# d2\_prison\_03

**URL:** <https://forums.sourceruns.org/t/d2-prison-03/1424>\
**Category:** Archives\
**Created:** [October 30, 2005, 3:24pm UTC](https://forums.sourceruns.org/t/d2-prison-03/1424 "2005-10-30T15:24:00Z")\
**Posts on this page:** 20\
**Page:** 1

<div class="post-metadata">

**Author:** ![system](https://forum-content.sourceruns.org/original/1X/fba7d899f85b067a16647b39a5fa8913d95f2b05.png) [@system](https://forums.sourceruns.org/u/system)\
**Post date:** [October 30, 2005, 3:24pm UTC](https://forums.sourceruns.org/t/d2-prison-03/1424/1 "2005-10-30T15:24:00Z")

</div>

Seems like nVa forgot to post a new topic. 😉[http://www.hl2dq.net/uploads/39539802/p2\_d…rkdevil\_29s.zip](http://www.hl2dq.net/uploads/39539802/p2_d2_prison_02_darkdevil_29s.zip)[QUOTE]

---

<div class="post-metadata">

**Author:** ![system](https://forum-content.sourceruns.org/original/1X/fba7d899f85b067a16647b39a5fa8913d95f2b05.png) [@system](https://forums.sourceruns.org/u/system)\
**Post date:** [October 30, 2005, 8:03pm UTC](https://forums.sourceruns.org/t/d2-prison-03/1424/2 "2005-10-30T20:03:00Z")

</div>

d2\_prison\_03 is a hard map, because there are many combine soldiers.Maybe we can do it in two segments, then i can make the first segment. It end’s when i push the button from below. I think the first segment can i do in 22s-24s. Then someone can make the next segment. I think d2\_prison\_03 is possible in 40s

---

<div class="post-metadata">

**Author:** ![system](https://forum-content.sourceruns.org/original/1X/fba7d899f85b067a16647b39a5fa8913d95f2b05.png) [@system](https://forums.sourceruns.org/u/system)\
**Post date:** [October 31, 2005, 2:54am UTC](https://forums.sourceruns.org/t/d2-prison-03/1424/3 "2005-10-31T02:54:00Z")

</div>

Probably best to stay in one segment, since there’s only two rooms with combine soldiers, and it’s a fairly small map. I’ve been busy again lately, sorry guys =/

---

<div class="post-metadata">

**Author:** ![system](https://forum-content.sourceruns.org/original/1X/fba7d899f85b067a16647b39a5fa8913d95f2b05.png) [@system](https://forums.sourceruns.org/u/system)\
**Post date:** [October 31, 2005, 12:08pm UTC](https://forums.sourceruns.org/t/d2-prison-03/1424/4 "2005-10-31T12:08:00Z")

</div>

ok, but then i’ll don’t run this map.In the second room (after pushing the button) are many combine’s. don’t know how to kill them fast, and you can’t skip them, because they shot on you, and this take’s very much health on hard. A real hard map.

---

<div class="post-metadata">

**Author:** ![system](https://forum-content.sourceruns.org/original/1X/fba7d899f85b067a16647b39a5fa8913d95f2b05.png) [@system](https://forums.sourceruns.org/u/system)\
**Post date:** [October 31, 2005, 1:14pm UTC](https://forums.sourceruns.org/t/d2-prison-03/1424/5 "2005-10-31T13:14:00Z")

</div>

you don’t have to kill them if you know the power of speed 😛[http://www.hl2dq.net/uploads/125509633/sug…mbines\_part.zip](http://www.hl2dq.net/uploads/125509633/suga_d2_prison_03_combines_part.zip)we don’t get an orb compaired to the hlook’s vid but that doesn’t cost much I think.

---

<div class="post-metadata">

**Author:** ![system](https://forum-content.sourceruns.org/original/1X/fba7d899f85b067a16647b39a5fa8913d95f2b05.png) [@system](https://forums.sourceruns.org/u/system)\
**Post date:** [October 31, 2005, 1:33pm UTC](https://forums.sourceruns.org/t/d2-prison-03/1424/6 "2005-10-31T13:33:00Z")

</div>

wow, nice demo, i think you should run the map.If you only recorded the first part too, this would be a run.Or you just leave it, and someone can make a demo of the way to the point, where you started recording. Two segments and you demo would be the second.Then we can move on quickly with the next map, because i think your part was good. What you think about the offer?

---

<div class="post-metadata">

**Author:** ![system](https://forum-content.sourceruns.org/original/1X/fba7d899f85b067a16647b39a5fa8913d95f2b05.png) [@system](https://forums.sourceruns.org/u/system)\
**Post date:** [October 31, 2005, 1:44pm UTC](https://forums.sourceruns.org/t/d2-prison-03/1424/7 "2005-10-31T13:44:00Z")

</div>

I made a demo run again. tell me if there is a room for improvement other than the choppiness of the movement.[http://www.hl2dq.net/uploads/1791916739/d2…03\_suga\_34s.zip](http://www.hl2dq.net/uploads/1791916739/d2_prison_03_suga_34s.zip)

---

<div class="post-metadata">

**Author:** ![system](https://forum-content.sourceruns.org/original/1X/fba7d899f85b067a16647b39a5fa8913d95f2b05.png) [@system](https://forums.sourceruns.org/u/system)\
**Post date:** [October 31, 2005, 1:48pm UTC](https://forums.sourceruns.org/t/d2-prison-03/1424/8 "2005-10-31T13:48:00Z")

</div>

nice run, but why you grabed the health behind the door? You already had 100 at this point

---

<div class="post-metadata">

**Author:** ![system](https://forum-content.sourceruns.org/original/1X/fba7d899f85b067a16647b39a5fa8913d95f2b05.png) [@system](https://forums.sourceruns.org/u/system)\
**Post date:** [October 31, 2005, 2:13pm UTC](https://forums.sourceruns.org/t/d2-prison-03/1424/9 "2005-10-31T14:13:00Z")

</div>

heh that was just a stupid mistake.

---

<div class="post-metadata">

**Author:** ![system](https://forum-content.sourceruns.org/original/1X/fba7d899f85b067a16647b39a5fa8913d95f2b05.png) [@system](https://forums.sourceruns.org/u/system)\
**Post date:** [October 31, 2005, 2:27pm UTC](https://forums.sourceruns.org/t/d2-prison-03/1424/10 "2005-10-31T14:27:00Z")

</div>

ok, here the improvements:1.Don’t grab the create at the beginning, only take the mortar, then tokk the lowest big create and shot it on the other, both destroyed and you can quickly continue.2.Then as long as the monster run’s, destroy both creates, then you have 82 health.3. Then grab the health behind the door and you have 100 health.4. Faster activate the button, it took’s a time in your run, but sometimes it’s possible to activate the button by the first press.That’s all, i think on this map is again 29s possible 🙂

---

<div class="post-metadata">

**Author:** ![system](https://forum-content.sourceruns.org/original/1X/fba7d899f85b067a16647b39a5fa8913d95f2b05.png) [@system](https://forums.sourceruns.org/u/system)\
**Post date:** [October 31, 2005, 6:24pm UTC](https://forums.sourceruns.org/t/d2-prison-03/1424/11 "2005-10-31T18:24:00Z")

</div>

I tryied a run of this map:[http://www.hl2dq.net/uploads/2018734390/p2…rkdevil\_33s.zip](http://www.hl2dq.net/uploads/2018734390/p2_d2_prison_03_darkdevil_33s.zip)It’s in two segments and just one second faster.It’s two parts, because i can’t do the gravjump over the shield on this place, only with luck.And i have a new improvement (which’s not in the run):At the end when you do the gravjump, don’t shot the turret’s with a mortar, (how i and suga does) but make fast jumping and when you move’s without waiting make the gravjump and shot a mortar when you’re flying.

---

<div class="post-metadata">

**Author:** ![system](https://forum-content.sourceruns.org/original/1X/fba7d899f85b067a16647b39a5fa8913d95f2b05.png) [@system](https://forums.sourceruns.org/u/system)\
**Post date:** [October 31, 2005, 6:28pm UTC](https://forums.sourceruns.org/t/d2-prison-03/1424/12 "2005-10-31T18:28:00Z")

</div>

We try to avoid two segments when we can. This map is small enough to avoid it, it’s just two combine rooms.

---

<div class="post-metadata">

**Author:** ![system](https://forum-content.sourceruns.org/original/1X/fba7d899f85b067a16647b39a5fa8913d95f2b05.png) [@system](https://forums.sourceruns.org/u/system)\
**Post date:** [October 31, 2005, 6:30pm UTC](https://forums.sourceruns.org/t/d2-prison-03/1424/13 "2005-10-31T18:30:00Z")

</div>

The combine’s aren’t the problem, the gravjump make’s me crazy.And i think someone will anyway beat the time with one segment.I’m not really good in prison map’s 😕

---

<div class="post-metadata">

**Author:** ![system](https://forum-content.sourceruns.org/original/1X/fba7d899f85b067a16647b39a5fa8913d95f2b05.png) [@system](https://forums.sourceruns.org/u/system)\
**Post date:** [October 31, 2005, 6:31pm UTC](https://forums.sourceruns.org/t/d2-prison-03/1424/14 "2005-10-31T18:31:00Z")

</div>

Practice makes perfect 🙂

---

<div class="post-metadata">

**Author:** ![system](https://forum-content.sourceruns.org/original/1X/fba7d899f85b067a16647b39a5fa8913d95f2b05.png) [@system](https://forums.sourceruns.org/u/system)\
**Post date:** [October 31, 2005, 6:33pm UTC](https://forums.sourceruns.org/t/d2-prison-03/1424/15 "2005-10-31T18:33:00Z")

</div>

I think Suga will improve his run.

---

<div class="post-metadata">

**Author:** ![Pincus](https://b-cdn.sourceruns.org/letter_avatar_proxy/v4/letter/p/13edae/32.png) [@Pincus](https://forums.sourceruns.org/u/Pincus)\
**Post date:** [October 31, 2005, 8:09pm UTC](https://forums.sourceruns.org/t/d2-prison-03/1424/16 "2005-10-31T20:09:00Z")

</div>

I might have a go at this one. But as you guys probably know, I am a lot better running c17 maps.- Gordon

---

<div class="post-metadata">

**Author:** ![system](https://forum-content.sourceruns.org/original/1X/fba7d899f85b067a16647b39a5fa8913d95f2b05.png) [@system](https://forums.sourceruns.org/u/system)\
**Post date:** [October 31, 2005, 9:07pm UTC](https://forums.sourceruns.org/t/d2-prison-03/1424/17 "2005-10-31T21:07:00Z")

</div>

Sorry guys, but again two segments ☹[http://www.hl2dq.net/uploads/870602854/p2\_…rkdevil\_29s.zip](http://www.hl2dq.net/uploads/870602854/p2_d2_prison_03_darkdevil_29s.zip)Now it’s 29s and the gravjump is now perfect.And i get the button by the third press.That’s my final run for this map, anyone want to improve?

---

<div class="post-metadata">

**Author:** ![system](https://forum-content.sourceruns.org/original/1X/fba7d899f85b067a16647b39a5fa8913d95f2b05.png) [@system](https://forums.sourceruns.org/u/system)\
**Post date:** [October 31, 2005, 10:46pm UTC](https://forums.sourceruns.org/t/d2-prison-03/1424/18 "2005-10-31T22:46:00Z")

</div>

Why do you keep making two segment demos? It’s my opinion that any single segment demo should take precedence over a two segment demo on this map, meaning the actual TTB so far would still be 34s. We aren’t supposed to be cutting a map in half because it makes it easier, we should only be doing it when running a one segment demo, and hitting all the appropriate stunts, is next to impossible or at least extremely difficult for us to do. This map is neither, and it will start a bad habit for future maps.If you aren’t spending many hours on EACH segment, it should not be segmented.

---

<div class="post-metadata">

**Author:** ![system](https://forum-content.sourceruns.org/original/1X/fba7d899f85b067a16647b39a5fa8913d95f2b05.png) [@system](https://forums.sourceruns.org/u/system)\
**Post date:** [November 1, 2005, 3:30am UTC](https://forums.sourceruns.org/t/d2-prison-03/1424/19 "2005-11-01T03:30:00Z")

</div>

27s. dunno if I’m gonna improve it or not.[http://www.hl2dq.net/uploads/25820414/p2\_d…03\_suga\_27s.zip](http://www.hl2dq.net/uploads/25820414/p2_d2_prison_03_suga_27s.zip)

---

<div class="post-metadata">

**Author:** ![system](https://forum-content.sourceruns.org/original/1X/fba7d899f85b067a16647b39a5fa8913d95f2b05.png) [@system](https://forums.sourceruns.org/u/system)\
**Post date:** [November 1, 2005, 4:05am UTC](https://forums.sourceruns.org/t/d2-prison-03/1424/20 "2005-11-01T04:05:00Z")

</div>

That was a great run suga. Since you’re not sure if you’ll run it again, I’ll just name the thing that would be easy to fix if you or anyone else feels like doing it. After getting the mortar, you can just run and duckjump into the top box, and primary fire the gravgun when you’re close to get through, without waiting for the pull/throw then move like you do.

[Next page](https://forums.sourceruns.org/t/d2-prison-03/1424.md?page=2)
