# d1\_trainstation\_01

**URL:** <https://forums.sourceruns.org/t/d1-trainstation-01/1937>\
**Category:** DWaHMoV\
**Created:** [October 30, 2011, 6:00pm UTC](https://forums.sourceruns.org/t/d1-trainstation-01/1937 "2011-10-30T18:00:38Z")\
**Posts on this page:** 20\
**Page:** 3

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**Author:** ![TYPICAL](https://b-cdn.sourceruns.org/letter_avatar_proxy/v4/letter/t/dfb087/32.png) [@TYPICAL](https://forums.sourceruns.org/u/TYPICAL)\
**Post date:** [January 22, 2012, 2:01am UTC](https://forums.sourceruns.org/t/d1-trainstation-01/1937/41 "2012-01-22T02:01:05Z")

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I’ve just tried teleporting him. It doesn’t seem to work and Barney has a history of being difficult to be teleported.

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**Author:** ![Darkevil](https://b-cdn.sourceruns.org/letter_avatar_proxy/v4/letter/d/8edcca/32.png) [@Darkevil](https://forums.sourceruns.org/u/Darkevil)\
**Post date:** [January 22, 2012, 7:12am UTC](https://forums.sourceruns.org/t/d1-trainstation-01/1937/42 "2012-01-22T07:12:09Z")

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We can grab Chinese food near bench at the beginning  
[Demo](http://dl.dropbox.com/u/48225476/trainstation_01.dem)

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**Author:** ![execut4ble](https://b-cdn.sourceruns.org/user_avatar/forums.sourceruns.org/execut4ble/32/14_2.png) [@execut4ble](https://forums.sourceruns.org/u/execut4ble)\
**Post date:** [January 22, 2012, 7:54am UTC](https://forums.sourceruns.org/t/d1-trainstation-01/1937/43 "2012-01-22T07:54:43Z")

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hmm… Barney teleportation worked for me fine, tho I can’t check it now. Darkevil, I think we need the suitcase for igge’s skip in the maze. Also, what would be an estimated time for the first segment?

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**Author:** ![Centaurium](https://b-cdn.sourceruns.org/user_avatar/forums.sourceruns.org/centaurium/32/206_2.png) [@Centaurium](https://forums.sourceruns.org/u/Centaurium)\
**Post date:** [January 22, 2012, 2:35pm UTC](https://forums.sourceruns.org/t/d1-trainstation-01/1937/44 "2012-01-22T14:35:07Z")

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> [@TYPICAL](#):
>
> I’ve just tried teleporting him. It doesn’t seem to work and Barney has a history of being difficult to be teleported.

dude wut  
https://www.youtube.com/embed/G13nTnC6aeU?feature=oembed&wmode=opaque

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**Author:** ![S11](https://b-cdn.sourceruns.org/letter_avatar_proxy/v4/letter/s/d9b06d/32.png) [@S11](https://forums.sourceruns.org/u/S11)\
**Post date:** [January 22, 2012, 3:17pm UTC](https://forums.sourceruns.org/t/d1-trainstation-01/1937/45 "2012-01-22T15:17:21Z")

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> [@CooL](#):
>
> > [@TYPICAL](#):
> >
> > I’ve just tried teleporting him. It doesn’t seem to work and Barney has a history of being difficult to be teleported.
> 
> dude wut  
> [http://www.youtube.com/watch?v=G13nTnC6aeU](http://www.youtube.com/watch?v=G13nTnC6aeU)

That’s what I’ve been doing all the time. But it seems to be faster if we use a cardboard box to jump over the people waiting in line rather than slowing down for them to move. But that leaves us without a chinese food box.

In that case I’ll be doing this segment the chinese food box way.

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**Author:** ![igge](https://b-cdn.sourceruns.org/letter_avatar_proxy/v4/letter/i/3d9bf3/32.png) [@igge](https://forums.sourceruns.org/u/igge)\
**Post date:** [January 22, 2012, 3:22pm UTC](https://forums.sourceruns.org/t/d1-trainstation-01/1937/46 "2012-01-22T15:22:25Z")

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> [@Gocnλk](#):
>
> Oh and look what I found for the first fence. Don’t know if it’s any faster than just going through the gate, but it seems damn impressive if we could continue an ABH from it into the hall.

Could you explain how you do this? I’ve been attempting it for quite a while now, but I’m still not even close to making it.

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**Author:** ![UnrealCanine](https://b-cdn.sourceruns.org/letter_avatar_proxy/v4/letter/u/cc9497/32.png) [@UnrealCanine](https://forums.sourceruns.org/u/UnrealCanine)\
**Post date:** [January 22, 2012, 3:43pm UTC](https://forums.sourceruns.org/t/d1-trainstation-01/1937/47 "2012-01-22T15:43:15Z")

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Sorry guys, I made a mistake. I saw this

> For this run, we began timing the moment we were able to move as per SDA rules, and stopped the moment we lost control. These times were the tram opening and the explosion of the portal, respectively.

And got the wrong meaning

Sorry

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**Author:** ![Darkevil](https://b-cdn.sourceruns.org/letter_avatar_proxy/v4/letter/d/8edcca/32.png) [@Darkevil](https://forums.sourceruns.org/u/Darkevil)\
**Post date:** [January 22, 2012, 3:59pm UTC](https://forums.sourceruns.org/t/d1-trainstation-01/1937/48 "2012-01-22T15:59:29Z")

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> [@eXeC](#):
>
> hmm.. Barney teleportation worked for me fine, tho I can’t check it now. Darkevil, I think we need the suitcase for igge’s skip in the maze. Also, what would be an estimated time for the first segment?

For first segment 24 secs without train intro, 53 with.

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**Author:** ![S11](https://b-cdn.sourceruns.org/letter_avatar_proxy/v4/letter/s/d9b06d/32.png) [@S11](https://forums.sourceruns.org/u/S11)\
**Post date:** [January 22, 2012, 4:09pm UTC](https://forums.sourceruns.org/t/d1-trainstation-01/1937/49 "2012-01-22T16:09:27Z")

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[s]NEW SAVE FILE: (it’s gognak’s old one)

ht tp:// dl.dropb [ox.com/u/15](http://ox.com/u/15) 635035/d1-trai nstation- 01-A.sav[/s]

What the guy below me said.  
Save file is in the public sourceruns dropbox.

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**Author:** ![igge](https://b-cdn.sourceruns.org/letter_avatar_proxy/v4/letter/i/3d9bf3/32.png) [@igge](https://forums.sourceruns.org/u/igge)\
**Post date:** [January 22, 2012, 5:14pm UTC](https://forums.sourceruns.org/t/d1-trainstation-01/1937/50 "2012-01-22T17:14:29Z")

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Most of us in the chat agreed upon starting with the later save, the one right before the doors open, instead of having to ride the train every single time we attempt the segment. To do this though we have to make the train ride itself a segment of it’s own, and then when the doors open we’ll start seg2. This means the map will be one more segment than we had anticipated, but it will most likely save time in the long run, as we’ll be able to get a much cleaner ABH and fence skip (since we won’t have to waste about 90% of our time riding the train for every single attempt)

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**Author:** ![Matmo](https://b-cdn.sourceruns.org/letter_avatar_proxy/v4/letter/m/50afbb/32.png) [@Matmo](https://forums.sourceruns.org/u/Matmo)\
**Post date:** [January 24, 2012, 12:48pm UTC](https://forums.sourceruns.org/t/d1-trainstation-01/1937/51 "2012-01-24T12:48:07Z")

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Been playing around teleporting barney, and I found I could only teleport him with small objects like the chinese food box and cans. Bigger objects like boxes, suitcases and barrels don’t seem to work. I also couldn’t teleport him with breakable objects like bottles.

Also I found this glitch while I was playing around.  
[http://dl.dropbox.com/u/58710197/trainstation\_01\_glitch.dem](http://dl.dropbox.com/u/58710197/trainstation_01_glitch.dem)  
Pretty pointless glitch but we could allways put it in there for the lolz ;D

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<div class="post-metadata">

**Author:** ![igge](https://b-cdn.sourceruns.org/letter_avatar_proxy/v4/letter/i/3d9bf3/32.png) [@igge](https://forums.sourceruns.org/u/igge)\
**Post date:** [January 24, 2012, 2:33pm UTC](https://forums.sourceruns.org/t/d1-trainstation-01/1937/52 "2012-01-24T14:33:44Z")

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I think we’ll use a piece from the bench for this first part anyway. We’ll see what we’ve got to use for the future segments when we get there (or preferably, a bit before we get there)

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**Author:** ![TYPICAL](https://b-cdn.sourceruns.org/letter_avatar_proxy/v4/letter/t/dfb087/32.png) [@TYPICAL](https://forums.sourceruns.org/u/TYPICAL)\
**Post date:** [January 24, 2012, 2:47pm UTC](https://forums.sourceruns.org/t/d1-trainstation-01/1937/53 "2012-01-24T14:47:40Z")

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There is a can inside the maze which you might be able to use. It’s way faster than breaking the bench. If it can teleport him.

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**Author:** ![S11](https://b-cdn.sourceruns.org/letter_avatar_proxy/v4/letter/s/d9b06d/32.png) [@S11](https://forums.sourceruns.org/u/S11)\
**Post date:** [January 24, 2012, 5:11pm UTC](https://forums.sourceruns.org/t/d1-trainstation-01/1937/54 "2012-01-24T17:11:33Z")

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> [@TYPICAL](#):
>
> There is a can inside the maze which you might be able to use. It’s way faster than breaking the bench. If it can teleport him.

Already have cardboard box in our hands. Could still throw the can over the fence, but I’m not sure if that’s faster.

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**Author:** ![UnrealCanine](https://b-cdn.sourceruns.org/letter_avatar_proxy/v4/letter/u/cc9497/32.png) [@UnrealCanine](https://forums.sourceruns.org/u/UnrealCanine)\
**Post date:** [January 24, 2012, 7:00pm UTC](https://forums.sourceruns.org/t/d1-trainstation-01/1937/55 "2012-01-24T19:00:38Z")

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Can’t we just hold onto the box from the climb?

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**Author:** ![igge](https://b-cdn.sourceruns.org/letter_avatar_proxy/v4/letter/i/3d9bf3/32.png) [@igge](https://forums.sourceruns.org/u/igge)\
**Post date:** [January 25, 2012, 7:24am UTC](https://forums.sourceruns.org/t/d1-trainstation-01/1937/56 "2012-01-25T07:24:26Z")

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Don’t think we can teleport with a box.

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**Author:** ![UnrealCanine](https://b-cdn.sourceruns.org/letter_avatar_proxy/v4/letter/u/cc9497/32.png) [@UnrealCanine](https://forums.sourceruns.org/u/UnrealCanine)\
**Post date:** [January 25, 2012, 1:16pm UTC](https://forums.sourceruns.org/t/d1-trainstation-01/1937/57 "2012-01-25T13:16:16Z")

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> [@igge](#):
>
> Don’t think we can teleport with a box.

I was thinking of throwing the box at a guard, potentially breaking the table quicker

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**Author:** ![Matmo](https://b-cdn.sourceruns.org/letter_avatar_proxy/v4/letter/m/50afbb/32.png) [@Matmo](https://forums.sourceruns.org/u/Matmo)\
**Post date:** [January 27, 2012, 12:10am UTC](https://forums.sourceruns.org/t/d1-trainstation-01/1937/58 "2012-01-27T00:10:37Z")

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I’ve been doing some testing and I think the whole Jumping the maze thing is pointless. first off there is an invisible wall preventing you from entering the fenced area where barney comes and gets you. The only way to make that invisible wall disapear is to hit trigger B (someone posted a map of the triggers earlier in this topic) and wait for the NPC that spawns in the caged area to go inside.  
heres a demo showing what I mean  
[http://dl.dropbox.com/u/58710197/trainstation\_01\_triggers.dem](http://dl.dropbox.com/u/58710197/trainstation_01_triggers.dem)

All we need to do is hit trigger B and then we just need to make it to the gate before the NPC goes inside. So really all we have to worry about is making the fence skip at the start (providing it’s faster then going through it) and getting to trigger B as fast as possible without glitching out the NPC’s waiting in line.

Even if you did mannage to pull off the maze skip you would still have to wait, plus you wont have a chinese box to teleport barney with.

I could be completely wrong though.

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**Author:** ![UnrealCanine](https://b-cdn.sourceruns.org/letter_avatar_proxy/v4/letter/u/cc9497/32.png) [@UnrealCanine](https://forums.sourceruns.org/u/UnrealCanine)\
**Post date:** [January 27, 2012, 12:44pm UTC](https://forums.sourceruns.org/t/d1-trainstation-01/1937/59 "2012-01-27T12:44:59Z")

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Gocnak has managed to enter the area before any NPC’s do, and I’ve managed it with 2 NPC’s still in. We also use a table segment to tp. from my experience, it’s easier then the chinese box anyway

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**Author:** ![Gocnak](https://b-cdn.sourceruns.org/user_avatar/forums.sourceruns.org/gocnak/32/23_2.png) [@Gocnak](https://forums.sourceruns.org/u/Gocnak)\
**Post date:** [January 27, 2012, 8:48pm UTC](https://forums.sourceruns.org/t/d1-trainstation-01/1937/60 "2012-01-27T20:48:10Z")

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I got 37.6 just recently. It’s in the dropbox folder.

Should we move on, or does anyone think it can go faster?

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