# d2\_prison\_02

**URL:** <https://forums.sourceruns.org/t/d2-prison-02/1980>\
**Category:** DWaHMoV\
**Created:** [December 30, 2011, 8:20am UTC](https://forums.sourceruns.org/t/d2-prison-02/1980 "2011-12-30T08:20:32Z")\
**Posts on this page:** 8\
**Page:** 1

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**Author:** ![Gocnak](https://b-cdn.sourceruns.org/user_avatar/forums.sourceruns.org/gocnak/32/23_2.png) [@Gocnak](https://forums.sourceruns.org/u/Gocnak)\
**Post date:** [December 30, 2011, 8:20am UTC](https://forums.sourceruns.org/t/d2-prison-02/1980/1 "2011-12-30T08:20:32Z")

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When it comes to forward-hopping levels, we’re automatically slower than HL2DQ.

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**Author:** ![igge](https://b-cdn.sourceruns.org/letter_avatar_proxy/v4/letter/i/3d9bf3/32.png) [@igge](https://forums.sourceruns.org/u/igge)\
**Post date:** [December 30, 2011, 8:39am UTC](https://forums.sourceruns.org/t/d2-prison-02/1980/2 "2011-12-30T08:39:21Z")

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Yup, but that was to be expected. The important part is that we make up for it in the out-door segments, which I’m pretty damn sure we will.

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**Author:** ![Inexistence](https://b-cdn.sourceruns.org/letter_avatar_proxy/v4/letter/i/d26b3c/32.png) [@Inexistence](https://forums.sourceruns.org/u/Inexistence)\
**Post date:** [December 30, 2011, 11:03am UTC](https://forums.sourceruns.org/t/d2-prison-02/1980/3 "2011-12-30T11:03:23Z")

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I think map I see no reason we should be any more than 2 or 3 seconds slower than hl2dq. There isn’t much room for bunnyhopping for them, and where there is, we can usually make up for it with a few abh hops…

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**Author:** ![Cinderfire](https://b-cdn.sourceruns.org/letter_avatar_proxy/v4/letter/c/da6949/32.png) [@Cinderfire](https://forums.sourceruns.org/u/Cinderfire)\
**Post date:** [January 9, 2013, 11:49am UTC](https://forums.sourceruns.org/t/d2-prison-02/1980/4 "2013-01-09T11:49:10Z")

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45 seconds was my best this far…

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**Author:** ![OnTrigger](https://b-cdn.sourceruns.org/letter_avatar_proxy/v4/letter/o/94ad74/32.png) [@OnTrigger](https://forums.sourceruns.org/u/OnTrigger)\
**Post date:** [January 9, 2013, 2:21pm UTC](https://forums.sourceruns.org/t/d2-prison-02/1980/5 "2013-01-09T14:21:53Z")

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My best time here is 43 sec. And i think there’s no sense to upload the video

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**Author:** ![Gocnak](https://b-cdn.sourceruns.org/user_avatar/forums.sourceruns.org/gocnak/32/23_2.png) [@Gocnak](https://forums.sourceruns.org/u/Gocnak)\
**Post date:** [March 29, 2013, 9:43am UTC](https://forums.sourceruns.org/t/d2-prison-02/1980/6 "2013-03-29T09:43:37Z")

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Alright. So after the long battle, we’re on 083. Onwards to Nova Prospekt!

This segment’s easy. Just ABH through the map and stop when you land after getting through the gap from the stairs.

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**Author:** ![S11](https://b-cdn.sourceruns.org/letter_avatar_proxy/v4/letter/s/d9b06d/32.png) [@S11](https://forums.sourceruns.org/u/S11)\
**Post date:** [March 29, 2013, 1:50pm UTC](https://forums.sourceruns.org/t/d2-prison-02/1980/7 "2013-03-29T13:50:33Z")

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Except no.

081 can be improved, because the fast reload trick wasn’t done on the second and fourth shot.

For the third shot, it would be great if you could ‘use’ the infinity crate just before the second rocket hits (by flicking camera around, pretty nasty to do though), just so you don’t have to wait for the box open animation.

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**Author:** ![Gocnak](https://b-cdn.sourceruns.org/user_avatar/forums.sourceruns.org/gocnak/32/23_2.png) [@Gocnak](https://forums.sourceruns.org/u/Gocnak)\
**Post date:** [March 30, 2013, 4:57am UTC](https://forums.sourceruns.org/t/d2-prison-02/1980/8 "2013-03-30T04:57:02Z")

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Aye, Matmo improved the hell out of it. We squeezed another second off of prison\_01.

Current segment now is 084. Continue from my save and stop at hitting “e” on the double doors. Goal time is mid 12s.
