# d2\_prison\_01

**URL:** <https://forums.sourceruns.org/t/d2-prison-01/1979>\
**Category:** DWaHMoV\
**Created:** [December 30, 2011, 8:18am UTC](https://forums.sourceruns.org/t/d2-prison-01/1979 "2011-12-30T08:18:32Z")\
**Posts on this page:** 16\
**Page:** 1

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**Author:** ![Gocnak](https://b-cdn.sourceruns.org/user_avatar/forums.sourceruns.org/gocnak/32/23_2.png) [@Gocnak](https://forums.sourceruns.org/u/Gocnak)\
**Post date:** [December 30, 2011, 8:18am UTC](https://forums.sourceruns.org/t/d2-prison-01/1979/1 "2011-12-30T08:18:32Z")

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Meh… I suck. Somebody else can get this for Phase 2 lol.

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**Author:** ![execut4ble](https://b-cdn.sourceruns.org/user_avatar/forums.sourceruns.org/execut4ble/32/14_2.png) [@execut4ble](https://forums.sourceruns.org/u/execut4ble)\
**Post date:** [December 30, 2011, 9:22am UTC](https://forums.sourceruns.org/t/d2-prison-01/1979/2 "2011-12-30T09:22:22Z")

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Well, we could just skip it for Phase 1, because the route is pretty much straight forward.

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**Author:** ![S11](https://b-cdn.sourceruns.org/letter_avatar_proxy/v4/letter/s/d9b06d/32.png) [@S11](https://forums.sourceruns.org/u/S11)\
**Post date:** [February 8, 2013, 3:45am UTC](https://forums.sourceruns.org/t/d2-prison-01/1979/3 "2013-02-08T03:45:02Z")

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straight forward indeed, just wanted to do this coz i like the map lol.  
Was mostly looking for improvements, but couldn’t really find anything significant.

End with:  
25 but likely less HP  
no AP  
1 smg grenade  
5 handgrenades  
3 rocket propelled grenades  
1 orb motherfucker  
some useless ammo

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**Author:** ![execut4ble](https://b-cdn.sourceruns.org/user_avatar/forums.sourceruns.org/execut4ble/32/14_2.png) [@execut4ble](https://forums.sourceruns.org/u/execut4ble)\
**Post date:** [February 8, 2013, 11:26am UTC](https://forums.sourceruns.org/t/d2-prison-01/1979/4 "2013-02-08T11:26:57Z")

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Awesome stuff!  
I still think that it’s possible to hit the gunship as soon as it spawns, especially using that over-the-building method. Shouldn’t be too hard to steer the rocket while ABHing to the trigger. We could also do that in the open, avoiding shots is just strafing and stuff.  
I dont see a reason why shouldn’t we do this in more than 10 segments lol, as long as it’s faster.

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**Author:** ![S11](https://b-cdn.sourceruns.org/letter_avatar_proxy/v4/letter/s/d9b06d/32.png) [@S11](https://forums.sourceruns.org/u/S11)\
**Post date:** [February 8, 2013, 1:55pm UTC](https://forums.sourceruns.org/t/d2-prison-01/1979/5 "2013-02-08T13:55:18Z")

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I don’t see how you’re gonna redirect the rocket towards the corner the gunship spawns in with the over the building strat. The gunship spawns too low for it to be able to work, there’s no way you’re going to be able to guide the missile there. Here I’ll draw a picture.

![](https://dl.dropbox.com/u/15635035/prison01.png)

I simply don’t see a way to make an earlier shot than the one I did being able to hit the gunship. Maybe if you go to the very left of the grassyard, however, the combine are good shot. You’ll get hit guaranteed (strafing won’t help much) and we can’t afford any healthloss because we need 75 HP at the end. (unless we turn the valves, but then we throw all the saved time away).

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**Author:** ![UnrealCanine](https://b-cdn.sourceruns.org/letter_avatar_proxy/v4/letter/u/cc9497/32.png) [@UnrealCanine](https://forums.sourceruns.org/u/UnrealCanine)\
**Post date:** [February 8, 2013, 5:48pm UTC](https://forums.sourceruns.org/t/d2-prison-01/1979/6 "2013-02-08T17:48:33Z")

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Does armour help with resisting fire?

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**Author:** ![S11](https://b-cdn.sourceruns.org/letter_avatar_proxy/v4/letter/s/d9b06d/32.png) [@S11](https://forums.sourceruns.org/u/S11)\
**Post date:** [February 8, 2013, 7:55pm UTC](https://forums.sourceruns.org/t/d2-prison-01/1979/7 "2013-02-08T19:55:43Z")

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Yes, although that’s limited as well.

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**Author:** ![Cinderfire](https://b-cdn.sourceruns.org/letter_avatar_proxy/v4/letter/c/da6949/32.png) [@Cinderfire](https://forums.sourceruns.org/u/Cinderfire)\
**Post date:** [February 12, 2013, 6:55pm UTC](https://forums.sourceruns.org/t/d2-prison-01/1979/8 "2013-02-12T18:55:18Z")

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i wonder does the gunship have to destroy that white tank that blows up the wall or will it get destroyed on trigger…

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**Author:** ![S11](https://b-cdn.sourceruns.org/letter_avatar_proxy/v4/letter/s/d9b06d/32.png) [@S11](https://forums.sourceruns.org/u/S11)\
**Post date:** [February 12, 2013, 9:33pm UTC](https://forums.sourceruns.org/t/d2-prison-01/1979/9 "2013-02-12T21:33:35Z")

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The thing is destroyed by either destroying both gunships to death, or having it shot after the second gunship is hit 4 times and the first one is dead.

I tried noclipping into there and having the gunshit shoot me (and therefore the white thing), but nothing happened.

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**Author:** ![Gocnak](https://b-cdn.sourceruns.org/user_avatar/forums.sourceruns.org/gocnak/32/23_2.png) [@Gocnak](https://forums.sourceruns.org/u/Gocnak)\
**Post date:** [March 23, 2013, 7:24am UTC](https://forums.sourceruns.org/t/d2-prison-01/1979/10 "2013-03-23T07:24:15Z")

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Well would you look at that. Prison 01 already? Damn, we’re good.

078, abh through the tunnels and slope launch off the last one to skip the ladder. Stop when you reach the upper ledge. Goal time is sub 8 sec.

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**Author:** ![execut4ble](https://b-cdn.sourceruns.org/user_avatar/forums.sourceruns.org/execut4ble/32/14_2.png) [@execut4ble](https://forums.sourceruns.org/u/execut4ble)\
**Post date:** [March 23, 2013, 8:56am UTC](https://forums.sourceruns.org/t/d2-prison-01/1979/11 "2013-03-23T08:56:54Z")

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RiS.e and S.hine S.

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**Author:** ![Gocnak](https://b-cdn.sourceruns.org/user_avatar/forums.sourceruns.org/gocnak/32/23_2.png) [@Gocnak](https://forums.sourceruns.org/u/Gocnak)\
**Post date:** [March 23, 2013, 9:37am UTC](https://forums.sourceruns.org/t/d2-prison-01/1979/12 "2013-03-23T09:37:06Z")

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079-080ish

Fighting time. S. has this one claimed, so I’m leaving it up to him and whoever else wants to give it a shot. You guys can set the segments here, which is why this is going to be titled the “079-080ish” segment block.

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**Author:** ![execut4ble](https://b-cdn.sourceruns.org/user_avatar/forums.sourceruns.org/execut4ble/32/14_2.png) [@execut4ble](https://forums.sourceruns.org/u/execut4ble)\
**Post date:** [March 30, 2013, 4:57pm UTC](https://forums.sourceruns.org/t/d2-prison-01/1979/13 "2013-03-30T16:57:37Z")

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Yo S., write an article for this map! 😛

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**Author:** ![S11](https://b-cdn.sourceruns.org/letter_avatar_proxy/v4/letter/s/d9b06d/32.png) [@S11](https://forums.sourceruns.org/u/S11)\
**Post date:** [March 30, 2013, 11:41pm UTC](https://forums.sourceruns.org/t/d2-prison-01/1979/14 "2013-03-30T23:41:57Z")

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If you do the formatting

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<div class="post-metadata">

**Author:** ![execut4ble](https://b-cdn.sourceruns.org/user_avatar/forums.sourceruns.org/execut4ble/32/14_2.png) [@execut4ble](https://forums.sourceruns.org/u/execut4ble)\
**Post date:** [March 31, 2013, 9:55pm UTC](https://forums.sourceruns.org/t/d2-prison-01/1979/15 "2013-03-31T21:55:46Z")

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Deal.

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**Author:** ![Centaurium](https://b-cdn.sourceruns.org/user_avatar/forums.sourceruns.org/centaurium/32/206_2.png) [@Centaurium](https://forums.sourceruns.org/u/Centaurium)\
**Post date:** [March 31, 2013, 10:55pm UTC](https://forums.sourceruns.org/t/d2-prison-01/1979/16 "2013-03-31T22:55:23Z")

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![](http://i.cubeupload.com/hdroL5.png)

I spit out my drink so hard after scanning that QR code.
