# d2\_prison\_05

**URL:** <https://forums.sourceruns.org/t/d2-prison-05/1427>\
**Category:** Archives\
**Created:** [November 3, 2005, 5:59am UTC](https://forums.sourceruns.org/t/d2-prison-05/1427 "2005-11-03T05:59:00Z")\
**Posts on this page:** 20\
**Page:** 1

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**Author:** ![system](https://forum-content.sourceruns.org/original/1X/fba7d899f85b067a16647b39a5fa8913d95f2b05.png) [@system](https://forums.sourceruns.org/u/system)\
**Post date:** [November 3, 2005, 5:59am UTC](https://forums.sourceruns.org/t/d2-prison-05/1427/1 "2005-11-03T05:59:00Z")

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Unless someone wants to beat suga’s time, it’s time to move on to the next map. Besides, the previous map was such a short map, so there is no point in spending a lot of time running it.[http://www.hl2dq.net/uploads/915524145/p2\_…04\_suga\_11s.zip](http://www.hl2dq.net/uploads/915524145/p2_d2_prison_04_suga_11s.zip)

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**Author:** ![system](https://forum-content.sourceruns.org/original/1X/fba7d899f85b067a16647b39a5fa8913d95f2b05.png) [@system](https://forums.sourceruns.org/u/system)\
**Post date:** [November 3, 2005, 6:33am UTC](https://forums.sourceruns.org/t/d2-prison-05/1427/2 "2005-11-03T06:33:00Z")

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Agreeed.Anyway, here is a route suggestion for prison\_05[Here was a bad link][The new file with the correct content](http://www.hl2dq.net/uploads/1512371860/prison_05_route.zip)It contains cool stuff and not so cool stuff.Part1: Strafejumping can be done smoother and you can keep all health.Part2: Just jumping through the corridors. Dont know how to keep as much health as possible.Part3: I suck at this part, cant decide what to do. The huge block of wall that is in the holw you crawled through makes a good thing to throw at the soldiers. (I didnt do that in the demo). We also have this one mortar left, this might be the place ?Part4: I just finished this off because I wanted to see if you could survive this route. There is some boxes with cool stuff inside on the right when going through the narrow gates, but I forgot to pick them up.All and all its 46 seconds. (And can be improved for at least 5 seconds if its runned smoothly)

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**Author:** ![system](https://forum-content.sourceruns.org/original/1X/fba7d899f85b067a16647b39a5fa8913d95f2b05.png) [@system](https://forums.sourceruns.org/u/system)\
**Post date:** [November 3, 2005, 12:44pm UTC](https://forums.sourceruns.org/t/d2-prison-05/1427/3 "2005-11-03T12:44:00Z")

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ehhh, no.I don’t know why, but in your .zip file is suga’s prison\_04 run and no route for prison\_05!?!?!

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**Author:** ![system](https://forum-content.sourceruns.org/original/1X/fba7d899f85b067a16647b39a5fa8913d95f2b05.png) [@system](https://forums.sourceruns.org/u/system)\
**Post date:** [November 3, 2005, 1:22pm UTC](https://forums.sourceruns.org/t/d2-prison-05/1427/4 "2005-11-03T13:22:00Z")

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I screwed up with the file, dont know how it happened.Well, the link is updated to the proper files.At the moment, I can do the run from the beginning to the “gas room”. Im not sure why it explodes sometimes and sometimes not.Maby you cant shoot in there. I tried shooting the window with the gravgun instead and I think it helps some.As far as the last part. I hate it. I never get those soldiers away with the gravgun and the gravgun should be the fastest way to get rid of them.

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**Author:** ![system](https://forum-content.sourceruns.org/original/1X/fba7d899f85b067a16647b39a5fa8913d95f2b05.png) [@system](https://forums.sourceruns.org/u/system)\
**Post date:** [November 3, 2005, 4:49pm UTC](https://forums.sourceruns.org/t/d2-prison-05/1427/5 "2005-11-03T16:49:00Z")

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nice one o40 🙂 we got another cool ramp jump there.I think we shouldn’t worry about using a mortar as there is a box with a mortar (if we don’t have one) at the start of the next map.

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**Author:** ![system](https://forum-content.sourceruns.org/original/1X/fba7d899f85b067a16647b39a5fa8913d95f2b05.png) [@system](https://forums.sourceruns.org/u/system)\
**Post date:** [November 3, 2005, 5:35pm UTC](https://forums.sourceruns.org/t/d2-prison-05/1427/6 "2005-11-03T17:35:00Z")

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Hmm, but what enemy should get the mortar. the 2 turrets and 2 combines or the 2 combines at the next floor ? Suga, have you figured the “gas room” out ? maby if you are quick so the 2nd turrent dont see you. It might be it that ignites the gas.EDIT:I found a better route for the first part. Saves health and possibly time.[http://www.hl2dq.net/uploads/612600696/p2\_…5\_new\_part1.zip](http://www.hl2dq.net/uploads/612600696/p2_d2_prison_05_new_part1.zip)Its a bit harder though. ☹

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**Author:** ![system](https://forum-content.sourceruns.org/original/1X/fba7d899f85b067a16647b39a5fa8913d95f2b05.png) [@system](https://forums.sourceruns.org/u/system)\
**Post date:** [November 3, 2005, 8:04pm UTC](https://forums.sourceruns.org/t/d2-prison-05/1427/7 "2005-11-03T20:04:00Z")

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I maked a run:[http://www.hl2dq.net/uploads/1727627865/p2…rkdevil\_44s.zip](http://www.hl2dq.net/uploads/1727627865/p2_d2_prison_05_darkdevil_44s.zip)Only 44s :(i hate that map.

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**Author:** ![system](https://forum-content.sourceruns.org/original/1X/fba7d899f85b067a16647b39a5fa8913d95f2b05.png) [@system](https://forums.sourceruns.org/u/system)\
**Post date:** [November 3, 2005, 8:34pm UTC](https://forums.sourceruns.org/t/d2-prison-05/1427/8 "2005-11-03T20:34:00Z")

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I didnt mean that we should split the map. That was just route suggestions.

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**Author:** ![system](https://forum-content.sourceruns.org/original/1X/fba7d899f85b067a16647b39a5fa8913d95f2b05.png) [@system](https://forums.sourceruns.org/u/system)\
**Post date:** [November 4, 2005, 7:11am UTC](https://forums.sourceruns.org/t/d2-prison-05/1427/9 "2005-11-04T07:11:00Z")

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o40:hmm, maybe one mortar and one rocket for each? I don’t know if there will be a situation we need to keep the rockets untill then. the safest is the way dark\_devil did in his demo but without a rocket shot as it wasn’t neccesary. in addition, you can avoid the two guards on the top without getting hit but it’s pretty rare I think.about the gas room, I think it is the lying one causing the gas ignited so it’s a matter of luck :(a new trick for part 4. it’s a bit random because the terrain is complicated.[http://www.hl2dq.net/uploads/1374924948/su…5\_ramp\_exit.zip](http://www.hl2dq.net/uploads/1374924948/suga_d2_prison_05_ramp_exit.zip)

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**Author:** ![system](https://forum-content.sourceruns.org/original/1X/fba7d899f85b067a16647b39a5fa8913d95f2b05.png) [@system](https://forums.sourceruns.org/u/system)\
**Post date:** [November 4, 2005, 7:46am UTC](https://forums.sourceruns.org/t/d2-prison-05/1427/10 "2005-11-04T07:46:00Z")

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I wont be running this map this weekend because I have a visitor coming. I hope someone else makes a fairly good run because I really dislike this map.

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**Author:** ![system](https://forum-content.sourceruns.org/original/1X/fba7d899f85b067a16647b39a5fa8913d95f2b05.png) [@system](https://forums.sourceruns.org/u/system)\
**Post date:** [November 4, 2005, 8:25am UTC](https://forums.sourceruns.org/t/d2-prison-05/1427/11 "2005-11-04T08:25:00Z")

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Alyx is waiting for you in the next map, so there is a chance we have to find an object that suits well for teleporting in this map. I’m not sure though as I’m not pro at teleporting.

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**Author:** ![system](https://forum-content.sourceruns.org/original/1X/fba7d899f85b067a16647b39a5fa8913d95f2b05.png) [@system](https://forums.sourceruns.org/u/system)\
**Post date:** [November 4, 2005, 10:02am UTC](https://forums.sourceruns.org/t/d2-prison-05/1427/12 "2005-11-04T10:02:00Z")

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Good point. the box at the end of the map will do fine. (or in the beginning of the next)

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**Author:** ![system](https://forum-content.sourceruns.org/original/1X/fba7d899f85b067a16647b39a5fa8913d95f2b05.png) [@system](https://forums.sourceruns.org/u/system)\
**Post date:** [November 4, 2005, 12:27pm UTC](https://forums.sourceruns.org/t/d2-prison-05/1427/13 "2005-11-04T12:27:00Z")

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What you mean with teleporting?EDIT: Why is TTB 46s? o40 Maked only a route suggestion

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**Author:** ![system](https://forum-content.sourceruns.org/original/1X/fba7d899f85b067a16647b39a5fa8913d95f2b05.png) [@system](https://forums.sourceruns.org/u/system)\
**Post date:** [November 4, 2005, 1:17pm UTC](https://forums.sourceruns.org/t/d2-prison-05/1427/14 "2005-11-04T13:17:00Z")

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We should be able to beat 46 seconds anyway :)DD, if you watch any old demo with NPCs you will notice that there is a way to teleport them to their next waypoint with help from a “flat” object.I think you can do a pretty cool stunt to skip some dialogueat the next map, not sure if that will work.EDIT:I tried blocking the waypoint that we was going to teleport to but then she froze at her current location until the waypoint cleared.You can achieve this on the next map by putting the crate where she lands and you stand infront of the “door controls”.

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**Author:** ![system](https://forum-content.sourceruns.org/original/1X/fba7d899f85b067a16647b39a5fa8913d95f2b05.png) [@system](https://forums.sourceruns.org/u/system)\
**Post date:** [November 4, 2005, 3:53pm UTC](https://forums.sourceruns.org/t/d2-prison-05/1427/15 "2005-11-04T15:53:00Z")

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I think it’s better to just use a piece of the crate at the beginning of prison\_06/end of prison\_05. Blocking isn’t quite the same thing as teleporting, it just pushes her to where she would have been.

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**Author:** ![system](https://forum-content.sourceruns.org/original/1X/fba7d899f85b067a16647b39a5fa8913d95f2b05.png) [@system](https://forums.sourceruns.org/u/system)\
**Post date:** [November 4, 2005, 4:08pm UTC](https://forums.sourceruns.org/t/d2-prison-05/1427/16 "2005-11-04T16:08:00Z")

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max, if you try putting a crate where she lands on the next map you will see that she will jump to the next location the same time as she starts to move.

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**Author:** ![system](https://forum-content.sourceruns.org/original/1X/fba7d899f85b067a16647b39a5fa8913d95f2b05.png) [@system](https://forums.sourceruns.org/u/system)\
**Post date:** [November 4, 2005, 4:45pm UTC](https://forums.sourceruns.org/t/d2-prison-05/1427/17 "2005-11-04T16:45:00Z")

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How i can teleport NPC’s?

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**Author:** ![Drunksailor](https://b-cdn.sourceruns.org/letter_avatar_proxy/v4/letter/d/8edcca/32.png) [@Drunksailor](https://forums.sourceruns.org/u/Drunksailor)\
**Post date:** [November 4, 2005, 5:59pm UTC](https://forums.sourceruns.org/t/d2-prison-05/1427/18 "2005-11-04T17:59:00Z")

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i think there’s alot of teleporting in d1\_trainstation\_05, check out that demo and read what o40 said in this thread.

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**Author:** ![system](https://forum-content.sourceruns.org/original/1X/fba7d899f85b067a16647b39a5fa8913d95f2b05.png) [@system](https://forums.sourceruns.org/u/system)\
**Post date:** [November 4, 2005, 6:03pm UTC](https://forums.sourceruns.org/t/d2-prison-05/1427/19 "2005-11-04T18:03:00Z")

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I can’t watch old demo’s :(And i tryied to place a create where Alyx land, and doesn’t work, she’s jumping through out the create.

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**Author:** ![system](https://forum-content.sourceruns.org/original/1X/fba7d899f85b067a16647b39a5fa8913d95f2b05.png) [@system](https://forums.sourceruns.org/u/system)\
**Post date:** [November 4, 2005, 6:15pm UTC](https://forums.sourceruns.org/t/d2-prison-05/1427/20 "2005-11-04T18:15:00Z")

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Hmm, she warps forward when I do that. Well, we can discuss that on the next map.EDIT:Had 10 minutes to kill, so here is a demo of what I talked about. It saves a second or two because you dont have to wait for her to walk.[http://www.hl2dq.net/uploads/1704922589/NPC\_warp.zip](http://www.hl2dq.net/uploads/1704922589/NPC_warp.zip)

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