# d2\_coast\_09

**URL:** <https://forums.sourceruns.org/t/d2-coast-09/1976>\
**Category:** DWaHMoV\
**Created:** [December 28, 2011, 11:50pm UTC](https://forums.sourceruns.org/t/d2-coast-09/1976 "2011-12-28T23:50:10Z")\
**Posts on this page:** 20\
**Page:** 1

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**Author:** ![Gocnak](https://b-cdn.sourceruns.org/user_avatar/forums.sourceruns.org/gocnak/32/23_2.png) [@Gocnak](https://forums.sourceruns.org/u/Gocnak)\
**Post date:** [December 28, 2011, 11:50pm UTC](https://forums.sourceruns.org/t/d2-coast-09/1976/1 "2011-12-28T23:50:10Z")

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3 segments, finally getting used to AFH (thanks to eXeC). 49 seconds, one second slower than HL2DQ, but that’s 'cause I got a little sloppy halfway through.

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**Author:** ![execut4ble](https://b-cdn.sourceruns.org/user_avatar/forums.sourceruns.org/execut4ble/32/14_2.png) [@execut4ble](https://forums.sourceruns.org/u/execut4ble)\
**Post date:** [December 29, 2011, 8:30am UTC](https://forums.sourceruns.org/t/d2-coast-09/1976/2 "2011-12-29T08:30:10Z")

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I was looking for some rocks/slopes on the beach that could send us flying over the water to the tunnel. I had one boost, but I didnt had that much speed to fly onto the road. Also, dont AFH that much. Its slower and its easier to screw up while you are doing it.

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**Author:** ![OnTrigger](https://b-cdn.sourceruns.org/letter_avatar_proxy/v4/letter/o/94ad74/32.png) [@OnTrigger](https://forums.sourceruns.org/u/OnTrigger)\
**Post date:** [February 6, 2013, 2:47pm UTC](https://forums.sourceruns.org/t/d2-coast-09/1976/3 "2013-02-06T14:47:41Z")

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Here’s your route, exec

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**Author:** ![execut4ble](https://b-cdn.sourceruns.org/user_avatar/forums.sourceruns.org/execut4ble/32/14_2.png) [@execut4ble](https://forums.sourceruns.org/u/execut4ble)\
**Post date:** [February 6, 2013, 3:13pm UTC](https://forums.sourceruns.org/t/d2-coast-09/1976/4 "2013-02-06T15:13:51Z")

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There was no need to create another video showing this…

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**Author:** ![OnTrigger](https://b-cdn.sourceruns.org/letter_avatar_proxy/v4/letter/o/94ad74/32.png) [@OnTrigger](https://forums.sourceruns.org/u/OnTrigger)\
**Post date:** [February 6, 2013, 3:37pm UTC](https://forums.sourceruns.org/t/d2-coast-09/1976/5 "2013-02-06T15:37:37Z")

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I just wanted to show how to get to the beach fastly.

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**Author:** ![S11](https://b-cdn.sourceruns.org/letter_avatar_proxy/v4/letter/s/d9b06d/32.png) [@S11](https://forums.sourceruns.org/u/S11)\
**Post date:** [February 6, 2013, 5:38pm UTC](https://forums.sourceruns.org/t/d2-coast-09/1976/6 "2013-02-06T17:38:08Z")

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> [@.exe](#):
>
> There was no need to create another video showing this..

Yes there was.

Having route information spread everywhere but the forums (be it in our minds or in spammy private chats) doesn’t help anything at all. Neither does “ABH off of the car, then get a boost of the small bump that’s in the rock to get to X faster” help much.

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**Author:** ![execut4ble](https://b-cdn.sourceruns.org/user_avatar/forums.sourceruns.org/execut4ble/32/14_2.png) [@execut4ble](https://forums.sourceruns.org/u/execut4ble)\
**Post date:** [February 6, 2013, 5:51pm UTC](https://forums.sourceruns.org/t/d2-coast-09/1976/7 "2013-02-06T17:51:02Z")

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But yeah, the get-down to the beach was awesome! You should’ve continued ABHing once you were in the water too 😛

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**Author:** ![z1mb0bw4y](https://b-cdn.sourceruns.org/letter_avatar_proxy/v4/letter/z/6de8d8/32.png) [@z1mb0bw4y](https://forums.sourceruns.org/u/z1mb0bw4y)\
**Post date:** [March 16, 2013, 3:26pm UTC](https://forums.sourceruns.org/t/d2-coast-09/1976/8 "2013-03-16T15:26:19Z")

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We should

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**Author:** ![Gocnak](https://b-cdn.sourceruns.org/user_avatar/forums.sourceruns.org/gocnak/32/23_2.png) [@Gocnak](https://forums.sourceruns.org/u/Gocnak)\
**Post date:** [March 17, 2013, 1:38am UTC](https://forums.sourceruns.org/t/d2-coast-09/1976/9 "2013-03-17T01:38:48Z")

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…get done with this map in about 20 seconds.

071 is the current segment. The route is just to launch over across the water as fast as possible, end at level load. We’re either going to split this into two, where one seg sets up a launch and then the launch, or just try to do it all in one segment.

Oh yeah and Highway 17’s done. Total time for that chapter: 49 seconds.

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**Author:** ![execut4ble](https://b-cdn.sourceruns.org/user_avatar/forums.sourceruns.org/execut4ble/32/14_2.png) [@execut4ble](https://forums.sourceruns.org/u/execut4ble)\
**Post date:** [March 17, 2013, 8:20am UTC](https://forums.sourceruns.org/t/d2-coast-09/1976/10 "2013-03-17T08:20:56Z")

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I’m still working on improving coast\_05.

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**Author:** ![execut4ble](https://b-cdn.sourceruns.org/user_avatar/forums.sourceruns.org/execut4ble/32/14_2.png) [@execut4ble](https://forums.sourceruns.org/u/execut4ble)\
**Post date:** [March 17, 2013, 1:23pm UTC](https://forums.sourceruns.org/t/d2-coast-09/1976/11 "2013-03-17T13:23:39Z")

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Alright, I’ve improved d2\_coast\_05, so coast\_07 and this needs to be redone.

DONT FORGET TO USE THE BIND 😉

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<div class="post-metadata">

**Author:** ![Gocnak](https://b-cdn.sourceruns.org/user_avatar/forums.sourceruns.org/gocnak/32/23_2.png) [@Gocnak](https://forums.sourceruns.org/u/Gocnak)\
**Post date:** [March 17, 2013, 5:15pm UTC](https://forums.sourceruns.org/t/d2-coast-09/1976/12 "2013-03-17T17:15:56Z")

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> "When do you stop trying a segment quad?"

> when it meets the terms of the plan and is fast enough to not be worth spending more time on. no ones eyes would notice a 0.1s improvment, so i dont spend another hour doing it

We do time \_2s, in the tick comparison tab. So really, if we moved on with that, we’d have 15 more ticks on 07 that we’d have to shave off. Watch 068-070 please.

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**Author:** ![execut4ble](https://b-cdn.sourceruns.org/user_avatar/forums.sourceruns.org/execut4ble/32/14_2.png) [@execut4ble](https://forums.sourceruns.org/u/execut4ble)\
**Post date:** [March 17, 2013, 6:47pm UTC](https://forums.sourceruns.org/t/d2-coast-09/1976/13 "2013-03-17T18:47:28Z")

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okay, I will start improving 068 then using my 067 save.

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**Author:** ![S11](https://b-cdn.sourceruns.org/letter_avatar_proxy/v4/letter/s/d9b06d/32.png) [@S11](https://forums.sourceruns.org/u/S11)\
**Post date:** [March 17, 2013, 6:58pm UTC](https://forums.sourceruns.org/t/d2-coast-09/1976/14 "2013-03-17T18:58:42Z")

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> [@Gocnλk](#):
>
> > "When do you stop trying a segment quad?"
> 
> > when it meets the terms of the plan and is fast enough to not be worth spending more time on. no ones eyes would notice a 0.1s improvment, so i dont spend another hour doing it
> 
> We do time \_2s, in the tick comparison tab. So really, if we moved on with that, we’d have 15 more ticks on 07 that we’d have to shave off. Watch 068-070 please.

Longer \_2 demos save time on the next map, so they’re not relevant at all, as long as they’re not broken.

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**Author:** ![z1mb0bw4y](https://b-cdn.sourceruns.org/letter_avatar_proxy/v4/letter/z/6de8d8/32.png) [@z1mb0bw4y](https://forums.sourceruns.org/u/z1mb0bw4y)\
**Post date:** [March 18, 2013, 3:27am UTC](https://forums.sourceruns.org/t/d2-coast-09/1976/15 "2013-03-18T03:27:34Z")

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> [@S.](#):
>
> Longer \_2 demos save time on the next map, so they’re not relevant at all, as long as they’re not broken.

They are relevant in this case. Since his \_2 was 15 ticks, if he got the same time as I did on my 068 it’d be 15 ticks faster. Therefore, he has to get at least 15 ticks faster than mine for it to match it.

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**Author:** ![execut4ble](https://b-cdn.sourceruns.org/user_avatar/forums.sourceruns.org/execut4ble/32/14_2.png) [@execut4ble](https://forums.sourceruns.org/u/execut4ble)\
**Post date:** [March 18, 2013, 8:27am UTC](https://forums.sourceruns.org/t/d2-coast-09/1976/16 "2013-03-18T08:27:33Z")

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Do we REALLY have to time \_2 seeing as HL2DQ didn’t?

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**Author:** ![execut4ble](https://b-cdn.sourceruns.org/user_avatar/forums.sourceruns.org/execut4ble/32/14_2.png) [@execut4ble](https://forums.sourceruns.org/u/execut4ble)\
**Post date:** [March 18, 2013, 8:32am UTC](https://forums.sourceruns.org/t/d2-coast-09/1976/17 "2013-03-18T08:32:13Z")

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Timing \_2 demos is unfair.  
For example, I get a good time and all for the actual segment, but I screw up the \_2 demo just because my PC is bad or something (though the save is okay for the next seg and stuff), I automatically lose the segment. Also, we would’ve moved the same distance over those 15 ticks, doesn’t matter if it would’ve been done during \_2 or 068.  
To those complaining that I have 1500 ups - you can jump instantly in 068 and regain maxvelocity with one jump.

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**Author:** ![z1mb0bw4y](https://b-cdn.sourceruns.org/letter_avatar_proxy/v4/letter/z/6de8d8/32.png) [@z1mb0bw4y](https://forums.sourceruns.org/u/z1mb0bw4y)\
**Post date:** [March 18, 2013, 1:21pm UTC](https://forums.sourceruns.org/t/d2-coast-09/1976/18 "2013-03-18T13:21:02Z")

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> [@.exe](#):
>
> Timing \_2 demos is unfair.  
> For example, I get a good time and all for the actual segment, but I screw up the \_2 demo just because my PC is bad or something (though the save is okay for the next seg and stuff), I automatically lose the segment. Also, we would’ve moved the same distance over those 15 ticks, doesn’t matter if it would’ve been done during \_2 or 068.  
> To those complaining that I have 1500 ups - you can jump instantly in 068 and regain maxvelocity with one jump.

Yes we have to time them. HL2DQ didn’t time them because theirs were impossible to time. They had segments where they literally shot pidgeons for 19 seconds.

Nobody said your segment was bad because of the \_2, they said it was bad because of the save. If doesn’t matter if you can jump back up to max speed in 1 jump, you’re still spending time at less than 3500, where gocnak’s 068 never dips below 3k once he hits the ground.

I don’t mean to be rude, but stop pretending you’re at a disadvantage. Timing the \_2 demos isn’t unfair, it’s necessary. Olympic runners in relay races don’t get to “not count” the time when they’re handing off the baton, and if they drop it they’re penalized. Further, we have SEVERAL \_2 demos that are .5s (or even .6s for one of gocnak’s), so we have made it very clear that the length of the \_2 doesn’t matter.

The only thing that DOES matter, is that since your \_2 demo was 15 ticks, if you want to improve 068 then you have to improve it by more than 15 ticks, because improving it by exactly 15 ticks means it’s the same as my 068.

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**Author:** ![execut4ble](https://b-cdn.sourceruns.org/user_avatar/forums.sourceruns.org/execut4ble/32/14_2.png) [@execut4ble](https://forums.sourceruns.org/u/execut4ble)\
**Post date:** [March 18, 2013, 2:45pm UTC](https://forums.sourceruns.org/t/d2-coast-09/1976/19 "2013-03-18T14:45:12Z")

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Okay I just sat down and did a PERFECT coast\_05 segment:  
468 ticks (2 tick improvement over last one)  
0.0 \_2 demo  
good positioning on coast\_07  
4800 ups on save

now we can start redoing coast\_07 ^^

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<div class="post-metadata">

**Author:** ![Gocnak](https://b-cdn.sourceruns.org/user_avatar/forums.sourceruns.org/gocnak/32/23_2.png) [@Gocnak](https://forums.sourceruns.org/u/Gocnak)\
**Post date:** [March 19, 2013, 7:21pm UTC](https://forums.sourceruns.org/t/d2-coast-09/1976/20 "2013-03-19T19:21:36Z")

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We’ve deemed it unnecessary to go back three maps for 10 ticks. Exec, you will get some (and probably most) c17 maps, hence the map preference sheet thread.

[Next page](https://forums.sourceruns.org/t/d2-coast-09/1976.md?page=2)
