJC](https://b-cdn.sourceruns.org/letter_avatar_proxy/v4/letter/p/a587f6/32.png) [@PJC](https://forums.sourceruns.org/u/PJC)\
**Post date:** [August 28, 2014, 10:33pm UTC](https://forums.sourceruns.org/t/deep-down-in-5-25/2424/9 "2014-08-28T22:33:05Z")

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[https://twitter.com/Jim\_\_Partridge/status/505010428121186304](https://twitter.com/Jim__Partridge/status/505010428121186304)

(Retweeted by LambdaGeneration)

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**Author:** ![Rama](https://b-cdn.sourceruns.org/letter_avatar_proxy/v4/letter/r/ccd318/32.png) [@Rama](https://forums.sourceruns.org/u/Rama)\
**Post date:** [August 28, 2014, 11:06pm UTC](https://forums.sourceruns.org/t/deep-down-in-5-25/2424/10 "2014-08-28T23:06:26Z")

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It’s always nice to get some recognition 🙂

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**Author:** ![PJC](https://b-cdn.sourceruns.org/letter_avatar_proxy/v4/letter/p/a587f6/32.png) [@PJC](https://forums.sourceruns.org/u/PJC)\
**Post date:** [September 8, 2014, 3:17pm UTC](https://forums.sourceruns.org/t/deep-down-in-5-25/2424/11 "2014-09-08T15:17:04Z")

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> **[Deep Down HL2 mod speedrun (5:25) • r/HalfLife](https://www.reddit.com/r/HalfLife/comments/2fss1w/deep_down_hl2_mod_speedrun_525/)**
>
> 32 points and 7 comments so far on reddit
